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Messages - linkman1234963

#1
Releases / Re: [1.0] Preemptive Strike
October 21, 2019, 10:11:27 PM
Sad to say that I keep running into some issues. When it tries to spawn a raid sometimes it'll just get confused and not even try.
#2
Releases / Re: [1.0] Preemptive Strike
October 16, 2019, 03:02:26 AM
WHEW BOY. You sir have made my night :D I've always wanted something like this. Though, personally the graphic for the towers is kinda...off? Is that the work I'm looking for? The radio stuff looks :ok_hand:, but the way the towers are set up just kinda look odd IMO. Though the functionality is awesome.
#3
Outdated / Re: [A16] Badger Badger Badger Mod (9/22/2016)
December 26, 2016, 10:51:27 PM
MUSHROOM MUSHROOM!!!
#4
Outdated / Re: [A10] Project Armory (v.3.00)
December 26, 2016, 10:37:40 PM
may this mod live on forever in the memory of Alpha 10, and to all who used this, and loved it.
#5
can someone link me the CR-EPOE patch, i don't know witch one i sould be using
#6
Quote from: RuthlessGamer on July 06, 2016, 10:43:50 PM
Okay so I don't have any of the new security stuff in game which is sad (Ran these screenshots in god mode so I have everything researched): https://gyazo.com/6f259e6a770d9d397c10a115ecdf1702   https://gyazo.com/29c297c0fc700e703f556589416cd63c Please Help.
simple, turrets have to be bought, then placed.
and embrasure walls are under structure.
#7
Outdated / Re: (A12D) cybernetic storm
June 13, 2016, 07:03:33 PM
it might be due to mod load order, or other mods installed, you might want to check it. if that fails see if there are any other surgery based mods loaded in on your game, as it might not be compatible

if that fails you might want to check in with EPOE.
(side note; what version of rimworld are you running)
#8
PRASE BE BAJEBOUS
Apparello is now updated.
#9
Outdated / Re: [A13] Smart Bears
April 10, 2016, 03:37:39 PM
GREAT! I just got a bear too, this will be vary helpful.
#11
Outdated / Re: [A10] Project Armory (v.3.00)
March 19, 2016, 02:56:56 PM
i'll let you know if i see any errors.
#12
Quote from: Grimandevil on January 23, 2016, 02:41:16 PM
Quote from: CodyRex123 on January 23, 2016, 11:28:54 AM
Alright, I do have alot of mods, but none of them mess with the surgery/human stuff, but I get a error that states: Could not resolve cross-reference to Verse.RecipeDef named GlassEye.
it also says the exact same thing for the crystal eye, and both repeats in the error log about 4 times each usually.
glass eye and crystal eye were removed in the last ver., and u probably using it with the old save game. if it doesn't crash, just ignore it.
i should mention that the cybernetic storm EPOE patch still has the glass eye def. It shouldn't crash, but this will just let you know.
#13
Outdated / Re: [A12] Heavy defences 0.07 (24/12/2015)
January 23, 2016, 04:43:51 PM
Quote from: GuesUserNameGUN on January 23, 2016, 05:58:09 AM
for the flamethrower, you could do it like a fast firing mini mortar that is highly accurate and shoots fire bombs. might work better like that. but not too OP
if i remember correctly a flame thrower can be achieved by using a gun with super high rate of fire, and barley any range. and using a force low accuracy to simulate spread.
#14
Quote
No! shh! don't spill the beans! it's a secret
*whisper* ok.
#15
Quote from: Rikiki on August 02, 2015, 02:55:55 PM
Yeah, I will update it soon.
I am busy on other fun things for now! :D
2016, still no update.