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Messages - Eiktyrner

#1
Seems like a id mismatch on the trader visitor a colonist. For some reason the shield he spawned with doesn't match the outfit he is using? The <outfits> part is the only reference to "Thing_Apparel_PersonalShield20896" in the save.

I'll try to edit the save, maybe I can still save this one.


<wornApparel>
  <li Class="PersonalShield">
    <def>Apparel_PersonalShield</def>
    <id>Apparel_PersonalShield20896</id>
    <pos>(143, 0, 70)</pos>
    <health>77</health>
    <stackCount>1</stackCount>
    <color>RGBA(0.330, 0.330, 0.330, 1.000)</color>
    <colorActive>True</colorActive>
    <quality>Normal</quality>
    <energy>1.1</energy>
    <lastKeepDisplayTick>3853618</lastKeepDisplayTick>
  </li>
</wornApparel>


<outfits>
  <curOutfit>Outfit_Worker2</curOutfit>
  <overrideHandler>
    <forcedAps>
      <li>Thing_Apparel_PersonalShield20896</li>
    </forcedAps>
  </overrideHandler>
</outfits>


EDIT: I don't think the shield has anything to do with this. It's loading in fine now but I still get that issue with TraderTracker on save. I thought the guy with the shield was a trader, but he is just a regular colonist. Why would he be affected by the Pawn_TraderTracker?

EDIT2: Looking back through saves, it could be a coincidence since I don't have that many saves, but the only one that loads and I can save from without the TraderTracker error is one where I hadn't gotten the shield yet. It's 3 days old and I have about 5 saves inbetween now and then, so it obviously could save before something updated.
#2
Also getting the Pawn_TraderTracker exception on autosave as someone mentioned before. I've got more mods but I'm guessing it's related?

http://paste.ee/p/euy98

Can I disable auto-update on everything? I'm fine not having the latest and "greatest"
#3
Another thing that would be handy is to rearrange the order of people in the overview where you assign jobs.
This would allow for "grouping" people doing similar jobs. So I can have all my growing/food people next to each other and not have to hunt in a huge unorganized list of people.
#4
I don't know if this fits in your mod but I've lately found myself needing to copy settings between storage objects/zones. Would be handy with a "copy settings" button in the UI somehow.

One example is stocking gun racks. I only want to keep a couple different types of weapons but having to go through and disable the same on each gun rack is annoying. Same with zones, being able to duplicate a zone easily would be awesome.