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Messages - HBKRKO619

#1
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 05, 2016, 05:32:40 PM
I didn't played Rimworld since alpha 9 and tried to comeback to this game with the SK hardcore modpack. Unfortunatly, I really don't like the "superior crafting" mod (in my opinion, just add difficulty for the difficulty and not for the fun :( ) and the modpack is entirely based on it so, well, I see you have a lot of very good mods on your pack so, I will try yours ^^

Well, after a good testing, I like it :) The crafting tree is also changed but in a less punitive way than the "SK hardcore pack" so I prefer it so thank you for this pack :)
#2
Ok thank you, I will start my game with this version :)
#3
Ok Lude, thank again, I will try again without the sentation to hate before even the beginning "superior crafting" and see if I can succed ^^

You talk about the 2.5 version of the modpack and I see it to in the second post of the thread but I only see the 2.4 in download link  ??? any solution or i'm blind xD ?
#4
Ok thank you Lude :)

I tested rapidly a game with the mod pack and see that their is no solution to disable "superior crafting", I can play with "combat realism" but "superior crafting" in my opinion add difficulty just to adding difficulty and not adding fun. Really no way to disable it and keep all the other mod ?

In last solution, I could took all the mod in the forum manually 1 by 1 but if I can do otherway, I take it xD
#5
Hello everyone.
I didn't played Rimworld since alpha 9 and back then, I was playing with more than 100 mod without problem of compatibility.
I want to restart playing this game but hate to play it wihout A LOT of mod. I think about taking this modpack (easier than taking all those mod 1 by 1 o-O) but I have some question.
Can I still play this modpack without some of those mod simply by unpicking them in the game (I talk about superior crafting and combat realism to be clear, I hate them) without a problem of compatibility ?
And second question, can I ad some over mod I find interresting but not in the pack without to much problem ?
Thank you by advance for the response :)
#6
Great idea, I take it, thank you :)
#7
Mods / Re: Project K9 (Third Times the Charm!)
June 19, 2015, 05:20:24 PM
Great :)
Continue like this guys, good luck :)
#8
Mods / Re: JuliaEllies Mod List
June 17, 2015, 07:38:47 PM
Well, what to say exept good luck for your job searching.
You're one of the best modder on this forum and I use if I not mistaking 90% of your mod so it's with a great pleasure I see some of them updated, thank you :)
One more time, good luck :)
#9
I think you forgot the link for MAI in the OP ^^
#10
The teasing for the pirate is to strong *-*

Thank you Shinzy :D
#11
Mods / Re: Project K9 (Third Times the Charm!)
June 12, 2015, 02:30:29 PM
If Project K9 come back, I will be happier than happy :D
#12
Yep, no more cabon fever but the possibility to create prison room without bed was for me the primary thing of this mod so I wait for the update to ^^
#13
Thank you Shinzy, great faction :)
#14
Quote from: skullywag on May 20, 2015, 03:46:19 PM
which ones of these are people missing? I might have time to bring a couple up to date, cant promise though.

Honestly, the most you can, the more I will be happy and made a cult on your name *pray Lord Skullywag* xD
More seriously, take your time, you already have a big mod/modpack to "take care" and this one is pretty big to so good luck but no rush.
#15
Great, thank you :)
Good luck for the update of the federation ^^