Hmmmmm since everyone has somewhat natural disasters maybe ill attempt the psychological disasters:
-serial killer: one randomly selected colonist randomly murders people every week or so and you have to figure out who it is (hopefully the event won't start till you have about 15 colonists)
-insomnia:occurs to hard working people (it can allow people who have it to work longer but will slowly make them mentally breakdown can be cured by medicine(implement maybe))
-psychopath/sociopath: 1/1000 chance that the next colonist recruited is a sociopath/psychopath (won't be revealed Till a certain amount of time)
-native tribe(not really an event but it seems interesting to implement): native tribes can also recruit and trade and evolve(like a AI) can cause huge battles and raids against the player and there could be a diplomatic system involved to negotiate boundaries, ransoms, and alliances (75% chance it is a aggressive tribe, 25% it is a peaceful tribe(can toggle on and off so its the players choice(possible storyteller?)))
-power outage: your batteries lose all stored power and wires are cut preventing electricity usage or power sources malfunction and you can only rely on stored electricity.
-diseases: Mosquitos, airborne, water contamination, rotten food
-stampede: muffalo(or any creature) go on a rampage for a couple days(in game days)
-heat flash: becomes to hot for workers to work and outdoor plants to grow(forest fire maybe?(or something related to that))
-colonists arrive: 3-5 people crash land on the planet and start a new colony(bigger map generation may be required)
-storyteller on the fritz: you get a warning pop up message alerting you that the storyteller is out of control causing rapid amounts of random events(with limitations of course) for a in game days time
Well that's all I have for now
(sorry I'm a little limited about options i don't own the game my assumptions are based off of reviews and videos) i hope you continue to update and excel with RimWorld I hope to see future progress soon! Bye! Thank You for your time!
-serial killer: one randomly selected colonist randomly murders people every week or so and you have to figure out who it is (hopefully the event won't start till you have about 15 colonists)
-insomnia:occurs to hard working people (it can allow people who have it to work longer but will slowly make them mentally breakdown can be cured by medicine(implement maybe))
-psychopath/sociopath: 1/1000 chance that the next colonist recruited is a sociopath/psychopath (won't be revealed Till a certain amount of time)
-native tribe(not really an event but it seems interesting to implement): native tribes can also recruit and trade and evolve(like a AI) can cause huge battles and raids against the player and there could be a diplomatic system involved to negotiate boundaries, ransoms, and alliances (75% chance it is a aggressive tribe, 25% it is a peaceful tribe(can toggle on and off so its the players choice(possible storyteller?)))
-power outage: your batteries lose all stored power and wires are cut preventing electricity usage or power sources malfunction and you can only rely on stored electricity.
-diseases: Mosquitos, airborne, water contamination, rotten food
-stampede: muffalo(or any creature) go on a rampage for a couple days(in game days)
-heat flash: becomes to hot for workers to work and outdoor plants to grow(forest fire maybe?(or something related to that))
-colonists arrive: 3-5 people crash land on the planet and start a new colony(bigger map generation may be required)
-storyteller on the fritz: you get a warning pop up message alerting you that the storyteller is out of control causing rapid amounts of random events(with limitations of course) for a in game days time
Well that's all I have for now
(sorry I'm a little limited about options i don't own the game my assumptions are based off of reviews and videos) i hope you continue to update and excel with RimWorld I hope to see future progress soon! Bye! Thank You for your time!