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Messages - Dormeur

#1
Ideas / Re: Your Cheapest Ideas
January 28, 2014, 07:44:08 PM
by new defences, I didn't mean to make the game easier but to add some choices to make (the landmine field gets a little boring after a while), I'm fully aware that you can now get to a point when you are invicible (which is a bad thing in my opinion), I meant some defences that you need to replace after every combat or that you use just before the combat, in order to have a more dynamic way of defending yourself, because the same tactic won't work everytime, I thinck that "scorched earth tactics" can be very fun to use if implemented in a game, there are so much things you can make with fire in terms of defences with big draw backs like losing control of the fire, or not beeing able to use this tactic when it's raining. I almost thinck that the mines are too powerfull in the game, maybe they need to be more expensive, or make them explode at some random times. It could also be fun for the raiders to use dynamite to dig trough your defences and attack you from a weak spot.
#2
Ideas / Re: Your Cheapest Ideas
January 28, 2014, 06:30:57 PM
just some random ideas I had after playing the game, I don't know if they are new, some are cheaper than other, some might be very hard to implement

-more types of defence, especially non-permanent defences like the mines, add some traps like bear-traps, the possibility to poor gasoline on the ground to make a wall of fire (with the down side of seeing your colony burn if you haven't cleared the area of plants before), maybe trenches, barricades (fast to build but easy to destroy)
-some mini quests from the trader ships with random rewards (a little like the events in Faster than light), like they need a colonist to do some medicinal tests, they need metal to repair their ship, food etc...
-Aliens!  (other types of raiders that attack in melee or not)
-the possibility to send a colonist to negociate with the raiders and "buy them off" in order to keep the colony safe
-hunting and animal breeding
-toilets and showers to keep the colonists clean, and malus if a colonist don't wash himself, some types of work are more dirty than other (like mining, moving corpses)
-different diseases that can come as events or if the colonists live in bad conditions (for exemple rotting corpses everywhere, or sleeping in the rain), if the disease is contageous you have to put the infected ones in quarantine
-traits that change with time, for exemple a colonist who is exposed a lot to death won't be affraid of corpses, if the colonist don't have enough to eat but survives he might develop a great resistance to hunger and would eat less. In the same way they could be some things you do with a colonist that added to the biography of a colonist, like killed 3 raiders with bare fists, mined a 1000 of metal and give them titles accordingly, for those exemples it could be "Bearfighter" and "the reincarnation of Stakanov", I don't want it to be just some numbers I see when I look at my colonist stats, but words that tells me the tale of a character

I'm sorry for my bad english, it isn't my native language.
Thanks for this game, continue the great work you do!
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