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Messages - Nova

#1
Ideas / Re: Allow cremators to burn ONLY rotten carcasses
December 19, 2017, 06:11:17 PM
Additional to SpaceDorf's correct answer you also have to take into account what happens when a storage is full - now your other stuff will get into the wrong storage and your crematorium will burn perfectly usable animals.
#2
Outdated / Re: [B18] Fresh stockpile filter
December 19, 2017, 06:10:06 PM
This should have been standard. Thanks for the mod, will try it immediately.
#3
Ideas / Re: Allow cremators to burn ONLY rotten carcasses
December 18, 2017, 06:51:18 PM
This thread may be 2 years old, but the affair is still as recent as ever. Could we now please get a simple "allow non-rotten" option for bills (and other stuff)?
#4
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 18, 2014, 06:32:38 PM
The archives are broken. Could someone reupload them?

Edit: Never mind, I did not see the additional link in the text.
#5
Alpha 2, but with many mods. Warning, huge image, 2690x3969 with 1.6 MB. (The PNG version has gigantic 12.7 MB before and 8.4 after compression with OptiPNG... xD)



(Click here for the big version, the other version is so small...)

I can't wait to play with Alpha 3, but this base has priority in the moment. ^^
#6
General Discussion / Re: New translation system
April 07, 2014, 02:19:41 AM
Well, typing a "�" opens the console, even in name fields like "Rename this zone". ^^
("�" is, where for the english keyboard layout the ; and : is.)

Edit: The encoding of the forum is broken. What character I mean: The o with two dots above it.
#7
Ideas / Re: Rotating camera
March 31, 2014, 09:29:21 PM
It could be disorientating? Like drafting a person and not knowing it? Just mention it with a gui element.

I don't understand your second argument, Sion. The landscape doesn't change with rotating, so your "complex patterns" would still not fit.
#8
Outdated / Re: [MOD] (Alpha 2) Animal Rugs v1.0
March 26, 2014, 01:02:03 PM
What's the effect of the rugs? Beauty? Fear for the human skin?
#9
Outdated / Re: [MOD] (Alpha 2) Workplaces
March 26, 2014, 12:54:24 PM
Could you please explain in the first post, what this mod even does?
#10
Mods / Re: Removing roof
January 29, 2014, 06:32:25 AM
That's nice and all, but I just want to remove them. Is there any mod, hack or possibility to edit a save game to remove the roof at a given point?
#11
Mods / Removing roof
January 29, 2014, 02:03:32 AM
Is there any way to remove roof without removing any near wall? Mods, Hacks, debug menu, I don't care, I just want to remove this roof. ^^

(Removing every wall only works partly. Some parts of the roof stay.)