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Messages - Morgloz

#1
Yes, it breaks them
#2
Quote from: 中村ジロ on November 02, 2018, 03:07:40 AM
This looks really really good, better than Centralized Climate Control even. How well does it work with Bad Hygiene? Does it conflict at all?
I didn't hear anybody complaining about conflicts with Bad hygiene, so I guess it works well
#3
Quote from: shadowstitch on November 01, 2018, 03:50:43 PM
Testing inside a cool base averaging 15c, a heater in one room will reach 21c easily. But an adjacent room connected by either a vanilla or redistheat vent will be practically unaffected, hovering around 17c. Even double walled, it doesn't remain insulated at all, and this gap only widens the colder the ambient temperature is.

Take a map with a cold ambient temp of -30c, two adjacent 5x5 rooms, double walled and connected by a vent, and only one with a heater. The heated room will struggle to maintain 19c, but the one next to it will barely approach 8c. Better than the outside temp, but still unsatisfactory. Adding two more heaters to the first room allows it to stay stable at 21c, but the room next to it still will not go above 10~12c.
I didn't notice any changes in the code regarding equalization. I'll check what can be done.
Quote from: shadowstitch on November 01, 2018, 03:50:43 PM
When I have no choice but to put a cooler or heater in every room to maintain a stable temperature, it defeats the entire purpose of having vents in the first place. Is there any way to tweak the effectiveness of redistheat vents, to make them more efficient in trading temps?
Not now, but I should be able to change the code to make the efectiveness tweakable
#4
Ported to 1.0, the steam version is not ready yet, and the github one is not thorougly tested, but I don't want to make you guys wait any longer :)
#5
I was out finishing my final degree essay,I'll update the mod within the next couple hours
#6
Quote from: Canute on May 17, 2018, 01:33:16 PM
You should delay it for the final RW release. Sure noone know a release date, but then you could enjoy your current summer free time, and coding at the winter.

I actually enjoy coding, especially if it is without pressure, and between finishing my degree and the always well received paid work, there's no way I can ensure my availability later.
#7
I was going to add another intake with less power to make normal ductwork behave like vents and leave the original for setups with the industrial heater/cooler, but I guess you're right.
#8
Now that I'm going to have some free time, I'm going to try to rewrite all the code for the ductwork, and I will try to make it compatible with multiple colonies :)

I'm thinking of restricting intake placing to outside only, it will make a lot of the code easier, and it will probably reduce overall confusion
#9
Did it happen on colony load?
#10
I changed the code to allow the exhaust ports to be placed sideways to the cooler instead of just back-to-back be sure to update your mod to enjoy the benefits!
#11
Quote from: Mst on January 12, 2018, 05:28:26 PM
I really hope it will work on my existing colony. Is it possible to move from other temperature mod to RedistHeat considering it was only activated but no object have ever been built? Of course I will deconstruct every vanilla cooler/heater I have at the moment as it is said in the first post.
Probably not, even moving from a save without other temperature mods(I still can't figure why). But if you make a backup of the save it doesn't hurt to try.

Quote from: Mst on January 12, 2018, 05:28:26 PM
By the way, can the pipes be hidden under the floor?
Not for now, but is in the list of improvements
#12
The mod is updated! Sorry for the delay and the lack of information, sometimes life gets in the way
#13
I will start working on it this weekend :)
#14
Quote from: hoaxdream on July 08, 2017, 11:13:24 PM
i have a question about the stable temp of industrial cooler/heater, i did a test of same size of 2 room 7x7, the first room have 1 medium cooler and the other have 1 industrial cooler, i set both to -30c, the medium has a stable temp of -29 to -30c while the industrial cooler temp is flactuating to -27c to -30c and sometimes droping to -26c, i think it's weird that medium is better than industrial considering the amount of steel needed for industrial is huge which is 300 steel compared to medium 90 steel, for now i build medium as i got stable temp with that one with the cost of low needed steel

I implanted hysteresis in the industrial heater/cooler so they are not on high power consumption all time, in fact, the industrial cooler can cool way more than -30C
#15
Quote from: faltonico on July 08, 2017, 05:45:05 PM
Thanks a lot for squashing that bug!
You forgot to remove the debug log though:
RedistHeat: DuctOutlet count 138 pushers 48 pullers 12 force 4 result -0.51491
Verse.Log:Message(String)
RedistHeat.Building_DuctComp:Equalize()
RedistHeat.Building_DuctComp:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Also, can you make it so it ticks as rarely as possible? For performance sake?
Ops! I'll hide it, but I might wait to do more changes to the code before drafting a new release. They tick at the same rate as the vanilla temperature buildings, as far as I know