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Messages - Fifty Foot Ant

#1
Quote from: Ykara on March 17, 2015, 09:28:26 AM
Quote from: InfinityKage on March 17, 2015, 08:45:14 AM
Quote from: Fifty Foot Ant on March 16, 2015, 10:54:08 PM
I mostly stick to Minus' mod because fo certain prosthetics exclusive to him, like the Power Arm. � u �, maybe it's just me, but after some testing of Ykara's, I just really wish s/he had a power arm in the mod and I'd switch over. No offense meant to Minus, of course. X)

I showed this to Ykara. Let's see what happens.
Uh, a thread about my mod! Thanks for posting this on the EPOE thread, I'm not sure if I would have found the thread by myself ^^ Of course I won't vote, I think that would be unfair ^^
@Fifty Foot Ant: I'm pretty sure you can craft a power arm in EPOE, there's even an advanced version of it. My mod has everything that Minus' has, except for the organ vat because it was extremely unbalanced.
@Topic: I prefer EPOE (surprise!), because it adds a lot of new content to the vanilla game. If I'd prefer Minus' mod, I had not done my mod. Of course Extended Surgery and Bionics isn't bad, but imho there isn't enough new content and it's extremely unbalanced: I already mentioned the organ vat (just kill a raider and build 3 new organs without any extra cost or debuff), there isn't really something new to research (except for the synthetics bench) and you can craft all bionics on one table. And they are pretty cheap to make, too.
So I've rebalanced all that in EPOE (of course some people might not like this, but I don't force you to use my mod :P). And EPOE has updates, Minus hasn't been online since 25th February...
But I won't judge, Minus' mod is cool too, but of course I like my mod better, it wouldn't make sense if I didn't like my mod ^^
So yeah, just my opinion, I really like the idea of mod duels ^^


Oh shiez! I didn't know there was one in Ykara's! Imma go look for it, sorry Ykara! (I likez yar mod. O u O)
#2
I mostly stick to Minus' mod because fo certain prosthetics exclusive to him, like the Power Arm. • u •, maybe it's just me, but after some testing of Ykara's, I just really wish s/he had a power arm in the mod and I'd switch over. No offense meant to Minus, of course. X)
#3
Merry Christmas to all of you! Enjoy the holidays! :)
#4
Mods / Re: [request] mod for movable walls
December 18, 2014, 03:32:14 AM
Quote from: counterblow on December 18, 2014, 02:30:29 AM
I was just thinking of things that would make for a badass defense and I came up with the idea what if you could have a wall that could lower itself into the ground thus becoming passable terrain and then raise itself back into a wall on demand.

Mechanical Defense 2 :)
#5
Quote from: elStrages on December 15, 2014, 11:19:36 AM
Quote from: Fifty Foot Ant on December 14, 2014, 11:44:14 PM
Please update this! :(

Suggestion: Bionic Nose - +20% Breathing, because people naturally breath through their nose instead of their mouth, don't they? ;)

My alpha 8 mod has this.

Thanks! Will check it out! :)
#6
Please update this! :(

Suggestion: Bionic Nose - +20% Breathing, because people naturally breath through their nose instead of their mouth, don't they? ;)
#7
Outdated / Re: [MOD] (Alpha 8) Extended Woodworking v1.0
December 10, 2014, 09:25:49 PM
Thanks for pulling through Itchy! :) Been waiting a long time for A8, one of the reasons being the promise of this mod! :D
#8
Quote from: harpo99999 on December 06, 2014, 03:49:50 AM
the red install lines in the log are merely reports that those parts of the mod ARE being installed, but if after starting the game and setting up the prosthetics production and producing the prosthetics you click on a colonistn then their helth tab the operations tab and operate button and do NOT get a choice of operations, you have a problem with the mod install sequence, or even mod loading, and I have not succeded in solving why this happens

Go back to main menu, turn Recipe Nurse off, close mods, open it and turn Recipe Nurse on again, quit to OS, open the game again, the game works now :), it's just Recipe Nurse not loading at the right time.
#9
Mods / Re: Mod Incompatibility
December 05, 2014, 09:30:53 PM
Quote from: iame6162013 on December 05, 2014, 05:21:14 PM
just remove one, one by one...
(if you want to delete your config go to your %appdata% back to local low and then to ludeon)

Thanks for the advice! :)
#10
Mods / Mod Incompatibility
December 04, 2014, 11:54:57 PM
Hi, I need some help, I have some mods and if anyone there's any known incompatibility issues between certain mods could you tell me? I have around 20-22 mods running, not a modpack, all individual, and every time I try to open RimWorld it loads a black screen.

All Mods:
Apparello, Brain Surgery, Clutter, Dusters+Jackets (Minus), EdB Prepare Carefully, EdB Interface, Enhanced Defense: Core and Laser Drill, Extended Surgery and Bionics, Immersive Body, MAI, MoreWeapons, Natural Terrain Flooring, Project Armory, Recipe Nurse, Resource Stockpile Amount, RumWorld, Simple Medicine Craft, Space and Prison Meals, Target Practise, Thermite Bomb, Turrets Pack (Kilroy).


That's all of it, if anyone knows about incompatibilities between specific mods listed here, or any way to fix this, maybe EdB Mod Order? Then please tell me, thanks in advance! :)
#11
Mods / Re: Torture Mod ?
December 03, 2014, 02:53:46 AM
Quote from: Moe on December 02, 2014, 10:13:39 AM
(I'm really thinking about making a mod for this)  ;)

Please do, with the new health system beatings would become a lot more interesting. ;)
#12
Mods / Re: [Mod Request] Extended Woodworking
December 02, 2014, 11:50:20 PM
Quote from: ItchyFlea on December 02, 2014, 10:45:24 PM
Don't worry. I've got this covered. :)
It'll come out the same day Alpha 8 does.


Thanks! That means a lot to me.  :)
#13
Mods / [Mod Request] Extended Woodworking
December 02, 2014, 10:22:19 PM
I'd posted this in the suggestions, then realized this would be a better place to post it, basically like Extended Stoneworking Mod, but with wood instead. Different colors of wood (MAHOGANY BROWN :D), different stats and such, lemme put the link in :)

https://ludeon.com/forums/index.php?topic=7600.0
#14
Downloading!

Quick question, do colonists put Prison Meals as lowest priority to eat, even lower than Nutrient Paste?

Sorry if this was painfully obvious to some of you ^___^;

EDIT: Also, can this be put into a running save game?
#15
Outdated / Re: [MOD] (Alpha 7) Simple Medicine Craft
December 02, 2014, 12:12:57 AM
Will I need to start a new world to use this properly?