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Messages - Cyclops

#1
General Discussion / Re: Gold is so cheap to sell
March 10, 2015, 01:04:36 PM
It's along the lines of 4.50 if you sell it to the exotic goods trader.
#2
General Discussion / Re: Xerigum: What use is it?
December 19, 2014, 06:44:15 AM
You can't turn it into medicine, as far as I know. Xerigium automatically transforms into herbal medicine when harvested.

On a side suggestion, I'd like the ability to simply use Herbal medicine on prisoners. Maybe a checkbox or something akin to it to differentiate between the two types of medicines.
#3
Ideas / Re: HYDROPONICS ARE WAY UNDERPOWERED!
December 18, 2014, 03:58:55 AM
I'd also like to address another concern. Their power requirement seems to have gone up to 70W. Not sure if it was nerfed this Alpha, but the Sun lamp already drains 700 watts, so it really shouldn't require that much to power the Hydroponics.
#4
General Discussion / Re: Smithing is SOOOO profitable
December 14, 2014, 08:09:45 PM
He probably sold it to an exotic goods trader and bought everything they had on board.

Also, amazingly enough, I've seen poor golden art pieces go for 80k silver. Now, only if I could mine enough gold to make one...



... and not sell it because there aren't any traders that actually carry enough silver to buy it.

#secondyearcolonyproblems
#5
General Discussion / Re: Weaponised Heating?
December 11, 2014, 02:02:45 PM
Damn young whippersnappers and their temperature system exploitation! Back in my day we just locked the door and let visitors starve to death.
#6
Ideas / Re: Tactics & Strategies forum
November 17, 2014, 02:15:33 AM
Or just steal all their food and watch them starve. You get a bunch of survival meals that you can either sell for 15 bucks, or you can keep them in case of emergencies.
#7
Ideas / Re: Heating and cooling system
November 10, 2014, 05:08:10 PM
Quote from: H_D on November 10, 2014, 03:45:31 PM
My inner sadist wants heated floors.

THE FLOOR IS LAVA! QUICKLY, GET ON THE COUCH!
#8
I think they might be short-circuiting because they're outside. From my understanding, they don't do that unless they're on fire, or exposed to rain.
#9
General Discussion / Re: Plant pot usefullness?
October 12, 2014, 05:54:11 PM
Wait, wait. Does that mean if I build the plant pot out of gold, it won't get the extra beauty that Gold usually gives?
#10
Ideas / Re: Fungus
October 04, 2014, 08:18:50 PM
Flamethrowers too, are a cool addition.
#11
Ideas / Re: Mutations,Chemistry, Mechanoids
October 04, 2014, 08:35:57 AM
It'd be cool if you could take one of their inferno cannons off, mount it on a mortar and make a rapid-firing flamestorm mortar. Or just put it on a turret.
#12
General Discussion / Re: General Lore Discussion
September 08, 2014, 11:26:55 PM
In the grim darkness of the far future, all the bureaucracy is made of latin.

Obviously, glitterworlds are going to have some kind of communist structure where all the people make the decisions but still retain their individuality.

To hell with votes, mind-internet connection FTW!
#13
General Discussion / Re: Exploits
September 05, 2014, 09:10:16 PM
Dealing with pesky prisoners coming in large groups? Well, no more! Wall them off and watch them kill each other in a frenzied madness spiral! Best part? Free clothes and weapons! And some silver, if you're lucky.
#14
One thing's for sure. Those darned visitors will bring 'em!

Jokes aside, most of the diseases one can catch from rotting dead bodies I suppose. Such as  gastroenteritis, hepatitis B and hepatitis C, HIV, enteric intestinal pathogens, tuberculosis and cholera. Depending on the corpse, of course.
#15
Ideas / Re: Ammo types?
September 01, 2014, 03:12:49 PM
I actually like this. Really brilliant for fighting those pesky tribesmen.