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Messages - Your Captain

#1
Ideas / Re: Your Cheapest Ideas
November 02, 2013, 07:54:18 AM
I'd like to see new areas with the possibility to attaching people to it. It would be a panikbutton for the people to take position when terrible things happen.
#2
General Discussion / Re: First playthrough
September 20, 2013, 04:55:06 AM
Wow, what a game.
I did record my first playthrough (which was my first time) and at first, everything went smooth. I even got three more People immediately. But without me noticing it, my colony went peut a peut down south the river.
In the end, just before my game crashed, one was dead (buried on the dumping place, while the graves started to fill with dead squirrels) one had given up and just went outside (which was really sad and reminded me of the starting scene in "The Road") so I decided for his own well being to hunt him down like a dog and holding him as the vegetable-pet he was, while all the other survivers were close to a mental break down.
Might have had something to do though with the exploding turret taking out my energy supply, leaving them in the dark and the general lack of food.

The game crashing might have been a bug, but frankly my believe is that cassandra consistent took me out of my misery like a horse that was trying to ignore its broken leg while making an attempt to race its own tail.

Im trying to render my video today so i can upload it to youtube and send it to you.

Suggestions:

I did a lot of basic things better in my second playthrough allthough fire killed one of my settlers. (but i read that you're allready working on that.)

I would have wished for a non-electric light source. Of course it would have its disadvantages like going out after a while or setting things on fire, but my unrefined tunnels are a bit dark to work in.

I really liked the weapon stand and I think it would be cool to create multiple alarmzones with them in it. In case of emergency there could be a panic room for people who I decided are no soldier material, while the others hurry to my weapon supply to rally themselfes and await my orders (on where to die). That way I still could do tactical decisions, while there is a bit more structure and precaution to the gameplay.

Maybe the turrets could have an alterable behaviour, from "shoot everything that moves and Isn't me" to "save energy and just shoot if under attack" That way you could also solve the people disable turrets for saving purposes issue. (First option would of course also kill the animals you could otherwise tame [they shouldn't be suicidal though and avoid your area after a while]).

Perhaps thats what you are trying to avoid, but in dwarf fortress you had an immense choice of areas to create. In my opinion a few more refined options in that general direction could improve the gameplay slightly.

Thats all i can think of for now, for this still seems about to be everything I had hoped the game to be.
For it being pre alpha its very playable indeed and the only thing buggy about it that I came across are random crashes.

Cheers for now! Over and out, Your Captain