Hi guys,
i have actually a problem while playing Rimworld with Slag debris and Rock debris.
Yes of course i mark Dumping Stockpiles... but later in the game u have the half map full of it!? (I also tried to shot on it or to blow it up!)
So i like to suggest a recycling machine to do something with this Slag/Rock debris because after maybe 1000 days
u haven�t the place to mark more Dumping Stockpiles...
I think nice is when u get some recycled material only for trading
Because u will need an option to clean the map of Slag and Rock debris for "Endless Games"...
Also maybe a nother carakter skill: named "Recycling"? for this Job
A new thing to research to allow recycling machines.
Than for economical feeling a simple time switch clock to switch on/off different lights at day/night.
Maybe a simple building to research and 1x1 size and u can conect it to the lamps u want, like the power for example.
then u need to build time switch clocks for all groups of lamps u want switch on/off different times.
With two simple settings like: Power on at 0-12 am/pm
Power off at 0-12 am/pm
Because who let the whole day burn his lights in front of the house?
And i talk about many houses
Both of them summarized can form a 1st and 2nd grade of research: named "Economical"
And it looks like a maximum for 15 or 16 colonists? At least i don�t get more.
Please lift up this number or who will clean/repair everything you build on the whole map?
i have actually a problem while playing Rimworld with Slag debris and Rock debris.
Yes of course i mark Dumping Stockpiles... but later in the game u have the half map full of it!? (I also tried to shot on it or to blow it up!)

So i like to suggest a recycling machine to do something with this Slag/Rock debris because after maybe 1000 days
u haven�t the place to mark more Dumping Stockpiles...
I think nice is when u get some recycled material only for trading
Because u will need an option to clean the map of Slag and Rock debris for "Endless Games"...
Also maybe a nother carakter skill: named "Recycling"? for this Job
A new thing to research to allow recycling machines.
Than for economical feeling a simple time switch clock to switch on/off different lights at day/night.
Maybe a simple building to research and 1x1 size and u can conect it to the lamps u want, like the power for example.
then u need to build time switch clocks for all groups of lamps u want switch on/off different times.
With two simple settings like: Power on at 0-12 am/pm
Power off at 0-12 am/pm
Because who let the whole day burn his lights in front of the house?
And i talk about many houses

Both of them summarized can form a 1st and 2nd grade of research: named "Economical"
And it looks like a maximum for 15 or 16 colonists? At least i don�t get more.
Please lift up this number or who will clean/repair everything you build on the whole map?