Well, I guess that we need something along map generator update with more lush vegetation, and new worktype like harvest with new "time" activity. Like Sleep or Joy, but related to autonomous harvest. This way it could be somehow automated. But that would go only for those tropical biomes. All kinds of deserts, thundras and ice biomes wouldn't benefit much from it, since there isn't much vegetation. Unless add some plants resistant to cold, which would be prepared and cooked somehow, before they could be eaten. Some kind of cooking repice.
About talking to the visitors, there is mod that allows you to improve relations by talking, and recruitment. Maybe there could be an option to talk, and ask about some knowledge, and if interaction roll were successful, you could get some random information. Be it farming or perhaps technology.
Either way, I don't really think that matter will improve much in modding category, unless main game gives some framework to work under it, as far as farming goes.
Or... maybe just befriend a faction and make them your farmers. They would work field for you. Give them some food and shelter in return for their work. Or hire farmer mercenaries for a season or two .
Anyway, those ideas that were put in 1st post, are mainly about the fact that the seeds would exist in game. I think main problem is, that people want it to be too realistic. Personally i don't mind to have to deal with seeds for some time early-mid game i think. But i definately wouldn't want to micromanage it forever. After all this is Space colony sim, not farming sim.
//Updated Idea#10
-Cheers
About talking to the visitors, there is mod that allows you to improve relations by talking, and recruitment. Maybe there could be an option to talk, and ask about some knowledge, and if interaction roll were successful, you could get some random information. Be it farming or perhaps technology.
Either way, I don't really think that matter will improve much in modding category, unless main game gives some framework to work under it, as far as farming goes.
Or... maybe just befriend a faction and make them your farmers. They would work field for you. Give them some food and shelter in return for their work. Or hire farmer mercenaries for a season or two .
Anyway, those ideas that were put in 1st post, are mainly about the fact that the seeds would exist in game. I think main problem is, that people want it to be too realistic. Personally i don't mind to have to deal with seeds for some time early-mid game i think. But i definately wouldn't want to micromanage it forever. After all this is Space colony sim, not farming sim.
//Updated Idea#10
-Cheers