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Messages - TronPrime1

#1
Outdated / Re: [MOD] (Alpha 2) CityBuilder (v.1.1)
February 27, 2014, 09:16:21 PM
VERSION 1.1 RELEASE

New Features: Squased Bugs and Made it work Better

#2
Ideas / Re: Music
February 27, 2014, 04:21:14 PM
:O

Can you make it so that music can be changed and edited with a mod? Maybe even added in some instances. I could make a music pack based off of the movie I'm making.
#3
Ideas / Music
February 27, 2014, 01:00:10 PM
Okay, I like Rimworld, and I'm sure you guys all like Rimworld, but to me there feels like something's missing. Something essential to the overall quality of the game. And that something is music. The game is great as-is, however with a little bit of soundtrack, it could become even more epic. So I compilled a list of music that I thought would work well for the game. For each track, a commercial license can be between $60-$100 (But that's still cheaper than hiring an orchestra ;)). All tracks from audiojungle.net, a royalty free music hub.

Main Menu/Theme: Destroyers by Dreamsfall

Strange New Planet: Just a Glimmer by starmusictracks

Ambient1: Ambient Cinematic Game Theme 1 by konstantin_31313

Ambient 2: Game Background by Goover41

Raiders1: Epic Action Game Loop by gregdoesmusic

Raiders2: Nebula One Assault Loop by imphenzia

ColonistDies1: Safehouse by Eirendin

ConlonistDies2: Memories by Eirendin

Endgame/Credits: Epic Victory by VogelAudio

Let me know what you think of my soundtrack lineup.
-TronPrime1
#4
Outdated / [MOD] (Alpha 2) CityBuilder (v.1.1)
February 26, 2014, 05:56:55 PM
CityBuilder



Description:
Have you ever been frustrated that your mean storyteller kills off all of the raiders? Have you ever wanted to build up a colony empire? Well now you can! Introducing CityBuilder! This mod adds a brand new storyteller named "Robert Wrecker" who'll let you have up to 80 colonists! 80! That's more than double of what Randy can offer. Note that you have to start a new save and select: Robert Wrecker as the storyteller.

Mod Team:
Download:


Screens:

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Changelog:
Version 1.1: Squashed some bugs, and made it generally work better. WILL NOT DESTROY SAVES
Version 1.0: Base Release

Send me your screenshots of massive colony chaos awesomeness!
Note: I see ItchyFlea's mod, however this one caps at 80 instead of 500.
#5
Also, if you don't like the combat, play on Phoebe...
#6
Maybe get in touch with EnterElysium? He's the YouTuber who got me here in the very first place.
#7
General Discussion / Re: It's getting cloooooser
February 26, 2014, 10:54:33 AM
Yeah, I just checked my RimWorld Sendowl, and there's still only 3 left...
I'm on Windows 8.1
#8
General Discussion / Re: It's getting cloooooser
February 26, 2014, 10:44:02 AM
Wakes up, takes shower, checks Ludeon Forums, faints.

But, but, I have work today...
#9
General Discussion / It's getting cloooooser
February 25, 2014, 08:07:24 PM
Man the hype is really starting to build and build and build... Alpha 2, where are you? Here are a few quotes that clue me in to it being close to release:

Tynan: "I'd just wait a few days, this will be much much easier with Alpha 2. "

Semmy: "Because he already is finishing up the release build."

Tynan: "Alpha 2 will come out very soon with a bunch of new stuff..."

MAN, it's closer than I thought, I'm so pumped up right now... Will it be tomorrow? The day after? Sorry if I'm building up the hype even more, IT'S JUST SO CLOSE! GAHH *Rips out hair*

Just, gimme a moment to calm down... phew. Wait, why does this thread exist in the first place? O_o
#10
Hey everyone,

As you may know, I'm making a 20-30 min long movie based off of RimWorld. I need someone, however, who can make and animate in 3D models for the movie. I probably won't be able to pay, however your name would be one of the first in the ending credits. If you want to apply, please PM me.

RimWorld movie thread: http://ludeon.com/forums/index.php?topic=2063.0

Thanks in advance,
-TronPrime1
#11
Ideas / Re: Personal Feelings
February 24, 2014, 02:17:24 PM
Yeah, It was just something that was going around in my head. Eventually, there could be a solution to reproduction. Cloning? Hypergrowth? I don't know. I do know, however that a friendship system would add a lot of depth to the game.
#12
Ideas / Relationships
February 23, 2014, 03:58:06 PM
Okay, so while I'm playing Rimworld, I tend to make up stories for people as things happen, as a lot of you probably do (If not, then I know I'm just crazy :P). But what if this was actually implemented? As in: Your warden is probably the most sociable person in the colony, if you recruit a prisoner with the sociable warden using friendly chat, the prisoner becomes emotionally attached to that person, and later on they become friends. If the warden is incapacitated in a firefight, that person would have a slight decrease in loyalty, and a slight increase in depression. If the warden is killed, the person has a major decrease in loyalty, and a major increase in depression. There could even be an event where the person could lock themselves in their room if depression becomes too great.

Being recruited by a warden wouldn't be the only way the person could become friends. Having sociable chats and doing the same job at the same time could increase friendship levels. In order to keep tabs on who's friends and who's not, I propose a new 'Friends" tab next to Character when you click on somebody. There it would show a meter per friend to show the level of friendship. Also, the more sociable the person is, the quicker they gain friends, and the quicker the friendship meter grows.

Thirdly, there could also be a "Lover" section in the Friends tab. After a certain amount of time, if friendship levels increase between opposite genders, they could become lovers. After some more time, they could conjugate and produce a child.

SPECS OF CHILDREN: Children on RimWorld will not be able to be drafted into the military. They can help with tasks such as hauling and growing. They cannot mine, doctor or firefight. Because of futuristic genetic altering, it only takes 3 months before the child becomes old enough to fight (Youngest I've seen in the current build is 16, I'm guessing that's the limit)

SPECS OF PREGNANT WOMEN: Pregnant women in RimWorld will not be able to be drafted into the military. They can do all tasks except Haul, Mine and Firefight. The youngest a pregnant woman can be is 18, the oldest is 60.

Let me give you an example: Andy is a warden, and he successfully recruits Lynx, a captured prisoner, with friendly chat. Andy and Lynx are now friends. Suddenly, raiders attack, and Andy dies. Lynx becomes depressed and locks herself in her room for a set amount of time. After a day or two, she comes out and grabs a bite to eat. Joshua is eating at the same time and they chat. They then go to mine some ore at the same time and chat while doing that. Joshua becomes Lynx's friend. After a week, Joshua and Lynx's friend meter grows until they become lovers. They 'do the business',  and produce a young child named Jon, after time goes by, Jon grows up.

Finally, if close relatives die, depression sets in just like the friend system, however there is a 10% chance that there would be a mental breakdown, and they would have to be captured.

Now, I know this is an incredibly complicated system, and that this in no way is coming soon, however I wanted to share my thoughts that have been swirling around in my head. Also, I'm not guaranteeing this system is perfect from an programming standpoint. There could be complications coding it that I'm not aware of.
#13
Off-Topic / I'm so sorry Tynan...
February 22, 2014, 08:24:02 PM
I KILLED YOU. I'm so sorry! {Takes swig of Guinness} It was a *burp* accident!



Weird thing is, I didn't even notice it when it happened. I was clicking around the colony, then I saw this. Sorry about that, no hard feelings?
#14
Unfinished / Re: [Project] Zombie Defence Storyteller
February 21, 2014, 03:13:39 PM
If you need someone to help with texturing custom items, PM me, I'd love to be a part of this.
#15
General Discussion / Re: "Confirmed" Features in Alpha 2
February 21, 2014, 10:56:45 AM
Thanks guys. Yes, English is my first language (Deutsch ist meine zweite), it's just the lack of punctuation completely threw me off (No offense Semmy ;)). I kind of thought he meant: Why so much? There's so many other fun things... I haven't even had time to miss them yet d-;.

I just wanted to be sure.