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Messages - ToXeye

#1
Mods / Re: Searching for a collaborator
July 04, 2020, 02:11:53 PM
I would love to help somehow, but I have other projects so I can't be 100% available.
#2
Help / Re: C++ compatibility in Rimworld
July 04, 2020, 01:13:58 PM
Unity uses C# so it's not realistically possible. I would just learn the C# language. C++ is great though, but not compatible. Unreal Engine 4 uses C++, if that would interest you.
#3
I have the same perspective as OP, but less aggressively so  :)

The best thing I can say is that the first playthrough will be an experience. Not so much for subsequent playthroughs. The best way of getting drama in Rimworld is to do stupid things that make it possible to die for other reasons than just famine, cold snaps and similar "storytelling". After all, the best games are the games where you tell your own story... like minecraft or stardew valley.
#4
Off-Topic / Re: The Drunkard's Tavern.
November 25, 2019, 06:54:55 AM
If I was able to drink alcohol, I would probably try mixing cheap vodka with cooled down tea.
#5
Ideas / Re: Multiplayer
November 22, 2019, 09:05:29 AM
Now that Steam Remote Play is out, will there be ways to use that platform to play Rimworld?
#6
Ideas / Re: Feature dropoff "Faction Allegiance"
July 24, 2019, 02:09:51 PM
To the hardcore modders out there (that actually know things) do you know how to make such changes? I am going to start making simple mods some of these days, so that experience wins over procrastination.
#7
Ideas / Re: Feature dropoff "Faction Allegiance"
July 24, 2019, 01:36:10 PM
You are right. If the pirate factions are modded out to make new "pirate factions" that would work like a faction allegiance kind of thing.

The point would be had to be made though, that custom allegiances would be a nice feature. One of the things that I want in the game is the ability to choose between two, three, or more allegiances. The differences would be small as is the case with all digital discernations, but it would be a powerful difference.

One of the most important things to gain from this is that, in ordinary modding cases, I would have to make one mod for switching up the allegiances of the colonists and the pirates, thus making two mutually exclusive mods instead of the one mod where allegiances are defined instead of colonists and pirates.
#8
Ideas / Feature dropoff "Faction Allegiance"
July 24, 2019, 10:11:40 AM
Hello! It would be nice if the player could choose a starting faction that aids the colony. A little bit cheesy, but it could be a nice feature anyway. The reason? I wanted to make a mod for Rimworld based on the source game called "Empires".

In Empires, there's two factions. One is genetically modified, and the other is prostophile. They are basically stuck in eternal conflict. Also, they are clones/androids, made with nano technology.

The idea of eternal (or not eternal in some cases) conflict between two factions is an old one. Games like C&C, Red Alert, Dune, Total Annihilation...

The reason for this feature is to make rimworld moddable into a kind of mockup of those games.
#9
Stories / Re: Naked Brutality Peaceful Playthrough
July 18, 2019, 12:31:38 PM
"you need to build a hut and campfire asap, you took too long to do that :P" someone said to me
#10
Stories / Re: Naked Brutality Peaceful Playthrough
June 24, 2019, 10:28:03 AM
I think the final result has been achieved. Corvenus finally became incapacitated after going berzerk. He will probably not get any help, and will probably die quite soon.
Here's image proof.
#11
General Discussion / Re: Next Update
May 16, 2019, 10:02:08 AM
Quote from: Royal_Coyote_YouTube on May 06, 2019, 01:12:07 AM
So guys my question is

1) will there be a new update say 2.0
2) if yes whem do you think it will drop
3) what new features would you like to see

I will answer this the way I see it:
1) I guess that Rimworld will see a pause in development, while Tynan looks around for new or old things to do
2) If there will be a new version, it will probably land annually (like minecraft)
3) I would like to see a two-handed weapon system. Three one handers or one onehander and a twohander.
#12
Stories / Naked Brutality Peaceful Playthrough
May 15, 2019, 12:44:49 PM
I am making a naked brutality playthrough, on cassandra classic, comittment mode and peaceful difficulty.

My only colonist is named Ferrus Corvenus (called just "Corvenus"). He is a music lover incapable of nothing. His only real skill is Artistic. He has burning passion for Artistic and Animals. He is a little bit skilled in close combat. He is also a night owl, a slow poke and has a chemical fascination.

I randomize a place. It's in a forested area, so it's going to be easier. At this time I am finished with the setup. I make planetfall with the drop pod.

The first thing I do is make a sleeping spot, a crafting spot and a butcher spot. He immediately goes to bed because he's a night owl. That was the first time I notice that he has the night owl trait.

After a while, I want to kill some rats with bare hands because Corvenus is starving. I then continue to eat the rats' corpses. I get some easy scratches from the rats attacking me back.

I manage to make Corvenus cut down some trees and make a club. I also manage to tear down some old buildings to patch up another old building to sleep in. I make an extra wall piece and a door out of marble. I move in to the place.

Drop pods come loaded with pemmican. Awesome news that is! I bring back all the pemmican to my little sleeping house.

Next up is to harvest some healroot, make some clothes, and get some entertainment items.

Here are the screenshots so far:

https://steamuserimages-a.akamaihd.net/ugc/800990158380859402/45BC5FF5141E46CC4DCFA65671E94EE7273D4778/

https://steamuserimages-a.akamaihd.net/ugc/800990158380864940/B93903845FB3783B180B83E7CEA23EB54B32B9FF/


https://steamuserimages-a.akamaihd.net/ugc/800990158380876082/974115909ABF5471F56F39EA28F2CAFE24F90EB4/

https://steamuserimages-a.akamaihd.net/ugc/800990158380903230/E7CF706A41D31DF01B5DD6ACBAB81E679AF0020E/


https://steamuserimages-a.akamaihd.net/ugc/800990158380922680/0F457985FC9CAE9B357983F9FF2B69A65708F831/

I forgot to mention his extreme breakdown, which gave a 40 point bonus catharsis to his mood. It's kind of ok I guess, he's getting to a point where he can take care of himself.
#13
Off-Topic / Re: What's after Rimworld?
May 15, 2019, 12:04:55 PM
I think it would be cool if some of the systems were inherited, such as the combat system. The only real problem I have with vanilla Rimworld now is that it is kind of inconsiderate when it comes to combining different kinds of weapons. For example, melee soldiers are needed to protect the ranged soldiers. It's "gamey" but only to a certain degree.

I would like to see different games based on different systems from Rimworld, like one of the prototypes before Rimworld but refurbished. Also, your ideas are great. I would like to see some kind of urbworld shooter, where you play a band of urbworld criminals looking to get off the planet.
#14
My favourite mod ever must be the terrafirmacraft mod for Minecraft.

*sorry for necroing* but this thread must be revived!
#15
General Discussion / Re: Next Update
May 15, 2019, 11:30:04 AM
Quote from: eugeneb on May 15, 2019, 11:20:14 AM
... It would be cool to have something more complex, ...

Yes, I agree that there would be more ways to actually role-play the characters other than them dying horribly.

*Addition 1* I would like to see a game mode chooser where you can choose different kinds of "storyteller happenings". Either that or just link to a mod which adds awesome new storytellers to the game.

*Addition 2* Either way, the best way to actually improve Rimworld is to mod it... but the vanilla gameplay is the most important thing for most of us. I think that since there's new players, and those matter more than the old players, vanilla could stay the way it is...