Actual small talk dialogue between colonists. Procedurally generated conversations based on mood and likeness toward the other colonist. I'm tired of seeing a talk bubble about the dog or food.
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#2
Outdated / Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
September 21, 2015, 03:20:18 AM
Quick, question. Does this work with same sex couples?
#3
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.3 RIMWORLD COMPLETE
March 04, 2015, 10:13:04 PM
So this mod is dead? Right?
#4
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18v[Balance changes!]
February 14, 2015, 05:52:02 PM
Hey everyone
so i wanna say i love the modpack. Found this beauty when miniami went dark for a while but i wanted to ask something. Has anyone else feel like traders of all sorts just stop coming after playing over long periods of time? I mean when i start playing for the first half hour or so they come but after like an hour everyone goes dark. No traders, visitors or anything. I've even switched to base builder to see if it fixes the problem but that works only half the time. Ive been using the recommended Modlist and ive updated.
I dont know, maybe im crazy. i've even used the debug option to force traders and they've come up with no problem. I just wanted to know if anyone else has the same problem.
so i wanna say i love the modpack. Found this beauty when miniami went dark for a while but i wanted to ask something. Has anyone else feel like traders of all sorts just stop coming after playing over long periods of time? I mean when i start playing for the first half hour or so they come but after like an hour everyone goes dark. No traders, visitors or anything. I've even switched to base builder to see if it fixes the problem but that works only half the time. Ive been using the recommended Modlist and ive updated.
I dont know, maybe im crazy. i've even used the debug option to force traders and they've come up with no problem. I just wanted to know if anyone else has the same problem.
#5
Bugs / Re: Fire bug crashing game causing bad lag and insane amounts of errors a second
November 06, 2014, 11:09:30 PM
Can confirm that the fire bug happens every time it gets to year 3. Its a shame because thats around the time my colony gets big but i cant play it because the fps drop every time there's a mechtoid raid. i really hope there's a fix.
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