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Messages - pktongrimworld

#1
personally, I got more time and enjoyment out of it than say, jurassic world evolution (60+ usd)

as for new comers, given how this will be compared to other games. I would say somewhere between 30 to 40 is the limit where you can push the price before naysayers get too judgemental and hold on it.


We KNOW how much fun this is from playing it, but most people will say: "oh, another one of those bad graphics"...

#2
General Discussion / Re: 64 bit vs 32 bit..
September 03, 2018, 01:35:29 PM
hmmmm, *wonder how the progress of 64 bits on steam is going.
#3
General Discussion / Re: News on steam.
August 28, 2018, 01:27:25 PM
press "escape" key on your keyboard when that popup comes up.
#4
General Discussion / Re: 64 bit vs 32 bit..
August 28, 2018, 01:23:19 PM
hmm darn, *wonder when rimworld support multicore.

/Tyran, I will pay another 60 bucks if this happens. god knows I got over 2 thousands hours off my 30 back at kickstarter.
#5
General Discussion / 64 bit vs 32 bit..
August 28, 2018, 01:16:30 PM
So... now that rimworld have a 64 bit version, does that mean we can play on insanely large maps without lag and mod till our fingers fall off without drastic performance reduction?
#6
hmmm, I dunno about the ribs/pelvis being errrm, indestructible... *maybe is time to add wheelchairs lol.
#7
(The only legit question is: did it use any of the art assets that is owned solely by Rim world?)
#8
erm, any ... errr plans. to errm, make those chicken in your original post a in game thing? XD

a race of sentient chickens? :D maybe?
#9
yay
#10
*wonders how long it would take to say, add motorbikes and such :D
#11
yay combat log! :D Gnomoria all over again :D
#12
Outdated / Re: [A17] Yes, Vehicles
July 24, 2017, 12:21:18 AM
oh man, I miss that mod. T.T
#13
I use fire... burn them allllllllllll
#15
any chance of putting those benches in their own category for those of us who are in modded-hell that workbenches are off the screen in the catelog ? lol :D