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Messages - hyprformnce

#1
Articles suggest it happens because of the muscles (that constrict blood flow) tiring, causing blood to rush back to the extremities and a "hot flash" sensation. Would make sense for pawns to feel that during extreme hypothermia, but not because of a mental break.

Great mod, hope other annoyances are addressed as well
#2
This is very impressive stuff
#3
Saved Mods folder
Removed Rimworld
Redownloaded Rimworld
Cleared %user_profile%/LocalLow/Ludeon Studeos
Enabled EdB's ModOrder, Vein Miner, Core, Combat Realism Core, and CCL
Created new world
Created new game
No "mine vein" designator appears after selecting mine-able rock

Does having other mods in the mod folder affect your mod, despite not being enabled?
Let me know what else I can provide. I'd like to use your vein miner mod, and other mods (I believe, including your smooth wall mod) do not have this issue.
#4
rimworld A12
CCL: 0.12.4
combat realism: 1.4.0
vein miner: 0.12.3

in that order
#5
Yeah, not sure what is going on. The vein miner mod has never reliably added the "mine vein" designator.
Now, in my attempt to find the right mod order, I can't even get it to work alone

Mods: Core, CCL, Combat Realism, ESM - Vein Miner
no error messages, debug mode is on

What info would help diagnose?

Thanks,
#6
Yes, can you make a version that doesnt require you to rely on traders?
#7
Outdated / Re: [A12d] Colony Manager
October 04, 2015, 09:37:36 PM
Man, Fluffy you're on a rampage. Your mods are so impactful!
#8
Quote from: SilverDragon on January 16, 2015, 03:13:27 PM
There is a feature I'm very curious to have in this mod since it already has the ability to copy/paste the stockpile setup. If at all possible, could you add the ability to copy/paste bills from workbenches? For example if I make multiple Cooking Stoves or Electric Smelters, I'd appreciate if I could copy/paste the bills across the tables instead of manually going through each to set up the bills and allowing/disallowing the things I'd like to keep and get rid of. :)

+1 to this idea! having multiple of any sort of production building is sort of a pain
#9
not sure if this is possible, but perhaps give the colonists a positive thought for using the only toilet in an enclosed room. sort of like how colonists like to sleep in a private room, I imagine they would also like to do their business in a private room :p

Also, i get this error in the console (attached) in my fresh colony. I also use a lot of mods though, so perhaps that is the cause if you can't reproduce it on your end.

[attachment deleted due to age]
#10
awesome mod! any kind of quality of life fix is a great improvement in the rimworld experience
#11
Quote from: alphalol on January 02, 2015, 10:09:13 PM
Quote from: hyprformnce on December 28, 2014, 12:45:37 PM
nice! if this mod could now somehow mark corpses to be stripped so that colonists can be involved, it would be perfect

Check out the new version :)

Auto trading and stripping?? this mod is incredible, thanks!
#12
one thing you can do is line the outer rim of your building with one block-wide wall of empty space and stone. that way, the cold has to penetrate through another layer before reaching the rooms where your colonists are during solar flares.

the downsides include extra building material, extra space used, and an extra door colonists have to go through in order to reach the outside
#13
This changes everything!
#14
nice! if this mod could now somehow mark corpses to be stripped so that colonists can be involved, it would be perfect
#15
yeah, it bothers me how low-counterplay solar flares are. its not an event you can interact with at all.