Wow, this is a great community thanks! I think that mod would be amazing, and do you guys think there'll be a chance that Ludeon will make it an option or something that we could have the processes separated?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
General Discussion / Re: Why do we have to generate a new world for each save?
November 19, 2017, 07:04:23 PM #2
General Discussion / Re: Why do we have to generate a new world for each save?
November 19, 2017, 06:43:00 AM
Thank you for the responses, and I'm sorry that I messed with the font and I wasn't clear enough. In regards to BlackSmokeDMax, yes, I was thinking of those Alphas, I couldn't remember the exact numbers though. So why did Ludeon merge the colony and world making processes?
#3
General Discussion / Why do we have to generate a new world for each new colony?
November 19, 2017, 12:51:17 AM
Hello guys. I remember a time in RimWorld's history where when you made a colony, you generated a world, that colony died, then you made a new one and didn't have to generate a new one. I loved this feature because you could go visit your old colony on the world, maybe just for the lore or even to use as a new base. So, why did Ludeon decide to go with making a new world for every "new" colony?
#5
Support / Re: Out of Date Modding Tutorial
February 02, 2015, 01:16:53 PM
Just in case anybody wanted to make a mod for a recent version, here is what I did. Get an XML editor ( I don't know any other coding options ) then copy the xml files you want from the "core" mod, then just experiment. Hopefully this helps any new modder who wants to give it a try.
#6
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.08i [Thingamajigs update!]
January 22, 2015, 12:16:00 AM
It's just a suggestion, but I was wondering if you could add the Laser Drill from Enhanced Defense: Phoenix Edition, so we could dig our own steam vents.
Here is the link to Enhanced Defense: Phoenix Edition: https://ludeon.com/forums/index.php?topic=6636
Here is the link to Enhanced Defense: Phoenix Edition: https://ludeon.com/forums/index.php?topic=6636
#7
Support / Out of Date Modding Tutorial
January 10, 2015, 10:37:28 PM
I want to know how to mod, but the modding tutorial on the wiki seems like it is for Alpha 4. So, I was wondering if anyone could update it for all the new modders who need to learn how to code RimWorld? Thank you for anyone would do this for us.
#8
Outdated / Re: [MOD] (Alpha 6) TechTreeMinami v2.8 [Gigantic Update!]
September 01, 2014, 08:08:52 PM
When I first start a new colony, all I have under structures is a rubble wall, and a scrap metal wall, I know this is supposed to be the beginning technologies for your colony, but shouldn't there be a door? Is there supposed to be a door on the structure tab or did I do something wrong?
#9
Outdated / Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
August 20, 2014, 05:22:37 AM
Could you maybe be able to make them connect, like without it looking like individual squares?
Pages1