Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MsMeiriona

#1
Outdated / Re: [A17] SeveralPuffins mods for A17
September 09, 2017, 02:55:17 PM
Quote from: Trigon on June 24, 2017, 08:42:15 PM
Is prepare for romance still a thing? Rather, how do I make romance diversified work with prepare carefully?
same issue, don't see it in the dropbox.
#2
Releases / Re: [A17] Psychology (2017-7-16 v2)
September 09, 2017, 02:46:54 PM
There seems to be no accounting for kinsey X, asexuality, except to drop the drives down to zero, is there any other way to accomplish this and I'm just missing something, or are aces just left out?
#3
Outdated / Re: [A16]Additional Traits (2.1) (1.24.2017)
February 06, 2017, 07:02:03 PM
Is this compatible with romance diversified/prepare for romance? I would THINK so, but I want to be sure.
#4
General Discussion / Re: What's up with Oafs?
August 01, 2016, 09:20:29 PM
The fat is only the surface, they haul their weight twice over easily, you need bulk to do it. Obviously.
#5
General Discussion / Re: Chess tables
July 28, 2016, 07:50:33 PM
Quote from: asanbr on July 28, 2016, 06:15:19 PM
What? Chairs can be used while crafting? Why is this not mentioned anywhere?
This is news to me as well.
#6
Well, even in a different scenario, you're limited to industrial. And when my colonists are walking around with 2 bionic parts each, you'd think we'd have moved past that point.
#7
What difficulty are you playing on? That might be related.
#8
General Discussion / Any way to improve tech level?
July 25, 2016, 08:05:37 PM
I understand starting out you would have a lower tech level, but when you have recruits coming in from your raiders with glitterworld tech, one would think you might be able to go up in tech level at some point. Or maybe a scenario you create would dictate a higher level making sense? (I can't find it in the options, but I haven't checked the code to see if it could be hacked in.)


Anyone else feel like the tech level limit is holding their storytelling back?
#9
General Discussion / Re: How to Store Hops?
July 25, 2016, 07:58:43 PM
Quote from: TheFlameTouched on July 25, 2016, 06:23:35 PM
The pawn doing the brewing liberates a bottle for their hard work :P
This.
#10
Miniguns are for use on things that need to be destroyed, not enemies, as far as I'm concerned. Ship part? Fine. Infestation? Fine. One person, one minigun. Everyone else stays away.
#11
As an asexual individual, I would like to see sexuality removed from the traits and given it's own value. Any pawn would have a set kind of attraction limits. Attraction to same gender, different gender, both same and different gender, neither same nor different gender. The chances might be weighted, with Different Gender being most common, Same and Both less common, and Neither relatively rare.



#12
The interface certainly, at least for pawn icons.
#13
Oh my gods, this is what I needed and never knew about. So many times I've reset, taking hours to try and not get a bullshit spawn.


Beautiful.
#14
Ideas / Re: Specialized trait slots
April 09, 2016, 02:17:46 PM
That would be much more beneficial, especially with the introduction of relationships. If it's possible to code, I'd love it.
#15
General Discussion / Re: Planting Forests
April 09, 2016, 01:46:25 PM
There's plenty of good from re-foresting, but raiders will burn your tree crops just like any others. One massive forest is less my strategy than a few long 1-wide rows spaced out. Safer.