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Messages - SadisticNemesis

#1
General Discussion / Re: Randy vs Other AI
April 26, 2016, 01:58:28 PM
I always felt like Randy challenge was the *normal* difficulty and one that I never have an issue with.. its rather good pace without being impossibly hard
#2
Quote from: Mufflamingo on April 21, 2016, 05:20:37 AM
Quote from: SadisticNemesis on April 21, 2016, 03:51:58 AM
I've had this happen once in this update. When the same colony come to visit next, when they next leave they'll go and carry them home if they are missing a leg :)

Good to know, Phew no more force arresting someone. XD Btw, did it increase the relationship? Or nooo?

I don't remember gaining any Relationship sadly. Guess they have to WALK out not be carried like a parka lol.
#3
I've had this happen once in this update. When the same colony come to visit next, when they next leave they'll go and carry them home if they are missing a leg :)
#4
Thank you for this mod, cooking one meal at a time is just a pain.
#5
Just place a few in your hallways and have a vent at each room, sorted. I do tend to give My hydroponic rooms a heater each. tends to all work fine depending on the map depends on how many you'll need.
#6
Outdated / Re: [A13] MsCarsonelle's Theme
April 17, 2016, 07:28:38 PM
ooo this sounds good, I'll have to add it to the mod list. Just a quick question, it won't require a new colony? *I don't expect it would but I thought I'd ask regardless*
#7
Quote from: RazorHed on April 17, 2016, 07:12:23 PM
Be careful in A13 with chickens if you plan to sell chicks off. I had a flock of 7 join me and I set them all to animal area 1 and forgot about them .  Then they turned into 50 chickens with no traders coming to sell them to . So animal area 2 became the rest of the map , but they started getting eaten out there and then a raid came and killed half of them .   hmm do frozen fertilized eggs stop the maturation process?

haha sounds amusing. to your egg question no it doesn't. I always keep them in the fridge so other animals don't eat them. Still hatch fine :)
#8
Its easy..just download the new one, place it in a different place on your HDD and make another shortcut with a different name like "Rimworld alpha 13"... rather basic stuff.
#9
I'll take what I can get, the factions are amazingly done.
#10
Could you do the transcendants first? only had a little time with them in alpha 11 and they interest Me massively :)
#11
"As a player since alpha 1" I'm personally fine with it. I'm glad the progress has been slown down, I think it could be slower to be honest. Also happy gold has more use and DO remember. Computer tech DOES use gold to work properly *motherboards, ect* so it makes massive sense for gold to be used.
#12
Not played this mod in sometime.. I do miss it. Hope for an update ^^
#13
What has been seen cannot be unseen... thank you for the mod, didn't really think about it until I saw the topic title in passing.
#14
You can't that I'm aware of... Its just so you can move them around quicker I believe.
#15
Ideas / Re: Nerf gut worm and muscle parasites?
April 10, 2016, 12:04:24 PM
I do get your points and I really like Limdood's idea on making it cure able with glitterworld meds, I just personally am fine with how they are in length, its just the fact having so many infected constantly on a none jungle map is a bit much. But I do like that they last as long as they do and would like that to stay, just maybe have the infection rate on none jungles looked at.