Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - IkeaSwede

#1
Mods / Re: I got really scared
August 23, 2016, 01:35:37 PM
It's the mod that makes darker nights isn't it?
#2
Outdated / Re: [A13] More Factions Spawn (4/10/2016)
April 10, 2016, 11:23:38 AM
I don't seem to be able to find the download? Am I just stupid or is it well hidden? xD
#3
Tried installing this a bunch of times - but the "Combat realism core" seems to crash the game; And I do put it below the community core mod?

Edit; I downloaded the "source" for the Community core mod.. which was the wrong one - sorry, problem on my end xD
#4
Quote from: sadpickle on March 07, 2016, 10:26:23 AM
Quote from: IkeaSwede on March 07, 2016, 09:58:37 AM
Yeah, being able to equip everyone with knives + ranged would nullify the idea of melee combatants, which the game is based around having.
Does anyone even use melee combatants? I know there are shields but they only delay death by a seconds if there's any sort of formidable group. I find melee fighters can't be used offensively unless you want them to wind up as a pincushion. Ditto for hunting, of course.

Melee combatants are sort-of effective for me as backup if the raiders can reach my shooters, but if they get that far odds are the colony is doomed.

It is absolutely not perfect and I - along with many other feel like it needs a lot of tweaking but the solution is to make it viable, not make it impossible =P
#5
Yeah, being able to equip everyone with knives + ranged would nullify the idea of melee combatants, which the game is based around having.
#6
Quote from: RoboticManiac on March 06, 2016, 02:55:36 PM
Quote from: IkeaSwede on March 06, 2016, 04:57:26 AM
If they implement some form of "ownership" to guns - and have a button for unequip and equip then this would work really really well.
That would make sense, but without it the concept is the very incarnation of micro management-hell. At that, it's very little 'bang for your buck'.
Oh yeah absolutely. I do tynan will eventually add ownership.
#7
General Discussion / Re: brawlers
March 07, 2016, 01:39:53 AM
Quote from: mumblemumble on March 06, 2016, 08:57:32 PM
I wonder if melee class could include pilas, they are radically different than  guns, or even bows.

Infact, I think in real life, a melee fighter would do much better throwing one than a military career sniper.
In general - throwing and shooting skills - in real life are COMPLETLY different skills, as you use completly different muscles for it.
#8
General Discussion / Re: Alpha 13
March 07, 2016, 01:38:58 AM
Yay, Tynan is indeed alive! Thanks for popping in and letting our minds at ease lol.
And good luck with the paperwork, I don't envy you :P
#9
If they implement some form of "ownership" to guns - and have a button for unequip and equip then this would work really really well.
#10
General Discussion / Re: Alpha 13
March 05, 2016, 07:25:02 PM
It is annoying, but I have a fair bit of trust for this guy; Had it been someone that hadn't already proven that they want to finish the game, i'd be worried. But I'm not.
I'm sure it'll come soon enough.

That said; He could do a hell of a lot better on informing us about what's going on though.
#11
Combat Realism fixes this, to some degree - but almost makes them too inaccurate (Can't take a long range rifle on hunting with even my 15 skill people, as they'll miss more than 60% of the shots and just give up and go home - rince and repeat)
#12
General Discussion / Re: Request: Draw this prisoner
February 09, 2016, 04:59:33 AM
Poor bastard gee xD
#13
Mods / Re: Request - Animal food
February 06, 2016, 09:02:46 AM
What I do is that I just don't mark my food storage as a place where my animals can go - and then I have a seperate storage for animals
#14
Help / Re: Recipies with multiple outcomes?
February 05, 2016, 01:36:04 PM
I want the scare ways of old back.. I miss the good ol days where you left scary shit in there and beat them daily and somehow managed to recruit them.
characters with weaker minds should be beaten to recruitment though..
and the characters with psycho traits should enjoy it!

Edit; And with the upcoming patch, beatings would make rebels more / less likely to rebell
#15
General Discussion / Re: Growing food is so slow
February 03, 2016, 08:14:19 AM
Thing is, you're not supposed to plant potatoes and immediatly be "all set". You still need hunting, at least the first year - and then after that - if you have a really big potatoe field you MIGHT be all set for the year (provided you play on a winter map)