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Messages - Ncates1234

#1
Say, is there a way to remove compressed versions of mats from deep drills?
Last time I've played, had absolutely no plasteel. Only steel, compressed steel, jade and one patch of compressed plasteel. Which doesn't work for crafting most of the stuff...
#2
Oof's... I always avoided batteries ever since "Stuffed batteries" went out of date. Damn I miss those plasteel batties...
Which is why I built 2 wind gens to support upcoming workbenches full time.

Hearing about new short circuit mechanic is scaring me...
#3
Quote from: SargBjornson on October 08, 2018, 01:52:46 PM
ALL hybrids have (swapping Boomalope for one of the parent vanilla animals):

  <useLeatherFrom>Boomalope</useLeatherFrom>
      <useMeatFrom>Boomalope</useMeatFrom>


And... they always have...
Hm... Could've sworn back in A15-16 (or maybe even 17, been along time...) I had removed this because of the meat and fur clutter...
Guess I'll give it a try again.
#4
General Discussion / This is off to a great start...
October 08, 2018, 01:30:02 PM
https://imgur.com/rnPmjQa



You know what I love the most about Rimworld?


"Zzztt..."
Messages.
#5
Were there any changes to meat and furs? Or maybe it is compatible with "Meaty bits & Eggcetera" mod?
Main reason I didn't like this mod before were because of millions of fur and meat variations taking up trader menu's...
#6
So umm, is there an EPOE patch out anywhere? I couldn't find it. Probably I'm just blind.
#7
Huh... I thought I had the latest version, apparently not. Works fine now. Sorry for the trouble.
#8
I had set "Soldier" as Use In Battle when I built the drawer, it works fine in base, but after using drop pods, they just lose connection to clothing. I have tried to set all to Use In Battle, and still naked. In the "shortcut" pictures I can see them using clothing but once they land, clothing vanishes.
Drafting and undrafting also doesn't affect anything.

Also, I tried a little test, I sent a normal (vanilla human) pawn to the place with a caravan, he arrives with clothes. But if I draft him, he loses his clothing aswell. Doesn't give his old clothes if I undraft him either.
#9
Quote from: Kiame on July 03, 2018, 12:38:45 AM
Can you help me understand the problem better? You used drop pods and the pawns were naked? Were the normal human pawns or droids? If the later from what mod?
I used the "Androids" mod, I have packed one drop pod with 2 droids with some apparel, but when they landed they had no clothing. Or as you said, naked.
Also as a test I have sent another pawn with a drop pod. The vanilla pawn, and he was missing clothing too.
#10
So uhh... I decided to use some drop pods to get that sweet vano-cell, but my droids appear to be missing... Well any clothing is gone, only their weapons are equiped. They got eaten away by some wargs. Is there anyway to over come this?

Also should mention that I'm still on B18 untill all other mods get updated.
#11
Lmao forget it, my armor was 7% and it got destroyed by the schythers.
My bad...
so much for raiding without repairs
#12
General Discussion / The B18 Armors Suck..?
June 30, 2018, 10:52:43 PM
EDIT: Nevermind, I was just stupid, after raiding a couple bases my armor was degraded so low it was destroyed by the schythers
Also I can't delete this stupid thing, I'm sorry :/

I've recently updated my game to B18 from A17 (Bye old mods)
and finally got enough resources to produce excellent assault armor (Rimfire) which gives over 200% sharp armor
Spaceship part landed with 6 scythers and 2 fatties, I place my tank guy with his new shiny armor on the front line to tank some shots (Like I always do)
Took 3 shots to the chest and died. I was very confused as to why the damage was so high, and read the wiki again about armors. It appears like a massive bull**** nerf to my tank guy...

We doing 6-man shieldbelt melee one-shot strats again?
#13
Help / Re: Need help with pawn mass!
January 17, 2018, 03:59:10 PM
I added mass to stats and it worked well!

I can't believe myself I didin't come to conclusion just to add mass to the code and expect it to work...

Thanks for the help, next time I'm gonna think it all the way before searching/asking for help.
#14
Help / Re: Need help with pawn mass!
January 17, 2018, 03:30:57 PM
I added it and still only weights 1kg
Tried to make bodysize 1.5, and ingame stats it said

Base value
1.00kg
Multiplier for body size 1.50: x150%

Although I can't find any kind of setting for body weights in neither of race mods I've searched through

I'd just increase bodysize numbers but that makes them easy targets and gigantic mules, so that ain't gonna do the trick...
#15
Help / Re: Need help with pawn mass!
January 17, 2018, 12:44:28 PM
Quote from: BrokenValkyrie on January 16, 2018, 10:22:28 PM
Are you using the alien race framework?

Its a stretch, check if you set baseBodySize .

Yes I'm using the framework, and I couldn't find bodysize anywhere so yeah... I didin't set it up.
I've tried putting it in alienrace and pawnkinds xml files but both throw an error in console.
Is there a specific place for it?