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Messages - Entityofsin

#1
Definitely looking forward to this. The cave system part with cave plants really excites me.
#2
Video / Rimworld Mod Spotlight: Personal Shields
April 15, 2015, 04:23:21 PM
Get your personal shields here with a new Rimworld mod called Personal Shields! They come in a variety of qualities and features! Never again will your colony get slaughtered because it is out numbered!

https://www.youtube.com/watch?v=oajUzk4zofs
#3
Video / Rimworld Mod Spotlight: Darkness
April 08, 2015, 03:20:14 PM
Check this Rimworld mod review! Changes the gameplay experience you have when managing your colony. Pretty sweet. Hope you enjoy it! :D

Rimworld Mod Spotlight: Darkness
#4
 I know man.. I don't know why Evul hasn't stickied it yet. His own mod is listed too.
#5
This should get stickied. Official or not.. this is the most updated list so far that I've seen and the only one.
#6
Support / Re: Game won't run?
December 01, 2014, 12:42:28 AM
Thanks.. that seemed to do the job nicely.  8)
#7
Support / Re: Game won't run?
December 01, 2014, 12:35:56 AM
I am on Win7 and did the whole delete config files thing. Didn't fix the black screen.
#8
Video / Mod Spotlight - Atomic Power
November 05, 2014, 01:48:18 PM
I reviewed one of the mods that were made for Alpha 7. Energy sources that are reliable are always a hard thing to find since Solar Generators require a lot of space and Geo Thermals require specific spots. So I figured I'd do a review on this mod.

Rim World - Mod Spotlight: Atomic Power
#9
Mods / Re: [Mod Request] Ammo for colonist weapons??
October 01, 2014, 01:48:59 PM
Well at least it's good to know that it's possible. I am not really that big of a fan of adding more micro into the game. There already is enough anyways. lol
#10
Mods / [Mod Request] Ammo for colonist weapons??
September 30, 2014, 03:51:14 PM
Okay this is a request only if it's possible. I am kind of guessing that it would be. I am also assuming something like this would need to be hard coded into the game with the mod in order to work and that's if it even is possible.

To explain what the mod would do, it basically would be an item that colonists would equip similar to the Door Key that they already get. The weapon magazines could either have a decreasing durability the more the colonist shoots or comes with a limited capacity of shots (number of attacks and not actual bullets being used) that the colonists would be able to have in a fire fight.

So if a colonist is using the M16 and it shoots like 4 bullets it would only subtract 1 durability from the item. The item itself could have like 30, 50, 60, or more durability. Part of the mod would include a crafting station for creating the item as well.

If the mod is possible it can introduce actual weapon ammo that would need to be managed.

Just an idea I suppose and it's really inspired mostly from playing XCOM games. lol
#11
Mods / Re: [request mod] Cybernetic suit / borg
August 05, 2014, 01:25:34 AM
Something like this would need to be crafted and would have to be expensive to craft, take a while to research (like 30,000 research points) and have some kind of negative effect when the colonist is killed, like blowing up.
#12
Mods / Re: [Request] Shielded body armor?!
August 05, 2014, 01:23:50 AM
The shielding I am thinking of is the body armor shielding like you see in sci-fi games like Halo. A shield that can move with the colonist and only covers the colonist.
#13
That will be cool to see. I am interesting in how that will look like.
#14
It does. More variety in terrains is something everyone would really like. But I have no idea what that would actually mean in the game. But if I can generate a map where it's mostly desert and can have sandstorms or play a snow colony game where snow storms exist then that would be cool. I just don't know how all of that is going to get implemented but I don't think I need to be worried at all about that.
#15
Thanks for explaining the map size issue. I wasn't sure how that was worked out in the game. Honestly, I wouldn't have minded all that much to see colonists run so far away that hey die from lack of food or get killed by animals. But that's just me personally.. I am sure larger map sizes could be modded into the game but I am not even sure how that would be possible.

You mentioned that you can send colonists to a separate map and that isn't planned? Meaning it isn't going to be a default feature of the game but is possible through mods to allow NPC factions to build their own bases on a 400 x 400 map? I am not really sure what you mean by that. Tynan, could you please elaborate a little more on that?

EDIT: I double checked the 400 x 400 map size. I gotta say.. it feels larger than I thought it would for my first glance at it. So I imagine my suggestion of 5000 x 5000 would be incredibly impractical now cause you would lose track of colonists too quickly. Plus when you're fully zoomed out on a 400 x 400 map you can't even see the entire map. lol