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Messages - UMK

Pages: [1] 2 3 ... 8
1
General Discussion / Re: For those who interested, hay beats rice
« on: January 08, 2018, 01:10:35 PM »
Guys, did you read the OP?

By the power of math I found out that even when grown in hydro tray hay still beats rice by whooing 15%

So if you are squeezing watts to feed livestock (for whatever reason) that's a valid option.

3
General Discussion / For those who interested, hay beats rice
« on: January 07, 2018, 04:35:16 PM »
I've allowed hay to be grown in hydroponics with simple xml edit, because obtaining high quantities of hay is near to impossible on ocean ice sheet and figured out that hay beats rice even in hydroponic tray because:

* needs less micro from farmers - longer growing period

* needs no refrigerated storage

* larger stack size

* larger nutrition per day - 0.169 vs 0.148 of rice

4
Bugs / [B18] Faulty egg cooking logic, ingredients being wasted
« on: January 05, 2018, 10:14:58 AM »
When cooking fine meals, chefs can take 5 vegetables, 1-4 pieces of meat/milk and 1 egg and cook fine meal; but at the same time they can cook 1 egg and 5 vegetables. So basically meat/milk can be wasted. Non-determenistically (sometimes chefs pick ingredients in right order) can be reproduced by placing 1 milk, 5 rice and 1 egg and ordering to cook fine meal.

5
Also, mod really screws up caravans. During hostile encounters they become drafted and swap their gear with the one stored in dresser at base. But once they are undrafted, they swap to whatever I could not even figure out what it is, mostly naked. Had an unfortunate experience of them doing so the middle of an ice sheet during winter.

6
Hello, is it possible to make names of colonists and outfits visible while scrolling outfits manager? Currently it is very inconvenient.


7
Help / Re: [Poll - Proposed] Community Core Library
« on: April 24, 2015, 02:52:27 PM »
Maybe add a sort of facade for pawn? Lurking in health/mood/stance trackers is rare fun.

8
General Discussion / Re: a10 Anyone else having trouble with hauling?
« on: April 16, 2015, 12:33:36 PM »
Compress save file with zip and you will be impressed.

9
General Discussion / Re: Conduit Walls?
« on: April 16, 2015, 12:31:26 PM »
Occam's razor in action. You don't need them. And you can mod them back.

10
General Discussion / Re: Dealing with the dead
« on: April 16, 2015, 12:27:58 PM »
I just leave them where they are unless they have some juicy prosthesics. In arctic biome they will never rot, slowing and demoralizing incoming invaders.

11
General Discussion / Re: Thoughts on Alpha 10?
« on: April 16, 2015, 12:23:19 PM »
Most mods turned into their most stable state - 'not working'. But I've got a reason to officially declare my stuff depecated

12
Or it's just  a coincidence?

13
General Discussion / Re: Food question
« on: April 12, 2015, 06:39:43 AM »
Actually setting food stockpile in prison helped my colonists to survive in extremely harsh climate AKA glacier. In Superior Crafting mod - where it's not quite simple to set up hydroponics, they had to live on 4 tiles of hydroponics growing agave until I've managed to buy more wood and research nutrient paste.

14
General Discussion / Re: Can my laptop run Rimworld?
« on: April 12, 2015, 06:28:34 AM »
>Laptop
>run
I'd say it can walk Rimworld  ;D

15
General Discussion / Re: Are we going in the right way?
« on: April 12, 2015, 06:25:28 AM »
I haven't read after 'Bud inglisch ahed!', but have to notice that vote should include 'I'm Batman' option to reflect the topic.

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