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Messages - reeceaclarke

#1
Off-Topic / Game Development questionaire
November 06, 2013, 03:56:00 PM
Hi I'm doing a questionnaire for the research methods part of game development and was hoping if any of you lot could fill it out.

Thanks, Reece =P

https://docs.google.com/forms/d/1bOsD2kEsEFjmLSVhlNSRAcwORKWlnK0Xp3T4Lo9GnPg/viewform
#2
Creative Rewards / Re: Ship and planet name ideas
November 05, 2013, 05:58:11 AM
Quote from: Zannick on November 01, 2013, 09:02:25 PM
Given that no one grabbed the ship and planet name tiers, I like the idea to generate them based on initial conditions.

Quote from: Kelfka on October 30, 2013, 11:29:50 PM
Quote from: salt1219 on October 30, 2013, 07:24:02 PM
I still would like the name to foreshadow the crash in some way.  Maybe I should look up the name of Amelia Earhart's plane.

What falls better to the earth than an angel? So how about the HMS Fallen Angel

I disagree with the reasoning here. For a consistent world, the ship probably wouldn't have been named something that foreshadows its demise; how would the namers have known?

Note also that it might not even be a realistically interesting name. Most commercial airlines don't name their planes today (as far as I know) aside from serial numbers and general body type classifications like "737-800".

RMS Titanic Nick named unsinkable and it sinks on first trip
#3
Quote from: Chozo Nomad on November 04, 2013, 09:15:23 PM
Seems pretty interesting.

I would recommend giving all the skills a +/- value instead of saying 'Good' or 'Modest'. It makes it easier to see exactly what kind of character you are attempting to create.

Kinda left is a good or modest etc so that it could be tuned later to what best suited it =P but yeah i was kinda hoping that would show the kinda of character i was trying to create however i might later on depending =P
#4
Reece Clarke

Childhood back story:
Forced to move from his home planet after war broke out he searched for place to make his own crossing the path of many other society’s on way where he picked up valuable skills as a teen.
Adult back story:
After managing to fight his way through a somewhat endless stream of battles he became very skilled in shooting although because of this his social skills suffered dramatically which makes approaching new people quite difficult as he is often seen as aggressive.
Skills:
Good shooting(+9), Good Mining(+5), modest melee(+3), modest crafting(+1), modest Research(+1), Modest building(+1), poor growing(-1), poor artistic skills(-2) poor cleaning(-2), unable to do any social based skill, unable to do any cooking based skill.
Tags:
Intellectual, Violent and manual skilled.
(possibly arrogant) 
#5
Video / Let's play series 2
October 28, 2013, 05:19:29 PM
After finishing my first series of lets play which can be found here: https://www.youtube.com/playlist?list=PLAFzihtC5fJtgRB1gcQ4YhEVKuo7gpEe3&feature=mh_lolz

I have started my second series of my lets play which so far have been going quite well =P which can be found here: https://www.youtube.com/playlist?list=PLAFzihtC5fJulZ3o-aS0EInx4c9_UN053&feature=mh_lolz
#6
General Discussion / Re: Corpse Disposal
October 23, 2013, 07:55:01 PM
Quote from: SteveAdamo on October 22, 2013, 09:15:32 PM
Quote from: Tynan on October 22, 2013, 06:27:30 PM
I should make it so explosions just blow bodies into pieces that fly all over the place.
yes, because RW is quite awesome enough...

/sarcasm off

public bool sarcasm = true;

if(sarcasm == false){
sarcasm = true;
}

=P
#8
General Discussion / Re: Corpse Disposal
October 21, 2013, 11:43:01 AM
We should just use a iron cannon to destroy them for sure
#9
General Discussion / Re: Introduce Yourself!
October 10, 2013, 04:53:04 PM
Hi,
I'm reece I am currently 17 am interested in all things game related and currently do a course in game development =P