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Messages - Orion

Pages: [1] 2 3 ... 71
1
Releases / Re: [1.0.33] Hospitality (updated 15.12.2019)
« on: December 15, 2019, 03:53:37 PM »
Update
- New: Polish translations (thanks to dnx)
- Fix: Made pawn.story conditional, so pawns without a story will not throw errors
- Fix: Added check against giving guests minified things that have a InnerThing == null
- Fix: Guests will now use medical beds or regular beds in the guest area if they are injured
- Fix: Errors when despawning invalid pawns
- Tweak: Guests will more often come with small amounts of money instead of no money at all
- Tweak: Guests will not bring items that will rot within the next 6 days

Note that rescuing guests to hospital beds still doesn't work perfectly. Rescuing them to other beds doesn't work at all. RimWorld has the whole bed mess hardcoded, so there's not much wiggling room to fix things for me.

2
Releases / Re: [1.0.32] Hospitality (updated 04.11.2019)
« on: December 09, 2019, 12:40:37 PM »
Sure it is plausible, just as all the other factions are the only ones who can churn out hundreds of warriors every day, despite them getting slaughtered every time :P

I get your point, but I don't even have enough time to do the updates that I do want to do.

3
Releases / Re: [1.0.32] Hospitality (updated 04.11.2019)
« on: December 09, 2019, 06:13:25 AM »
Now you just have to find someone who likes it so much they will make it ;)

4
Releases / Re: [1.0.32] Hospitality (updated 04.11.2019)
« on: December 08, 2019, 02:39:43 AM »
Sounds like a good idea. I don't think it should be a part of Hospitality, though. It can be a stand-alone mod.

5
Releases / Re: [1.0.32] Hospitality (updated 04.11.2019)
« on: November 04, 2019, 12:13:31 PM »
Apparently I forgot to push the release tag. It's up now, plus a hotfix for a conflict.

6
Releases / Re: [1.0.31] Hospitality (updated 03.11.2019)
« on: November 04, 2019, 06:15:02 AM »
 ::) ugh... I've been sloppy. I'll fix it later today.

7
Releases / Re: [1.0.31] Hospitality (updated 03.11.2019)
« on: November 03, 2019, 01:40:30 PM »
Update
- Tweak: Guests will approach a more random starting point
- Fix: Made spawning guest code end gracefully in more situations (guests will be removed if something went wrong)
- Fix: Enabled "forceAddFreeWarmLayerIfNeeded" when spawning guests
- Fix: Better error messages for spawning guests
- Fix: Taking correct temperature into account for guest clothes (*duh*)
- Fix: Error when rogue guest joins group
- Fix: Storage will now accept guest beds, if beds are selected

8
Releases / Re: [1.0.30] Hospitality (updated 21.09.2019)
« on: September 21, 2019, 10:41:58 AM »
Update
1.0.30 - 21.09.2019
- New: Notification when a guest can be recruited (can be disabled in options)
- Fix: Rescued pawns will only become guests once treated, not before
- Fix: Rescued guests shot somewhere by pod will not give a relationship bonus anymore now
- Tweak: Made fee of beds factor in slightly less when selecting beds, and the type of room more
- Tweak: Guests will no longer self tend. Guests will now use medical beds when they need treatment

9
Releases / Re: [1.0.27] Hospitality (updated 31.08.2019)
« on: September 16, 2019, 02:35:30 AM »
Before they starve they'll eat yours. But if you sell food and they can afford it, they'll buy it first.

10
Releases / Re: [1.0.27] Hospitality (updated 31.08.2019)
« on: August 31, 2019, 08:03:07 AM »
There's a new update with fixes.

11
Releases / Re: [1.0.24] Hospitality (updated 21.08.2019)
« on: August 24, 2019, 05:59:48 AM »
@cariboul1: Guests evaluate all beds according to their own preferences and financial situation. They take the quality of the bed, impressiveness of the room, type of room and more into account.
They will always pay for a room if they can and have to, but of course the price might make them more unhappy than the quality of their room makes them happy.

12
Releases / Re: [1.0.24] Hospitality (updated 21.08.2019)
« on: August 24, 2019, 05:55:40 AM »
@platipuss: Thanks for your input. If you want to help steer Hospitality in a specific direction, please consider becoming a supporter. It allows you to vote for the next features I will work on.
Please understand that it is a lot of work and very difficult to add new features without breaking backwards compatibility or compatibility with other important mods. I spent most of my vacation on making it possible to charge money for beds. What you are suggesting is weeks of work (fulltime). Of course I will consider it, and if people want it, I will also work in that direction.

13
Releases / Re: [1.0.24] Hospitality (updated 21.08.2019)
« on: August 23, 2019, 10:12:43 AM »
Hey, I don't think I understand what you are asking for...

14
Releases / Re: [1.0.24] Hospitality (updated 21.08.2019)
« on: August 21, 2019, 04:05:32 PM »
Here's the update with the vote winning feature:

Update
- Fix: Changed various labels and descriptions (note to translators, check your translations!!)
- Fix: Chief will not get upset if rescued pawn's group is lost
- Fix: Fixed a case of exception ticking when trying to leave with an unknown pawn
- Fix: More defensive code for GainThought method
- New: Guest beds now have uninstall, reinstall and build copy buttons
- New: You can now set the price for guest beds. Guests will claim a bed for their stay and pay the price upfront
- Tweak: Guests will now pay 15% less for items and generally buy less ordinary items

This is the biggest update in quite some time, so please let me know if something is not working. If you use the Soft Warm Beds mod, you might want to wait until it is updated as well.

15
Releases / Re: [1.0.23] Hospitality (updated 12.08.2019)
« on: August 17, 2019, 03:33:55 AM »
Im not critisizing, just expressing illogical points for me.
Oh, okay.
We'll, I've heard you.

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