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Messages - demonofelru

#1
thank you for updating, this is one of those mods that just should be ingame, no really, this and combat realism, i can live without everything else but playing without this one is like playing without an arm!
#2
not working for me either, i get the text when i pres the apropriate keys saying assing, send etc but cant assing send save or rename, nothing, sad would spare me much time
#3
dude you have to add this, this is sick!
https://ludeon.com/forums/index.php?topic=9221.0

i am playing cassandra 130% 7 years  14 colonists a huge ass base standing strong almost got wiped out by a meteor shower and 2 horror raides one after another, damn meteors hit the power supply, and horrors when they come they come like 20 spitters, if anyone has problems with them heres a hint: get your colonists under overhead mountain, they cant shoot through it, they act like mortars ;) will post when i die
#4
Outdated / Re: [MOD](Alpha 9) Horrors - Update 2
March 15, 2015, 09:05:03 PM
bulwarks? idk, i get some of those small worm things, a bunch of those things that look like zerglings and like 20 of those big ass mother...... that shoot through thin roofs and walls like with weapons like mortars, (dont ask how i deal with them, well ok ill tell you but then you will fix them :( sob. so when they come for me, mostly half of them stay behind a wall near my colony so i just wait them out and they die of starvation idk why they tend to do those things, the half that comes through suprisingly cant shoot through overhead mountain, so they not so hard to kill cause i take my guys inside the overhead mountain and fight them from there, the ones that do give problems are theones that shoot like miniguns, dont get me wrong, they are still hard to kill, they have incredible range, so i need big sniper squads) thats all. but i think there are no bulwarks, the skin i got was probably, no, definetly, from those cluster of cargo pods wreckages events.
#5
Outdated / Re: [MOD](Alpha 9) Horrors - Update 2
March 13, 2015, 03:19:19 AM
hey mate i love the mode, but one thing that bothers me, my colony is 5 years old now, playing the epocalypse compilation, and i had my fair share of these sons of a guns, so in 5 years i have acumulated about 1000 of each skin of those things, been cuting them up from day 1, only the bulwark skins are around 200, so i thought hell yeah ill make clothing for my colonists from it that would be awesome cant make it for all yet (have 12 of them) but then i realized the skins are, well dont take it the wrong way, shitty, they give almost no stats when turned into clothing, i think they should be buffed, if i acumulated like enough skin for clothes to fully equip barelly 5 people after 5 years they should be atleast worth something. they dont need to be strong like hyperwave but atlest close or even equal to devilstrand, i mean they come along and i sweat my ass off to kill them, and i have nothing from them, and they are tough to kill but then their skin is crap, you get my point. i know raiders drop them too but they drop devilstrand clothes too. please consider it. nevertheless great mod was a real challenge for a change, like it!

edit: nevermind i see it now its not doable, cause horrors must have hasleather and it cant be changed it seems hard coded, too bad :(