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Messages - NiQ

#1
Ideas / End game suggestion
December 28, 2014, 09:39:08 PM
First think first, I know the game is in Alpha and that there are alot to fix before "end game features" BUT still, I can't help think about what I would like to see after I launch my people into space. :)

I would LOVE to see a "reset, get bonus depending on time invested and restart" feature. Something that make my second game more fun at start when I spent 10 hours in the first game.

Something like this would be pretty cool:


  • A new craftable item: Spaceship Cargo Holder
  • A new attribute to all items: Weight
  • One Cargo Holder can only hold a fixed amout of weight. For example, 1000kg
  • Say one gold bar ways 1kg then you can bring with you 1000 gold bars! Or maybe 10k cloth? If you want to bring even more stuff with you, craft more Cargo Holders!
  • The Cargo Holders can't be too easy to get our hands on. Maybe add gold to the recipe?
  • Launch into space with your people and stuff!
  • The game automatically takes you to an intergalactic trader where you can sell the stuff you got in the Cargo Holder and even browse and buy new gear for your next game
  • Maybe the trader even have an EXPENSIVE item you can use to get a preview of the new maps available? Pay gold, choose a specific planet based on biome type, get three map previews for that biome or pay even more gold and get three new previews
  • The more you have invested in your previous game the more options you have to choose where you want to start your new journey and with what gear

Maybe the game automatically sells all the items in your Cargo Holders for you and give you gold, silver or a new currency to buy new stuff (gear/materials) to use on your new map.
It would also be nice to see a new variable to keep track on wich world you are on. First world, second world, third world etc. This could make the game a bit more competitive for those who want their own highscore or maybe a friends?

With all this maybe the game should get harder every time you do a "reset" since you start with more gear. But Im not too sure about this.

Sorry for my crappy English but I hope you guys get the picture. The game would get so much more replay value if it just gets funnier the more worlds you visit. I would love too see something like this in the game. Something that make me wanna spend even MORE time on the same map. :) Something that make wealth more important.

I was also thinking of a way to make it a bit harder to escape the planet with alot of gear. Maybe make it so you need more "fly power" (thrusters/engines) if you want to bring more weight with you. The more stuff you want to carry with you to the next world or sell at the intergalactic trader, the more time you need to invest in the ship. Avalible free space on the map could also be something to keep in mind here depending on how big the space ship will get with all the Cargo Holders and thrusters/engines.

Ok so I will stop right here or else this post will be may to long. :P

What do you guys think?
#2
I just did some testing and noticed my chr with skill lvl 8 (4288/9000) in social doesn't gain any experience when I trade.
I have tried a couple of different things but the result is still the same.

Is this a bug? I figured since the skill "social" are used in trading shouldnt the chrs gain some experience when they are trading?
#3
Bugs / Re: Cant repair or sell damaged conduit wall
December 28, 2014, 12:59:35 PM
Sorry for not being so specific but it was my own building. I had to use "God mode" to remove it. :S
#4
Three parts of my conduit steel wall got damaged and when I tried to repair it didn't work. There was no option for "repair" when I right clicked the damaged wall pieces.
Then I tried to sell the wall but only the power cable inside the wall got sold so now all I got is a damaged steel wall wich cant be sold or repaired. :/

Edit

To clearify:


  • I build a conduit steel wall
  • Conduit steel wall got damaged by enemy human shots
  • Tried repair it manual = no option for it when I right clicked
  • Clicked to sell the wall = Only the power line got sold wich left me with a steel wall that couldnt be sold or repaired
  • Used God Mode to delete it ;(