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Messages - codexhound

#1
General Discussion / storage not seeing minified items
November 10, 2018, 12:06:50 AM
Why doesn't storage recognize minified items stored there. Only Minified items do not have a number with how many are in storage. Everything else does.
#2
Outdated / [B18] Textile Comfort Furniture
November 29, 2017, 03:28:34 PM
Description:
All furniture with a comfort rating(as far as I can tell) now requires special tailored ingredients. The armchair + animal bed needs cushions, while all beds now require mattresses made with any kind of textile. Pawns can sleep on mattresses but they are slightly less comfortable than bedrolls. Comfort furniture must be assembled at a crafting spot and can no longer be directly constructed.

Beds drop some cloth on destruction but for balancing issues, it is less than vanilla. You can just keep making beds with any textile and destructing them to get cloth but it's highly inefficient.

Usage:
Download the zip/rar and extract to your mods folder.

License:
See my mod collection thread:
Codexhounds Mods

Downloads:
B18 Dropbox Link

Images:

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#3
Added MiscBalance and RealisticFabricsFurniture mods
#4
Quote from: SpaceDorf on November 26, 2017, 10:38:42 AM
@codexhound :

The Load Order for your Mods would be :

JecsTool
Yes Vehicles
RimBusVehicles
PowerPackMod

Right ?
Correct, also I just removed the link for RimBus A18. Something happened to JecsTools with the A18 update and it is now broken with vehicles and caravans.
#5
Mods / Re: [Mod Request] Beds require a mattress
November 24, 2017, 03:24:11 PM
Sort of. I think what I want is quite difficult to implement with a mod right now. For example having a cloth mattress stone bed or a leather mattress stone bed, because multiple stuff cost lists are impossible.
#6
Mods / Re: What would make the game easier to mod?
November 24, 2017, 06:01:01 AM
For the cost list in ThingDefs allow thing defines with multiple variations to be seen as valid materials. A bed is an XML define but the game would not see any beds in game as a valid material because every bed is a variation of stuff. Stone bed, metal bed, etc. This would make it easier to mod more complex variations without changing the game at its core too much. IE it would allow construction of a stone (cloth mattress bed) or a stone (leather mattress bed).

Only because having multiple stuff category lists is not doable currently.

Edit Update: I misunderstood how recipes could work and this is doable using recipeDefs, but it would make it easier if ingredient categories could be added directly to thing defines.

For example right now it has
CostList
StuffCategories
...RecipeMaker...

That way you can edit complex recipes directly inside the thingDef instead of having to make a recipe def. RecipeDefs also don't support direct construction of buildings AFAIK so there's that.
#7
Update: Added Realistic Comfort/Fabrics Furniture, bills(materials needed) was broken. This has been fixed and the mod re-uploaded.
#8
Mods / [Mod Request] Beds require a mattress
November 23, 2017, 02:14:15 AM
This is a request to make a mod which requires a bed to be made out of a mattress and other materials. The mattress could be made seperatly using frabrics, etc. I never understood how colonists are happy sleeping on completely steel beds.
#9
Releases / Re: [A17] SeedsPlease!
November 22, 2017, 09:42:13 PM
Here's a zip of the mod updated for B18:

https://www.dropbox.com/s/nc1nhazt59bh6g1/SeedsPlease.zip?dl=0
#10
I went ahead and updated ReclaimFabric to B18 because it was simple enough. Skully you can choose to use it officially if you wish.

Download here: https://www.dropbox.com/s/l2f6arkft0xfzcw/ReclaimFabric.zip?dl=0
#11
---Reserved---
Updated Mods for Beta 18
Edit, RimBusVehicles is still broken with B18
#12
Update: Charges no longer charge when hydroponics power is off, they also no longer die, also slightly modified how fast plants die in hydroponics.
#13
Update: RimBus + PowerPack Mod added
#14
Outdated / Re: [A17] Yes, Vehicles
November 08, 2017, 03:13:41 PM
I've been messing with this mod again lately and it seems caravans are broken. Fuel is unlimited (when on the caravan map) which kind of defeats the purpose. I really like this mod but think that vehicles really need to be implemented in vanilla to work correctly.

I am looking at the code too but it seems to be a jecs tools issue and not the fault of this mod.
#15
Mod Licenses
Can modpack makers include your mod in their modpack? Yes, please give me some credit:)
Can other modders make derivative mods based on yours? Yes, but I prefer adding on to existing mods so that people have to download less mods. Download the source, modify it and submit a pull request if possible.



Textile Comfort Furniture | B18 Dropbox Link | Forum Link

PowerPack
Description
This is a simple mod which allows you to charge(grow) power packs at your local hydroponics station. Charging is not affected by plant rest times, or decease. It is, however still affected by the hydroponics bay losing power. Also added are a couple options for the hydroponics basin. 1XCell and 2X cell for easier portability. The mod also contains some variations of the fueled generator, stove, and smithy for use with both chemfuel and powerpacks. Some of these variations have also been made portable.

Original Reason for this Mod:
Use with the vehicles mod.

Usage
Download the zip/rar and extract to your mods folder.

Developer Notes
This makes use  of a minimal amount of C# code which can be modified with the VS project included in the source. If you wish to modify this mod, please submit a pull request.

Downloads:
B18 BitBucket Link
A17 BitBucket Link
Bitbucket Source

RimBusVehicles
Description
This mod modifies the Yes Vehicles Mod by _M_ Link here:
https://ludeon.com/forums/index.php?topic=34575.0
and adds the RimBus, your rimworld travel bus. Up to 20 passengers can fit into this bus.
Also adds PowerPack variations of the vehicles from the PowerPack mod. Note: For this mod to work correctly it needs JecsTools and the PowerPack mod.
-The Yes Vehicles Mod is included, some errors have been fixed.

Usage
Download the zip/rar and extract to your mods folder.

Downloads:
A17 BitBucket Link
BitBucket Source

MiscBalance
Description
This is a mod balancing some things in vanilla I found to be unbalanced/unrealistic.

-Makes most production tables movable
-Substantially decreases power cost for sun lamp

Usage
Download the zip/rar and extract to your mods folder.

Downloads:
B18 Dropbox Link