Ludeon Forums

Ludeon Forums

  • March 30, 2020, 09:02:58 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nebbeh

Pages: [1] 2 3 ... 6
Any way I can add steel slag chunks as an option to the skip?

With 3.0.1 the skip can store upto 12+1 chunks now.


Can the pallets store stone chunks? In desperate need of better chunk storage..

Outdated / Re: [A16] Concrete (from Industrialisation)
« on: February 05, 2017, 05:57:06 AM »
Never mind. I fixed the experience gain by adding:
after workamount.

Outdated / Re: [A16] Concrete (from Industrialisation)
« on: January 25, 2017, 04:59:42 AM »
Just wondering, should you not have increased hp on doors aswell? Just made a concrete wall at 805hp, but a concrete autodoor only has 575hp.

Outdated / Re: [A16] Neb's Fapparel
« on: January 21, 2017, 11:23:07 PM »
Figured I'd make a background image for a potential artwork for this. Disclaimer: I'm no artist so this is far from brilliant, but it's very simplistic. Took around an hour for me to do (half of that was pretty much fixing proportions as much as possible by having a grid layer which isn't visible in the final product, only bothered with torso proportions even then).

File size is very small as the image doesn't use many colours, and the resolution is 1000x1600

Thanks for that :) I dont mind the simplicity so I might aswell put it up on workshop :)

Mods / Re: Rimworld map roof type editor for savegames
« on: January 21, 2017, 11:11:40 PM »
Good to hear, let me know if any bugs come up.

Well, only thing I can think off, I removed everything on the map and added my own mountain. When I opened the savegame in the program I cannot see where my mountain is, so I had to log in and out a couple times to get overhead mountain added on my entire mountain.

Mods / Re: Rimworld map roof type editor for savegames
« on: January 21, 2017, 05:06:47 PM »
Tested now, and must say it works like a charm. Only thing that was a bit difficult was to see where the mountain I added was, but I just added more roof then needed and removed it ingame.

Mods / Re: Rimworld map roof type editor for savegames
« on: January 21, 2017, 01:54:33 PM »
OH MY GOD!!!! Thank you so much!!!

Outdated / Re: [A16] Neb's Fapparel
« on: January 21, 2017, 09:09:28 AM »
Personal Fhield is not cheap, but it seems kinda worth it.
My first thought about your mod was "curious idea", but it became very handy!

Glad you like the mod, means it was not a waste to post it :P :)

Mods / Re: [MOD REQUEST] Auto Flicker
« on: January 20, 2017, 06:53:10 PM »
I second this, I remember a mod a couple alphas back that had very low idle power and full power when in use automaticly. Cannot remember the name tho... :(

Outdated / Re: [A16] Neb's Fapparel
« on: January 20, 2017, 07:26:34 AM »

Releases / Re: [A16] Stack XXL
« on: January 19, 2017, 09:18:56 PM »
Can this stack chunks?

Outdated / Re: [A16] Neb's Fapparel
« on: January 19, 2017, 09:05:53 PM »
Farkas added by request

Outdated / Re: [A16] Neb's Fapparel
« on: January 19, 2017, 06:43:49 PM »
Armor Fest and Personal Fhield added and tested. Personal Fhield is currently at 240 plasteel and 20 components, balance feedback appreciated.

Pages: [1] 2 3 ... 6