any timeline for making your gun mods combat extended compatible?
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#1
Outdated / Re: [B18] Plucker's MODLIST - Military Furniture: Tacticool Radios (23/04/18)
April 25, 2018, 05:58:48 PM #2
Releases / Re: [B18] Rimsenal v1.11: Secretive adjustment edition
January 30, 2018, 02:01:45 AM
reading through all the current features for your mod i was wondering if you've ever thought about making your bions playable or usable by the players, i know it wasnt an option when you first came out with them but now that we have modding tools for alien races and "xenohumans" i was curious if it ever crossed your mind or if it was one of your goals for the future?
#3
General Discussion / Re: How can we improve the design of animals in combat?
January 25, 2018, 10:40:30 PM
they are a fun concept but as many people have stated they are squishy and slow maybe increase all of their speeds a little bit, maybe with a curve depending on the animals squirrels vs wargs for example. as well as add craft-able armor for some like war plates for rhinos and like Kevlar/ padding for wargs. also beef their attacks most of them beside the thrumbo are so week they are not even useful until you have 10 which is a giant turn off for some that are as described made for war. i would definitely use them more once they get balanced right but for now id say pack animals are the only thing going for them right now.
#4
Releases / Re: [A13] Miscellaneous w MAI+Robots (V 0.13.3 / 01.05.2016)
May 04, 2016, 09:31:27 PM
sorry i didnt see the update that probobly the reason i had a backup fie so it didnt bother me to much
#5
Releases / Re: [A13] Miscellaneous w MAI+Robots (V 0.13.3 / 01.05.2016)
May 03, 2016, 09:30:34 PM
been a fan of misc for awhile now but i jut tried out the incident mod and sent some people out to a slaver camp and they never came back not even under colonist tab.i there a way u or i can fix this
#6
Outdated / Re: [MODPACK] (Alpha10) Skullywags OmniPack V1.3 (Last update - 02 May)
May 30, 2015, 08:38:06 PM
hey could u make a seperate download for the railgun thank for your amazing mod
#7
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 24, 2015, 08:05:34 PM
HEY I WAS WONDERING ABOUT THE OMNIFACTINS THERE'S A DOWNLOAD LINK FOR IT BUT NO DESCRIPTION I WAS WONDERING WHAT IT DOES BEFORE I INSTALL IT
#8
Ideas / Re: tying together story,mods, and victory conditions.
March 25, 2015, 07:41:50 PM
looks intresting
#9
Unfinished / Re: [WIP] Micro Expansions: A load of little things. Attempt 2 (15-Jan-29)
March 23, 2015, 08:47:50 PM
hey just wanted to check are you still working on this
#10
Outdated / Re: [MOD](Alpha 9) Horrors - Update 2
March 22, 2015, 02:47:29 PM
hey i just had an idea if you could make it so when you butcher like the vicerals we get bones or somthing as well as meat and leather . so us players can make weapons out of them
#11
Releases / Re: [MOD] (Alpha 9) Rimsenal v0.242 : Another hairstyles
March 22, 2015, 02:38:21 PM
man you have some great ideas and you know how to make them real keep up the great work and thanks for the blowsy hairstyle i made a hairstyle like that a while back (for personal use only) and it didnt implement all that great for some reason but yours does .good work
also those dummy's are awsome
also those dummy's are awsome
#12
Releases / Re: [MOD] (Alpha 9) Crash Landing v2.01 (23-02-2015)
March 20, 2015, 04:11:29 PM
hey on my rimworld game the bad engine block and prison due not actually spawn when i get the event am i missing something
#13
Ideas / Re: Alpha 10... A ways out, but already got some suggestions :)
March 20, 2015, 03:21:36 PM
kegereneku i disagree i think having a leader would make it a lot more fun i always from the start of the game asses my people and determine a self apointed leader it just makes thing more interesting plus i think a little complexity in the medicine area could be amazing especially if the give us those much requested item slots to carry them around with our pawns
#14
Ideas / Re: New "Playable" Races
March 20, 2015, 03:10:33 PM
if the creator didn't want us requesting other races or support to make our own maybe he could have not added the race tab on info, speaking of which he could add some like deep sea race that would make them not alien by definition plus those transcended people could be a race of sorts without being alien and its more likely due to how many planets there are that here are aliens rather than not
#15
Releases / Re: [MOD] (Alpha 9) Rimsenal v0.222 : Bikers incoming
March 19, 2015, 06:20:34 PM
dam you work fast last time i checked on this mod it only had weapons now its got a factions and a story teller you my freind, have some talent