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Messages - XxMSWShadowxX

#1
Outdated / Re: A14 Hardened Mechinoids
August 05, 2016, 06:32:57 PM
Quote from: HoesLoveNuts on August 03, 2016, 11:21:57 AM
i'll get the lube...

Exactly what I was thinking about this after reading the name of the post xD
#2
This is bloomin amazing! Proof RimWorld can handle multiplayer connection. all we need now is the ability to raid/assist/visit peoples colonies and manage a real diplomacy to other players.
#3
Quote from: Peppsen on May 30, 2016, 02:49:11 PM
I actually made a song for RimWorld today and you're welcome to use it in this mod, I was gonna make my own mod for it but why not just add it it to this one, right?  :)
Check it out here, if there's anything you want to change or tweak, that is possible!
If you want I can make more :P

I like it, you could even see if Tynan would like to use it with the in game soundtrack, it fits the theme relatively well :)
#4
Quote from: Goodman854 on March 12, 2016, 04:02:01 AM
This mod doesn't work please report this thread from lies.

I'll be polite as possible and ASSUME you've actually running the specific version of the game the mod requires? judging from your post date It seems you'd be running A13, not A11, so in the nicest of ways possible - OFC it isn't going to work. Jeeeeeez. if you are running that actual version its out of date no support anymore.
#5
General Discussion / Re: Scum thieving visitors
April 10, 2016, 03:42:20 PM
Turns out they still more than just food, last night I was playing and saw the trader pick up my 13 medicine and walk away.. so i took his skull as payment, but jokes aside what the heck, lock your stuff away or guard it or keep an eye on it because these guys are crafty.
#6
General Discussion / Re: Spawn Row
April 10, 2016, 03:39:35 PM
I remember back on Alpha 8 where there was at least 30+ pods in a single colony on 400x400. I miss those times :'( all the free colonists..
#7
General Discussion / Re: Can nests spawn on floors?
April 10, 2016, 03:37:56 PM
Just be careful, I was playing today and my built-into-the-mountain colony was absolutely decimated by these damn things.
#8
Support / Re: NORTON
April 10, 2016, 03:22:07 PM
No issue here with Avast!, make sure you guys report them as false positives to the corresponding companies otherwise future updates will just keep blocking RimWorld.
#9
Quote from: ShellShock220 on April 10, 2016, 06:12:19 AM
Hi, the download is a .rar and my computer seams unable to uncompress or format in any way? Any advice would be appreciated.

OS' programs for WinRAR by RARLab (official site): http://www.rarlab.com/download.htm

Linux Version: http://www.rarlab.com/rar/rarlinux-5.3.0.tar.gz
Linux (64bit Version): http://www.rarlab.com/rar/rarlinux-x64-5.3.0.tar.gz
Mac OSX: http://www.rarlab.com/rar/rarosx-5.3.0.tar.gz
Windows (32bit): http://www.rarlab.com/rar/wrar531.exe
Windows (64bit): http://www.rarlab.com/rar/winrar-x64-531.exe

If you are unsure about what version your pc is, then grab the 32bit version as it wont over allocate or crash a 64bit or 32bit pc whilst 64bit may do this to a 32bit machine.
#10
Outdated / Re: [A13] More Factions Spawn (4/10/2016)
April 10, 2016, 10:13:21 AM
Quote from: Anonemous2 on April 10, 2016, 10:08:58 AM
Ok I "updated" the mod, well really just changed the layout of the mod page. Anyways it now says it works with Alpha 13.

Yeah was about to jump back on and tell you after 3 different worlds I can confirm it ISNT as compatible as it seems, it works at first however after the first reload of a world enemy raids and traders will stop spawning even with dev mode telling them to. Sorry for misinforming you it did work up until I had to reload the save which is.. beyond weird I don't know why it only fails after a reload.
#11
Outdated / Re: [A9] Prison Improvements v1.1
July 07, 2015, 02:49:16 PM
Oh please all mighty Wastelander please update your mod! This made prisoner management much less frustrating!
#12
Ok, that's strange. What mods are you using, maybe there are some incompatibilites even though you don't have other surgery mods.


I have (went and got some more, still same problem though);
-Apparello & AnimuHair
-Crashlanding
-CrytoHax
-EDB series (Alpha 10 compatible ones)
-Expanded Mining
-GlitterTech (installed but not active as i thought this was causing it)
-Hospitality
-PawnStateIcons
-LessIncidentTrolling
-Miscellaneous/MAI
-MoreHair
-OmniWeapons
-ProjectArmory
-Rimfire
-Rimsenal Base, _hair, _Security, _Storyteller
-VeinMiner

as i said i thought GlitterTech might have been doing it but no difference at all :\ maybe a load order change may fix this?

EDIT: Nevermind, downloaded your GlitterTech fix and just put it in EPOE mod folder and put it right at the bottom of the load order now working 100% fine. Great mod by the way and thanks for the support.
#13
I seem to be having difficulties getting this mod to work properly, I can't seem to install spines, or install body parts other than the parts already in Vanilla (Peg Leg, Bionic Arm etc) but there are no errors at all in console/logs. Is there a certain way I have to do this? or am i missing something stupidly obvious? would not be the first time for me.

PS, no other mods SHOULD be causing conflicts, this is the only mod i have installed that has anything to do with Prosthetics or treating body parts, different methods etc, this is the only mod i have installed that has nothing to do with weaponry. Mod looks great by the way hopefully i can use it properly soon.
#14
I did advanced computing in High School, finished it off at maximum level in College with a hardware qualification, so i know basic and advanced in C++, Java, Flash, HTML, Python and Binary, I also studied how to design and create websites, luckily the index file of a website lists all of its references and designs layout etc using XML so i have some moderate/low tier skills in XML language too. I also studied Advanced Photography in High School and im still in the middle of another degree in college for it but I have racked up 6+ years in graphic and hardware specializations. I was on a mod team for a different game and helped work out kinks in code but I had to leave due to college being a hard one. Im a little rusty on my code, im usually the tech support guy you know? thats what i specialized my education in. I'm decent on my graphics since im still using all the Adobe products nearly every day of the week but problem is im still in college, if you'd like whenever i can, ill try and help you out with the development of the mod but in a months time when the course breaks up for summer i can probably contribute a lot more time then.

Sorry for the essay XD
#15
Outdated / Re: [MOD](Alpha 8) Darkness
February 17, 2015, 12:09:12 PM
I love the idea of this mod, but when playing it during night time my frames drop insanely with this mod activated i have no idea why, my system can handle RimWorld with ease but this mod literally shoots it down into 5/10FPS.