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Messages - nattywwc

#1
Support / Re: RE: Australian
March 29, 2022, 03:42:47 AM
It's a bit late, but the DLC for Rimworld have their own page on Steam, neither of which are blocked from access. Should a new DLC be added to Steam, it will almost certainly have the same setup.

So to answer your question, when the next DLC is out search 'Rimworld' in the Steam search bar and click on the DLC directly instead of the game page. You should be able to buy it no worries.

The Australian government can't really do anything to remove existing copies allocated to your account, so you should be fine there if you already have it. It only harms people who want to buy the base game from now on.

Hopefully Ludeon has taken this to the review board and they'll sort out the classification boards craziness.
#2
Quote from: sidfu on December 22, 2017, 12:13:07 AM
hmm the <defName>AirVent</defName> like vent not showing in my game. everything else shows

I had that problem too, can confirm that it's present in the steam workshop and Google drive versions (1.4.0).

What's happened is that the designationCategory isn't set for the air vent. Copy the line <designationCategory>CentralClimateControl</designationCategory> into "AirVent" somewhere and you should be fine.
For those who don't know where to go, this is found at "(mod root folder)\Defs\ThingDefs_Buildings\Buildings_Temperature.xml". The air vent is down the bottom of the file.

Working code for the air vent is as follows if you want to just copy/paste.

  <ThingDef ParentName="CentralizedClimateControlBuilding">
    <defName>AirVent</defName>
    <label>airVent</label>
    <thingClass>CentralizedClimateControl.Building_AirVent</thingClass>
    <graphicData>
      <texPath>Things/Building/AirVent</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>Impassable</passability>
    <blockWind>true</blockWind>
    <fillPercent>1</fillPercent>
    <coversFloor>true</coversFloor>
    <blockLight>true</blockLight>
    <canOverlapZones>false</canOverlapZones>
    <castEdgeShadows>true</castEdgeShadows>
    <staticSunShadowHeight>1.0</staticSunShadowHeight>
    <statBases>
      <WorkToBuild>1600</WorkToBuild>
      <MaxHitPoints>100</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Rare</tickerType>
    <description>An Air Vent.</description>
    <costList>
      <Steel>50</Steel>
    </costList>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
    <building>
      <canPlaceOverWall>true</canPlaceOverWall>
    </building>
    <comps>
      <li Class="CentralizedClimateControl.CompProperties_AirFlow">
        <compClass>CentralizedClimateControl.CompAirFlowConsumer</compClass>
        <flowType>Any</flowType>
        <baseAirExhaust>100</baseAirExhaust>
      </li>
      <li Class="CompProperties_Flickable">
        <commandTexture>UI/Commands/Vent</commandTexture>
        <commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey>
        <commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey>
      </li>
    </comps>
<designationCategory>CentralClimateControl</designationCategory>
    <holdsRoof>true</holdsRoof>
    <researchPrerequisites>
      <li>AirConditioning</li>
      <li>BasicClimateControl</li>
    </researchPrerequisites>
    <placeWorkers>
      <li>CentralizedClimateControl.PlaceWorker_AirVent</li>
    </placeWorkers>
  </ThingDef>