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Messages - vega666

#1
Quote-WeaponBase is removed for now

Dang. This was my reason for downloading this mod, and it's no longer part of it...
#2
Version Windows 0.9.722

This mod seems to bug out the Priorities page. When I start a game with this mod active (and only then), only the first colonist appears in the list, and only the Firefighting checkbox appears.
#3
Bugs / Re: [a9] Priorities bug (kinda found the issue)
February 19, 2015, 04:26:52 PM
Okay. So it seems I was wrong.

I tried a few more things, and it appears to be the mod "Defend that colony!" that does it. I must have not tried to disable it the last batch of tests. Will go check that mod topic to see if anyone else has problems with it now.
#4
Bugs / [a9] Priorities bug (kind of found the issue)
February 19, 2015, 04:02:38 PM
Priorities settings disappear.

This happens most of the times I start a new game. Only the first colonist appears, and only the firefighting checkbox appears.

I've tried a lot of different starting options, but can't find a pattern. Sometimes happens when I start with all mods active, sometimes not. Sometimes happens when I have no mods active, sometimes not. Sometimes happens when I randomize the colonists, sometimes not. Sometimes start the game and have this bug, sometimes it happens at some point later in the game (which is super frustrating).

Anyone else had this and have a solution, or even know why it happens?
#5
Ideas / Re: More prioritization options
January 26, 2015, 08:32:07 AM
And another thing which just came up in my current game.  Allow for target priorities on the turrets. It's too bloody annoying when you have, as I do, eight m24 turrets, thanks to some mod, which should pretty much one-shot a tribesman, and they ALL target the same individual... BLEH. That's so stupid. Let us prioritize by things like "Heavily Armored", "High Health", "Carrying X Weapon" and so forth, which would make the turrets target separate attackers. As it is, I'm getting overrun in seconds because all the turrets target the first guy, but the first bullet to hit him, kills him, so all the other seven bullets are wasted.
#6
Mods / Re: Adding new levels to buildings
January 26, 2015, 05:30:10 AM
I've thought about this too. It's really stupid on a grand scale that the world is a single flat plane. And I mean really stupid. It prevents so many things, like being able to see where your in-door area is lacking roof. SO many times I've been mining out a mountain, sealed off every exit, and the CLEARLY inside area is still designated as outside because somewhere, somehow there is a hole in the roof, and it's impossible to see where it is, aside from mousing over every single tile to see if it's designated as having a roof (this is obviously not a viable solution).

Not being able to build in multiple levels also prevents us from building turret towers, which would solve so many super annoying problems with security.
#7
Bugs / Cremation never gets done.
January 26, 2015, 05:14:48 AM
Cremation never gets done, unless I manually prioritize the job for every single individual corpse. This is highly annoying and very, very tedious when there is 20 or more bodies in my kill room.
#8
Ideas / More prioritization options
January 26, 2015, 05:12:51 AM
Let us prioritize jobs/job types, in addition to the way it's handled now.

1. It's really annoying having to individually strip and cremate every single dead body in the kill room after an attack. When theres 20 or more bodies, it gets really (REALLY) tedious to have to individually prioritize both stripping and then cremating every single corpse. If it was possible to move the stripping and cremating jobs up in a queue of jobs, it would make life a lot easier.

2. If I've queued up a bunch of construction, mining and hauling, and then discover that I need something built or hauled urgently, I have to cancel all the other jobs, just to re-queue them when the urgent job is done. If it was possible to mark off an area with jobs in it as high priority, to be done before all other jobs, it would make life a lot easier.