Now it seems everything is working fine. Thank You very much!
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Outdated / Re: [MOD] (A8) AlphaTweaks - Automatic Trade and Haul and more! (Updated 01/03/15)
January 05, 2015, 12:24:25 AM #2
Outdated / Re: [MOD] (A8) AlphaTweaks - Automatic Trade and Haul and more! (Updated 01/03/15)
January 04, 2015, 10:10:50 AM
HI! I like your mod very much, but i have right mouse button command menu issue on random colonists on fixed version of AlphaTweaks. Please help i cant prioritise many colonists commands, cant haul or take weapon if not drafted.
After the start of the new colony, the menu has all the colonists, but after some playing time, some random colonists menus disappear. Drafted colonists RMB menus working as it should.
The logs show this error, i think EdbInterface Mod conflicting.
NullReferenceException: Object reference not set to an instance of an object
at Alpha.AlphaTweaks.WorkGiver_StudyTable.JobOnThing (Verse.Pawn pawn, Verse.Thing thing) [0x00000] in <filename unknown>:0
at RimWorld.FloatMenuMaker.ChoicesAtFor (IntVec3 clickCell, Verse.Pawn myPawn) [0x00000] in <filename unknown>:0
at RimWorld.FloatMenuMaker.TryMakeFloatMenu (Verse.Pawn myPawn) [0x00000] in <filename unknown>:0
at RimWorld.Selector.HandleWorldClicks () [0x00000] in <filename unknown>:0
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTab_Inspect.TabOnGui () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTabsRoot.GameControlsOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.UIRoot_Map.UIRootOnGUI () [0x00000] in <filename unknown>:0
at VerseBase.Root.OnGUI () [0x00000] in <filename unknown>:0
Thank you in advance for your help!
After the start of the new colony, the menu has all the colonists, but after some playing time, some random colonists menus disappear. Drafted colonists RMB menus working as it should.
The logs show this error, i think EdbInterface Mod conflicting.
NullReferenceException: Object reference not set to an instance of an object
at Alpha.AlphaTweaks.WorkGiver_StudyTable.JobOnThing (Verse.Pawn pawn, Verse.Thing thing) [0x00000] in <filename unknown>:0
at RimWorld.FloatMenuMaker.ChoicesAtFor (IntVec3 clickCell, Verse.Pawn myPawn) [0x00000] in <filename unknown>:0
at RimWorld.FloatMenuMaker.TryMakeFloatMenu (Verse.Pawn myPawn) [0x00000] in <filename unknown>:0
at RimWorld.Selector.HandleWorldClicks () [0x00000] in <filename unknown>:0
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTab_Inspect.TabOnGui () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTabsRoot.GameControlsOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.UIRoot_Map.UIRootOnGUI () [0x00000] in <filename unknown>:0
at VerseBase.Root.OnGUI () [0x00000] in <filename unknown>:0
Thank you in advance for your help!
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