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Messages - bchbum16

#1
General Discussion / Re: Latest update ffor A16!!!!!!!
December 02, 2016, 01:33:46 PM
Quote from: CodeRen on December 02, 2016, 12:47:28 PM
Quote from: Andy_Dandy on December 02, 2016, 09:50:34 AM
Quote from: Profugo Barbatus on December 02, 2016, 07:50:29 AM
Quote from: Lightzy on December 02, 2016, 02:44:30 AM
I'm not sure those pods are meant for launching though.
For some reason it doesn't make sense to me in the context of the game.
Why add caravans and make such a big deal out of them (and they ARE fucking cool), if you can do fucking drop-pod assault.

I'm not sure what the use of the drop pods is but I do hope it's not that.
Maybe it's for containing stuff that goes with your caravan? I dunno.

Would totally take the novelty and coolness out of the caravan concept if you could ignore it completely and just shoot stuff wherever

Nah, it makes sense. The caravan pictures we saw have some significant travel time, and have to be supplied (Food) for said travel as well. Potentially at risk of ambush as well. Drop pods would very likely be expensive, requires this fuel resource, and preparation in advance, and in return offer that rapid speed action. Ground Caravans likely also would have SIGNIFICANTLY higher carry capacity.

Its a trade off, speed or resources, and I think it'll work quite well.

BINGO!


I think you are wrong and that thats a vehicle and the pods are used to enter it and sit down. Like seats in a land vehicle.
Tynan had already said that we will be able to get around the same way as the pirates are able to. Since there are no vehicles in game as of now, the only plausible explanation would be drop-pod technology.
#2
General Discussion / Re: Boomrats noturrets
November 21, 2016, 07:19:38 PM
Yeah but if they all wake up and see you go inside...
#3
General Discussion / Re: Who is Shearing My Camels?
September 19, 2016, 10:02:57 AM
@Carbon, I was going to say that. I'm fairly certain that this would be an accurate reason for starting at 0% wool.
#4
Ideas / Expanding on Work Tab
September 14, 2016, 12:57:32 PM
So something that tends to bother me when I play, especially late game, is having crafters just go to the closest work bench to work. This means that a lot of crafting jobs take a long time to get to, or never have someone get to it. I think an interesting approach to fixing this would be a sub-work tab for certain work jobs, such as crafting, cooking, and now even mining. I'll keep using crafting as an example. With the sub-work tab, you could prioritize within the crafting work tab. This way if you just want one person to only be stonecutting, he/she won't touch the other benches. This could also allow for tailoring and machining to be put back into the crafting tab if you wanted because they could be prioritized within crafting.
#5
Yeah the greenhouse method is definitely the way to go. You will have to use a sunlamp though otherwise your plants will likely die before reaching maturity.
#6
Is the OP using any mods?
#7
General Discussion / Re: How to build on mud?
August 04, 2016, 05:25:50 PM
You can't build on mud. You can however remove the mud with the moisture pump if I am not mistaken
#8
General Discussion / Re: Interesting seeds
August 03, 2016, 10:06:42 AM
I found a map that has an ice sheet block with -128 F in the winter, don't remember what the average is. I had been looking for a cold seed and was tired of pressing random so I started going through the alphabet! The seed is called "c". I have found colder seeds in past alphas but no such luck yet with alpha 14.

EDIT: Just realized that you said Celsius! Which would mean your seed is colder than mine!
#9
General Discussion / Re: Pretty cool map
August 01, 2016, 09:49:39 AM
That's pretty cool, do you by chance remember the seed and coordinates?
#10
General Discussion / Re: Selling Scyther Blades
July 27, 2016, 02:50:16 PM
I have had all types of orbital traders come by and never sold them. Can you melt them down? If so how?
#11
General Discussion / Selling Scyther Blades
July 27, 2016, 11:50:38 AM
Has anyone been able to sell Scyther Blades at all? I have had 3 scyther blades in storage since very early in my game yet no one wants to purchase them. I assumed that either a combat or exotic trader would buy them but neither wanted them. I haven't had many caravans so i'm not sure if they would buy them but so far I can't get rid of them. I have stopped collecting them until I can find someone to buy some. Anyone know of anything about this?
#12
I have a nice diagonal setup right now with a bunch of deadfall traps... attacks rarely ever get through except for giant ones, but then their numbers are much more manageable.
Milon- I have tried a setup similar to that before and I had a problem with attackers attacking the doors after getting hit by the trap
#13
Something that has helped me a lot with traps (though not 100% of the time) is to make sure that the traps are not set for auto-rearm. This way you can rearm the traps when all of the "loot" is hauled away. The only time that I have difficulty is when a bunch of animals go over the traps, and they don't hit all of them... this leaves the dangerous few to be tripped... I usually save and then haul them out one at a time... for those using the iron man mode... just leave them be... it isn't worth it
#14
If i'm not mistaken you can use the moisture pump to get rid of the mud. I haven't used it yet personally but Tynan mentioned that it can take a while though depending on how big of an area you want to clear up.
#15
Ah I didn't realize that! I just thought if they were outside then they would be affected. Thanks!