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Messages - 6135

#1
Releases / Re: [A17] Misc. Robots++ / OmniBot
June 06, 2017, 05:40:44 PM
I know I am probably repeating myself but I've been experiencing Stutters related to hauler bots and especially crafters, all other have been a non issue for me. To the point that I actually disable all my crafters when I see that there isn't a need for a lot of things to be made. Another solution was to give them a task to creat something forever and then sell it XD.

Edit1: What can i do with disabled robots that need repairs?
#2
is this still being developed?
#3
Update ?
#4
Help / Re: [MOD HELP] Textures not loading completely
January 05, 2015, 05:37:34 PM
alright it works now :D thanks
#5
Help / Re: [MOD HELP] Textures not loading completely
January 05, 2015, 03:26:46 PM
Quote from: BeingBen on January 05, 2015, 01:06:24 PM
*Update*

Here is the file you will need to use for all these textures to load and look correct. Some of them I used a shaderType to bring the colors up a bit, but most of them were simply a plug and play with minimal effort other than making sure the files were in the correct order. Enjoy!

https://www.dropbox.com/s/14qxorvu5z472nh/6135.zip?dl=0

Hay,hmm, the stove textures aren't working .
#6
Help / Re: [MOD HELP] Textures not loading completely
January 05, 2015, 01:56:30 PM
Quote from: BeingBen on January 05, 2015, 01:06:24 PM
*Update*

Here is the file you will need to use for all these textures to load and look correct. Some of them I used a shaderType to bring the colors up a bit, but most of them were simply a plug and play with minimal effort other than making sure the files were in the correct order. Enjoy!

https://www.dropbox.com/s/14qxorvu5z472nh/6135.zip?dl=0

cool, thanks.
I tough changing vanilla textures was just adding the folders and the png files to my mod.
#7
Help / Re: [MOD HELP] Textures not loading completely
January 04, 2015, 08:46:32 PM
If i need txnurse can you explain how i can loadsome textures while other do not
#8
Help / Re: [MOD HELP] Textures not loading completely
January 04, 2015, 04:50:24 PM
Quote from: Loki88 on January 04, 2015, 04:42:24 PM
Why not just ask for texture nurse to get an A8 update so that you can use all these textures again? Is that not where they're from?

Also i'm trying to make a mod, so i wouldn't go ask for another mod to update so i can make mine.
#9
Help / Re: [MOD HELP] Textures not loading completely
January 04, 2015, 04:46:12 PM
Quote from: Loki88 on January 04, 2015, 04:42:24 PM
Why not just ask for texture nurse to get an A8 update so that you can use all these textures again? Is that not where they're from?
No they are not from texture nurse, beacause texture nurse uses textures from another guy :D
#10
Help / Re: [MOD HELP] Textures not loading completely
January 04, 2015, 04:43:36 PM
Oh, the textures are not mine :D they are a mix of 2 texture packs out there that i cannot recall the name.
#11
Help / Re: [MOD HELP] Textures not loading completely
January 04, 2015, 04:15:25 PM
Thanks. but i would rather not do that, i do not want to mess things up, but thanks for the help.
#12
Help / [MOD HELP] Textures not loading completely
January 04, 2015, 01:59:55 PM
I've got all the textures in the right place (my mod is the last on load order)
and some don't show, while others do.
Hera are some pictures, red circle means that it does not work, while the blue means that it does.
(i did not put the bbcode for the image because this one is to large)
http://i.imgur.com/9MIC0mT.jpg
And here are the paths that i used for the .png


Edit: After testing a bit more, it seems that the textures load if it's right after the core . but if it is the last on my load order (with mods) they don't show.I also zipped the file and uploaded it as an attachment . Uploaded to mediafire: https://www.mediafire.com/?92k3x73d37vvo3a
Edit2: After more testing i found that the meat textures i added always works, the only ones i can't seem to make works are the production tables and the animals
#13
Mods / Re: [MOD HELP] New Recipe
January 04, 2015, 08:30:58 AM
Thanks i fixed it with your help :D
But it turns out you do not need to change the fixedingredientfilter but i needed to change thingDefs to categories
I've tested it and it works.
here is the fixed recipe

<?xml version="1.0" encoding="utf-8" ?>
<RecipeDefs>
<RecipeDef>
<defName>MakeMetalFromRocks</defName>
<label>make metal from rocks</label>
<description>Melts rocks into metal.</description>
<jobString>Smelting metal from rocks.</jobString>
<workAmount>750</workAmount>
<workSpeedStat>SmeltingSpeed</workSpeedStat>
<efficiencyStat>SmeltingEfficiency</efficiencyStat>
<effectWorking>Smelt</effectWorking>
<soundWorking>Recipe_Smelt</soundWorking>
    <ingredients>
<li>
<filter>
<categories>
<li>StoneChunks</li>
</categories>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
      <Steel>5</Steel>
    </products>
<fixedIngredientFilter>
      <categories>
        <li>StoneChunks</li>
      </categories>
</fixedIngredientFilter>
    <skillGains>
      <Crafting>100</Crafting>
    </skillGains>
<recipeUsers><li>ElectricSmelter</li></recipeUsers>
  </RecipeDef>
</RecipeDefs>
#14
Mods / [MOD HELP] New Recipe
January 03, 2015, 10:55:49 PM
So my goal here is to make a recipe for the smelter which allows me to turn rock chunks. e.g limestone chunks, granite chunks, and so on and so fort ). I've managed to add it to the smelter without changing the worktable ( <recipeUsers><li>ElectricSmelter</li></recipeUsers>
Thanks to Igabod, but the colonist don't want to work on it when i add the bill.What am i doing wrong?
Also i get red errors on the debug log.
Here are the errors

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not resolve cross-reference to Verse.ThingDef named StoneChunks


And here is the recipe i added

<RecipeDefs>
<RecipeDef>
<defName>MakeMetalFromRocks</defName>
<label>make metal from rocks</label>
<description>Melts rocks into metal.</description>
<jobString>Smelting metal from rocks.</jobString>
<workAmount>750</workAmount>
<workSpeedStat>SmeltingSpeed</workSpeedStat>
<efficiencyStat>SmeltingEfficiency</efficiencyStat>
<effectWorking>Smelt</effectWorking>
<soundWorking>Recipe_Smelt</soundWorking>
    <ingredients>
<li>
<filter>
<categories>
<li>StoneChunks</li>
</categories>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
      <Steel>5</Steel>
    </products>
    <fixedIngredientFilter>
      <thingDefs>
        <li>StoneChunks</li>
      </thingDefs>
    </fixedIngredientFilter>
    <skillGains>
      <Crafting>100</Crafting>
    </skillGains>
<recipeUsers><li>ElectricSmelter</li></recipeUsers>
  </RecipeDef>
</RecipeDefs>
#15
Mods / Re: [mod request] Item deletion
January 03, 2015, 04:06:45 PM
Quote from: Hayhorse on January 03, 2015, 03:26:20 PM
Also with unwanted weapons you can melt them down in the slag furnace, and make metal from slag......
you can do that already i think, using the electric furnace.