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Messages - Rock5

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1
Releases / Re: Rock5s [B18] mods
« on: December 28, 2017, 12:24:11 AM »
Ok. Thanks.

I've updated the original download link and steam version.

2
Releases / Re: Rock5s [B18] mods
« on: December 26, 2017, 08:05:06 PM »
Still can't reproduce.

I've done my best at removing the rest of the EC references and posted it. I couldn't find my source code and the code I posted was wrong so I had to redo it. Gr...

Please test it and let me know if it worked.

https://ludeon.com/forums/index.php?topic=37177.msg383047#msg383047

3
Releases / Re: Rock5s [B18] mods
« on: December 26, 2017, 06:47:01 PM »
Hello! There is an incompatibility between JTExport and "Better Workbench Management", because of some old references from AcEnhancedCrafting (see: https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953).

Any chance for a compatibility patch or similar? :)
I was aware of the obsolete AcEnhancedCrafting code but, because of my limited coding skills, decided it was easier to leave it in as it seemed to have no adverse affects.

I also have Better Workbench Management installed. They don't seem to conflict for me. I had a look at your modsconfig file to see what order you have them installed but Better Workbench Management wasn't installed. You mention Outfitters. Is the conflict with Outfitters perhaps? Can you confirm that?

Edit: I just installed Outfitter as well as Outfitter Infused (what does infused do anyway?). It still works fine for me. Perhaps it's conflicting with something else.

4
Releases / Re: Rock5s [B18] mods
« on: December 16, 2017, 05:13:53 PM »
Sure, go ahead.

5
Releases / Re: Rock5s [B18] mods
« on: December 16, 2017, 11:17:35 AM »
Looks like JTZoneButtons uses it's own code to insert the designators. It doesn't use harmony or anything like that. I guess it just doesn't do as good a job at being compatible. I had a look at it but it's too complex for me to fix.

6
Releases / Re: Rock5s [B18] mods
« on: December 16, 2017, 12:30:10 AM »
Ok, cool. My mod does have a null check. Glad it wasn't my mod.

7
Releases / Re: Rock5s [B18] mods
« on: December 15, 2017, 11:47:15 PM »
Looks like you fixed it while I slept.

I can't reproduce the error, even after following your extra instructions with Weapon Storage. What did you do to fix it?

8
Releases / Re: Rock5s [B18] mods
« on: December 15, 2017, 03:25:16 PM »
I'm not so good at reading log files. Could you point me to which error message you are talking about?

9
Releases / Re: Rock5s [B18] mods
« on: December 09, 2017, 02:53:27 AM »
Updated RimSearch. Now the search box get focus when you open RimSearch. Thanks Jamestec.

10
Help / Re: How do I update my mod on steam?
« on: December 09, 2017, 02:28:36 AM »
Ok, so I moved the whole whole mod from the steam mod folder to the game mod folder and it gives me the option to upload.

So can't you update from the steam mod folder?

11
Help / Re: How do I update my mod on steam?
« on: December 08, 2017, 09:58:53 PM »
Yes, that is what I did. There is no update option.

12
Help / Re: How do I update my mod on steam?
« on: December 08, 2017, 02:06:31 PM »
I am in dev mode. No update.

13
Help / How do I update my mod on steam?
« on: December 08, 2017, 07:30:10 AM »
This might be a stupid question but how do I update my mod in steam? I've changed my dll and I even edited the About but when I start the game the mod in the mod list doesn't give me the option to update.

14
The previous post's attachment has been removed :(

Was it the full Zentar's Vanilla Fixes? Does that A17 version work for B18?

I could be wrong, but I think Zhentar's Fixes has not been updated since A16, Zhentar Tweaks has a version for A17, and now Rock5 has taken a portion (the Sun Lamp Planner/Fertility Display) of Zhentar Tweaks and made it available for B18.

That's correct. I didn't port over any other features of tweaks because I don't think they are needed. The only other 2 features I like are;
  • Distinct color for overhead mountain tiles in the show roof overlay - The vanilla game does this now.
  • Unlimited colonist and animal areas (identical to Fluffy's Area Unlocker) - I just use Fluffy's Area Unlocker.

15
Releases / Re: Rock5s [B18] mods
« on: December 07, 2017, 11:20:45 AM »
That works, but to open RimSearch you press z. When it opens, z replaces the default search string. I guess I need to clear the keyboard buffer or something? Or have it open after the key is released?

Edit: I figured it out myself, although I don't know if it's the best way to do it.

 What I did is I found the part that checks for keypresses and changed

Code: [Select]
        public override void GameComponentOnGUI()
        {
            //Check if our keybinding is pressed.
            if(RimSearchDefOf.RimSearch_Search != null && RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                //Is our SearchWindow on the stack?
                if(Find.WindowStack.Windows.Count(window => window is SearchWindow) <= 0)
                {
                    //If not open our window on the stack.
                    Find.WindowStack.Add(new SearchWindow());
                }
            }
        }


Code: [Select]
        private bool pressed = false;
        public override void GameComponentOnGUI()
        {
            if (pressed == true && !RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                pressed = false;
                //Is our SearchWindow on the stack?
                if(Find.WindowStack.Windows.Count(window => window is SearchWindow) <= 0)
                {
                    //If not open our window on the stack.
                    Find.WindowStack.Add(new SearchWindow());
                }

            }
            //Check if our keybinding is pressed.
            if(RimSearchDefOf.RimSearch_Search != null && RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                pressed = true;
            }
        }

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