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Messages - Kollamma

#1
A few problems i've seen so far that may need fixing/tweaking.

- If a project doesnt have the TOTAL amount of resources required to build it available, colonists wont even attempt to build it. So for example I had a turret blueprint down and a few ceiling lamps down. Colonists KEPT building the lamps first, and I couldnt prioritise them to take the bars to the turret, because I didnt have the 250 available.

- Colonists wont haul blocks out of the way to build the new stuff. They happily moved things to make wooden walls and beds etc, but the new wooden doors, ceiling lamps, hideskin beds etc - had to manually order them to move the chunks out of the way.

- Power III? I checked the tech tree, it simply IS NOT showing up.

Otherwise LOVE the mod, so much more depth!
#2
Video / Re: Steam Vent Heatstroke Trap
January 05, 2015, 03:56:30 PM
I've gone with the same idea, but got there down a different route. I was making vent shafts out of my mountains so that I could have a cooler connected to east h room, so as to always have cool sleeping quarters.

This collection of 20+ coolers all led straight to the outdoors. Instead I put a room on the end of it and made it the entrance to my base. A wall removal meant that colonists could still go outside, and I'd just out the wall back up in the event of an attack. They'd break into the room and immediately be subjected to 230 degrees!

A further improvement I made was to make the previously mentioned ventilation shafts part of the actual maze for them to enter the base. Now they have to walk over 100+ sandbags in 200 degrees. When they all faint, turn off the air con, turn on some backup coolers I have to get the temp to  a safe level in the vent, then I send in the rescuers!!