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Messages - InfinityKage

#1
Mods / Has anyone made an Extract Tree Tool yet?
September 11, 2021, 10:49:18 PM
Do'n them 1 by 1 is get'n annoy'n.
#2
Mods / Re: My Pawns are just wandering around
August 25, 2021, 05:32:07 AM
Quote from: Canute on August 25, 2021, 03:27:54 AM
The modlist alone is pointless, basicly you could close your eyes and put your finger on the screen and say "This one" ! :-)
More important is the logfile itself.
When the pawn's don't do anything, some error happen that prevent them to get another job.
Check the error msg. if you maybe get a hint about a modname, about what should happen and get over that a hint about the mod.
But mosttimes you don't.
Maybe read the 2.link from my signature.

And btw. the best way to share the modlist is to use the hugslib feature "Share logs" button from the log window or pressing CTRL-F12.
And when you want to share a relevanted log, you should do it when the error happen.

Thanks man. I'll try that.
#3
Mods / My Pawns are just wandering around
August 25, 2021, 12:50:56 AM
This is kinda a hail mary I know, but my pawn are just kinda wandering around instead of do'n their jobs. On the off chance that someone has run into the same problem and know what mod causes it? I don't know how to post my modlist. If someone can tell me how i'll post it.
#4
Quote from: Aeronic on July 29, 2021, 12:47:47 PM
Quote from: InfinityKage on July 29, 2021, 05:03:02 AM
What does that even mean? How do you search harder?

Try this:

In Notepad++, hit Ctrl+Shift+F to bring up the file search. Once here, paste in "Unassigned Prisoner" without quotes into the Find What area, then choose the parent directory for all your mods and click Find All. This should find some results. Good luck.

Thanks mate. Didn't know Notepad++ had that ability. I'll try it.
#5
Quote from: RawCode on July 29, 2021, 04:08:16 AM
this means that you searched wrong, try a bit harder.

What does that even mean? How do you search harder?
#6
No results in the mods or workshop folders unfortunately...
#7
I'm sorry. I don't quite understand what that means... I know what notepad++ is but what does "Search given string" mean? And how would notepad++ play into that?

Searching for that phrase in the mods folder does sound like a good idea tho. I'll try that. Thanks.
#8
Mods / Error Critical Alert: Unassigned Prisoner
July 29, 2021, 01:29:29 AM
Getting an error that says Critical Alert: Unassigned Prisoner repeatedly. I guess'n it's one of my mods. Anybody run into this issue before know what mod could cause it?
#9
Mods / [Mod Request] Reavers (Firefly)
September 06, 2020, 08:05:10 PM
Kinda surprised this has not been done before.
Humans
100% chance Psychopath and Cannibal traits.
50% chance of Bloodlust, Sadism, and Masochism traits.
Bonus Melee stats
Negative Ranged stats
Mood boost for Human Skin clothing
Ability to administer the chemical G-23 Paxilon Hydrochlorate (a.k.a. "The Pax") to prisoners. 10% chance to turn them into a Reaver. 90% chance to kill.

Extra:
Stacking mood loss for no combat/killing.
Can self harm for mood boost.
Speargun(Rifle) and Needlegun(Pistol) with increased chance to down and not kill.
Corpse "trophies"

Extra extra:
Reaver Ship patch for Save Our Ship mod
Combat Extended Patch
#10
*Edit - Added Universal CE Patch - Races: https://steamcommunity.com/sharedfiles/filedetails/?id=1717902565
Used for races that don't have their own CE Patch.
#11
Quote from: Owlchemist on April 20, 2019, 05:34:42 AM
I made something called the Universal CE Patch: Races mod today. Could be helpful for some folk.

Wow. That looks epic man. I'll throw it in.
#12
Quote from: Owlchemist on April 19, 2019, 07:40:14 PM
Are you by any chance using Common Sense? If you are, then it's probably an ignorable error.

Thanks man. Looks like the game was trying to feed the prisoner food that we did not actually have.
#13
Edit: Changed Animal Colab Patch and Removed Vulpine Patch.
#14
Trying to figure out what this error might mean:

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.WorkGiver_WPFeedPatient.JobOnThing (Verse.Pawn,Verse.Thing,bool) <0x00200>
at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x0211d>
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x0056b>

Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

The obvious is this part: WPFeedPatient.JobOnThing. Obviously it's about feeding the patient. But that's something I've been doing for quite some time. I'm not sure why it would suddenly error. Could it be what the food is made of?
#15
Mods / Re: Combat Extended Patches Compilation
April 19, 2019, 02:09:38 PM
Quote from: Owlchemist on April 17, 2019, 04:03:01 AM
That AnimalCollabProj CE patch is outdated and buggy. I made an updated one.

Also the Vulpine patch is already included in CE now.

Thanks mate. I shall adjust accordingly.

The new list is over here: https://ludeon.com/forums/index.php?topic=48557.0