This is a great idea, it doesn't "sound" hard to implement. Perhaps as simple a matter as allowing multiple areas to be selected at once, but I'm not knowledgeable in that field.
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#1
Mods / Re: Is There A Technical Reason an Area Union Tool Mod Doesn't Exist Yet?
February 05, 2019, 10:38:58 AM #2
Mods / Re: [Request] 4x speed mod
February 05, 2019, 10:31:24 AMQuote from: Canute on February 04, 2019, 10:02:49 AMThank you!
- Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.
https://ludeon.com/forums/index.php?topic=42527.0
#3
Mods / 4x speed mod (solved)
February 04, 2019, 09:18:36 AM
I know a mod that unlocks 4x speed without devmode enabled already exists, but I can't find it. So if someone would be so kind as to point me to it, or create another it would be greatly appreciated.
#4
Releases / Re: [B18] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), Big Batteries) (1/9/18)
November 10, 2018, 12:11:42 PMQuote from: RequiemFang on April 06, 2018, 01:00:05 AMI've designed the folder structure in Version 1 such that if you move the content of the main folder into another one you can have all the mods in the same folder. If done correctly you will have to overwrite the "About" folder and if you look into the Defs folder you should see a list of subfolders like "Defs GDrinks," "Defs Resources," "Defs Gourmet," ect...
Kinda wish the plant saver thing and it's various patches were merged together with an autodetect feature if said mod is installed that part of the mod activates sort of thing. I just really don't like how I have to have multiple things cluttering up my mod list.
#5
Releases / Re: [B18] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), Big Batteries) (1/9/18)
January 13, 2018, 03:36:10 PM
New TiberiumRim compatable version! yay
#6
Releases / Re: [B18] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), Big Batteries) (1/9/18)
January 10, 2018, 01:25:03 PMQuote from: Arira on January 10, 2018, 01:15:42 PMYep, all my can be.
Would like to know if Plant Saver safe to install on old save, without restarting colony.
#7
Releases / Re: [B18] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), Big Batteries) (1/7/18)
January 09, 2018, 05:04:00 PMQuote from: frenchiveruti on January 09, 2018, 04:45:36 PMYes, give a half hour for steam though.
Is the download link updated?
Are the big batteries supposed to look like this?
yes that's how the batteries are supposed to look, if you want to donate a better texture your welcome to it.
#8
Releases / Re: [B18] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), Big Batteries) (1/7/18)
January 09, 2018, 02:59:03 PMQuote from: crusader2010 on January 09, 2018, 12:41:25 PMOops, so that's why I was getting errors. Thanks, It's fixed now.
There is a typo in your "Buildings_Power.xml" of the mod BigBatteries.
The research project required is called "Efficientbatterys" instead of "Efficientbatteries".
I don't think there is a way to do that other than building a vanilla battery (even if you don't connect it to your network).
#9
Releases / Re: [B18] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), Big Batteries) (1/7/18)
January 07, 2018, 08:15:30 PM
New update, small bat are small, and walls!
May erase your current battery research progress, but you can use dev mode to fix that.
May erase your current battery research progress, but you can use dev mode to fix that.
#10
Mods / Re: [Mod Request] Multi Monitor Support
January 07, 2018, 04:13:57 PM
I thought that it would be a challenge, but I've seen it done before (Like in X-Plane 11). I think It opens another program that interacts with the main program in real time.
Now that you mention it, I do want a mod that would allow me to tab out as well.
Now that you mention it, I do want a mod that would allow me to tab out as well.
#11
Mods / [Mod Request] Multi Monitor Support
January 07, 2018, 12:26:15 PM
For those of us with multiple monitors it would be nice to be able to use a second one for stuff. Using the second monitor as just a second viewpoint would be great, but so would having a more detailed and larger read out of the colony's resources, and the ability to have multiple menus open at once.
#12
Outdated / Mew's Mods
January 03, 2018, 01:22:31 PMHI
Big Batteries
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393
Adds more variety to your battery selection.
No Bad Organ Thoughts
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393
Removes bad thoughts related to harvesting organs so those of you with EOPE and such can live happier lives.
Plant Saver and PS Vegetable Garden
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393
Plants will not die when harvested, meaning your growers spend less time planting, Includes Instructions on how to edit which plants are saved and by how much.
Also available on steam if you're into that kind of thing.
#13
Mods / Re: Doors MUST have a lock function!
December 18, 2017, 10:16:21 PM
For visitors an alternative could be a " don't go here zone" which would work like the zones we have now except 'softer', meaning visitors wouldn't want to do anything in that zone or be in that zone, but aren't actually prevented from doing anything.
#14
Mods / Re: [Mod request] different percent world generation
December 18, 2017, 09:51:50 PMQuote from: Higuera on December 18, 2017, 09:32:51 PMYes, why? Are you having trouble?
Hmm, so you just drag the mod into the Mods folder like any other then?
#15
Mods / Re: [Mod request] different percent world generation
December 16, 2017, 07:42:34 PM
Nice, thank ya very much.