Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - igpron

#1
Small bug. Not game breaking, just a small exploit.

If you setup a caravan, then your caravan preparers will rope animals to the caravan spot.

If a trader then rolls by and you just sell the animals to them while they're still roped, then the ropes don't disappear immediately.

The caravan will be delayed until the ropes just time out, sometime around when the animal falls asleep. This is probably a sufficient solution, but it could be exploited to cause caravans to stick around longer and defend the colony or suffer mental breaks.

Note: the ropes *do* disappear if the caravan is under attack.

Confirming: am playing vanilla.
#2
General Discussion / Re: What Triggers Cave-ins?
January 16, 2015, 04:22:44 PM
Guess that explains why my rooms in the shape of a sunlamp effective area are fine.

Haven't made larger rooms than that, yet.
#3
General Discussion / Re: h13 d13 y13
January 16, 2015, 02:06:00 PM
Is the h/d/y just a coincidence, or a hard deadline on when you have to be off planet?
#4
Quote from: Geertje123 on January 15, 2015, 05:56:14 PM
I got airducts next to every room. Keeps every room always at a perfect steady temperature.



Get those hallway "airducts" near enough to the side of the mountain, and add a "no-roof" single tile region.

If it really does open you to drop pods, then just turn up the heat (or, rather, turn down the AC target temp) and bake anybody foolish enough to drop into the airducts.

#5
Debug log attached.

Tell me where to find the save (OsX) and I'll add it.

[attachment deleted due to age]
#6
General Discussion / Re: Introduce Yourself!
January 13, 2015, 04:07:45 PM
Introduced me:
I'm subscribed to quill18, a Let's-Player. He's doing these videos.

It reminds me somewhat of Evil Genius, so my first base, which is also still going strong, has a very simple entrance identical to my entrace to the Evil Part of my Super Secret Evil Lair when I played through that game: It's a short hallway, a 180 turn, and another short hallway to some doors on the side. There are nine turrets and some sandbags, but I don't slowdown the entrance with sandbags.

Seed: 1337 (because), I made a base from the completely enclosed but open area with a building attached on the western side, south eastern corner of the map.

Favorite other game: Master of Magic

Breakfast Cereal: They're evil. Steel-cut-oatmeal for me.
#7
General Discussion / Propagating Raspberries
January 10, 2015, 08:06:59 AM
I saw that there were seed values and grow times on raspberries. Will the wild ones grow on their own and spawn new ones?

Could I keep cutting non-raspberry-plants until I had an untended field of the useful bush?

Also, what causes these bushes to lose health? Five trees around them blocking the sun would do it?

Thanks!