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Messages - reck

#1
General Discussion / Re: Understanding how Ideology works
November 22, 2022, 03:47:01 PM
Yes I think that might be it, that makes sense. I guess we'll never know a 100%.
#2
General Discussion / Re: Understanding how Ideology works
November 19, 2022, 12:49:39 PM
When the icon is yellow it seems to be the more extremes of the options available, so for male clothing both "fully nude" and "totally covered" are both yellow while the in-between options show with a white and grey coloured icons. As both extremes are yellow I would think most ideologies would tend towards one end of the spectrum or the other so i'm not sure the colour indicates that it's more relevant to your ideology based on that.

The fact we're having to guess here show's it's not well explained. I had a look at the wiki and some youtube channels but no-one can explain this stuff.

I thought as the expansion had been out a while now there would be people that would understand how it worked but it seems not.

Thanks for the tip on the forum. I used this forum years ago before Rimworld made it on Steam and assumed the biggest Rimworld players would still be here, which is why I posted here. I've also posted the same question on Steam but as of yesterday hadn't received an answer on there either.
#3
General Discussion / Re: Understanding how Ideology works
November 18, 2022, 11:04:50 AM
Does the lack of replies mean no one else understands how any of this works either?  ;D

I'll try the steam forums as well but I though the more hardcore players who know the game best would hangout here.
#4
General Discussion / Understanding how Ideology works
November 17, 2022, 03:52:15 PM
Can someone explain how setting up a fixed ideoligion works? There are lots of different options and i'm not clear what they all do and how they connect with each other.

Structure - "This only affects symbols – it does not affect gameplay"

In Rimworld what are symbols and how does it affect them?

It says it doesn't affect gameplay but it seems certain gameplay features are locked behind certain origins. For instance if you want to have smokeleaf circle ritual you can only have that with some of the origins, if you pick one of the other structures it says you can't have this ritual in the game.

Was this changed after release and the text never updated as it does lock/unlock certain things depending on what you pick so does affect gameplay.

Meme's / Precepts

Using the collectivist meme as an example

Required precepts
    • work drive – tripled
Chance to have precept
    • visage mask – relexed
Unlocked Rituals
    • symbol burning
Prevented precept
    • marriage – keep name

So first question is when I select the meme it then shows me a screen full of precepts. If I hover over the meme (collectivist) it highlights some of the precepts. In my case it highlights, Drug use, execution, organ use & work drive.

I understand why work drive is highlighted as it's a required precept for the collectivist meme but why are the other ones highlighted as they aren't listed as required under the memes description and in the case of drug use I can even go in and completely remove it? So what is the highlight telling me?

What does the yellow text colour indicate on the precepts. For instance male clothing – pants and shirts is white text but if I change it to totally covered the text changes yellow, pants is back to white while pants at most is yellow.

Are the 21 precepts shown locked and can't be changed? I clicked the randomized button a few times but all the precepts stayed the same with only the levels of the precepts changing, e.g. slavery changing from abhorrent to horrible. So at least for me it doesn't seem to change the precepts on offer. The only one I can remove completely is drug use, why that one but no others?

I can see I can add extra ones on top of the initial 21 using the add precept button.

Finally it says in the collectivist description, Chance to have precept - visage mask – relexed. What does it mean by chance to have the precept and where do I see if I ended up getting it or not? There's an option for preferred apparel but preferred apparel is different from a precept.


Culture

How does this affect gameplay? If I change from Astropolitan to Sophian for instance I didn't any difference other than the flavour text. Is there more to it than that?

Thanks for any help understanding this.
#5
Thanks guys. I remain hopeful then.
#6
You reckon? I hope so. Ok I'll wait until next month and see what happens.
#7
I'm very excited about the steam workshop support and that mods and scenarios will both be available in the workshop.

My question is what will happen to the early supports who purchased the game with regard to workshop support? For customers like me who purchased after November 2014 I understand I may not get a steam key and therefore won't be able to take advantage of mods and scenario workshop sharing and reviews, auto-updates etc.

Are we just going to miss out?
#8
General Discussion / Re: Steam Controller
December 15, 2015, 04:27:04 PM
I enjoy playing Rimworld whether i'm using a kb/m or s.c. It's just that over the last few weeks I tend to just naturally pick up the controller for playing games and sit back in my chair rather than at the desk with the keyboard.

I was just surprised to be enjoying these sort of games with a controller, but I suppose the s.c. is something unique.

Do you have a s.c.? In the next steam update they are allowing configs to be shared for 3rd party games like Rimworld so you could download my config and use it as a basis for your own config.
#9
General Discussion / Steam Controller
December 14, 2015, 08:55:43 AM
Anyone else got Rimworld setup on their Steam Controller?

I've just created a config for it and it works pretty well. I recommend using mouse regions and modifiers to get the most out of it.

I never thought i'd see the day where i'd be playing games like Rimworld, City Skylines and Endless Legends using a controller but after a few weeks of using one I can now say I prefer it over a keyboard\mouse.
#10
General Discussion / Re: Flooring and beauty
September 13, 2015, 04:22:36 PM
Thanks TLHeart,

Do we know how beauty and wealth are measured in terms of the overall impressiveness?

Smoothed stone has more beauty but less wealth than carpet so i'm wondering which gives the greater impressiveness? What's the calculation?

Similar question in regards to wood. Which is better 0 beauty/4 wealth or 3 beauty / 0 wealth? How can I work out which flooring is worth it and what isn't?
#11
General Discussion / Flooring and beauty
September 12, 2015, 04:02:52 PM
I'm getting my info from the wiki here and just want to confirm it's accurate as it doesn't seem to make sense to me.

I'm looking at which flooring is best to have in terms of beauty and it seems just plane old smooth stone is considered the best at 4 beauty!

All this time i've been placing wooden floors and then later when i've researched and could afford it, carpet. However it looks like both of these only give 2 beauty. Is this correct?

If this is accurate what's the point of carpet? In fact why would you even put anything down and replace the stone when you can just smooth it instead? Sort of makes everything else redundant.

If the wiki's wrong, which I really hope it is, can someone confirm the correct values please? Shouldn't marble flooring have high beauty as well?

Thanks
#12
General Discussion / Re: Standing?
February 22, 2015, 01:14:10 PM
Yeah I've seen them go inside due to the weather being too hot or cold but if that's the case they can still do a big of cleaning, these guys are just standing.

I've not checked if any of them are slothful or not but I don't recall any of them having that trait.
#13
General Discussion / Standing?
February 22, 2015, 06:31:49 AM
I've noticed more and more some of my colonists just standing doing nothing.  If I look at their info it just says "standing". They have jobs to do and at the very least they should be cleaning or hauling.

Is this some kind of bug or is there some kind of game mechanic in action here that I'm not understanding?