Ludeon Forums

Ludeon Forums

  • August 10, 2022, 07:15:49 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ramsis

Pages: [1] 2 3 ... 36
1
General Discussion / Re: This forum is too boring...
« on: August 03, 2022, 03:21:20 PM »
Is there more to talk about? Everyone is inactive.

This forum is seldom used anymore. You should try the Steam Community page if you're looking to talk to others about RimWorld, or possibly the primary Discord.

https://steamcommunity.com/app/294100/discussions/

https://discord.com/invite/rimworld

2
Mods / Re: Most broken or stupid Mod Mechanics you can think of
« on: May 29, 2022, 01:14:12 PM »
Chill Wolpeti, no need to be so toxic.

3
Mods / Re: Effective shooting of enemies
« on: March 23, 2022, 07:42:12 AM »
I'm not deleting anything and I'm the most active staff here 95 percent of the time. Idk, PM me directly if it happens again as I'm not really sure why its been deleted; possibly a posting error? Noooooot too sure friend.

4
This topic is translated using free translation software, translation quality cannot be guaranteed.
This topic focuses on the birth of Rule 14 and some of the details of the IGNI's Lost Forest and RJW conflict.

In particular, some gamers still regard IGNI as a "tragic hero" who abandoned the mod's public creation due to the cyber violence of RJW players..... It ignores the birth of rule 14.

Digression: For IGNI's creations to suffer from "RJW", I say... Sympathy. I talk to a lot of modders (IGNI included) who treat their creations like their daughters... They are sad to see their creations suffer misfortune.


I would like confirmation from Ludeon (as the supreme arbiter of rimWorld mod community)
1-Was the creation of Rule 14 related to the IGNI Lost Forest hostile incompatible action?
2-IGNI's Lost Forest suffering "This item is incompatible with RimWorld." in RimWorld's STEAM workshop, was it a response from Ludeon?
3-Have Ludeon received reports of hostility incompatible action in IGNI's Lost Forest resulting in player saves being broken?

1. No, it existed before the Lost Forest issue.
2. As far as I know yes it was done via Ludeon's Steam support team.
3. Yes which is why the mod was marked as incompatible.

Personal opinion that is my own and does not relate to anything official from Ludeon, nothing is worse than putting in hazardous code to punish people who use another mod. I don't agree with the mod that sparked this response from the mod maker but I even more don't agree with hostile action in a way that could harm the playability of others. There is always a better way to get your feelings out.

5


Hi, you don't have to apologize for using translation software.

I'm pretty much the most active admin in terms of handling folk these days with the exception of direct staff who take care of bug reports and similar things.

I'll yell/punish people if they go into a thread and act like a jackass. If you have a legit concern with content theft/etc and bring it up in a thread then be sure to report the thread using our report function and I or someone else will take a look at it.

The only time anyone's posts ever go missing or otherwise anymore, as far as I know, is when I wipe bots (we get a good bit of them) or if they were causing unwelcomed problems/trolling and wouldn't stop when warned.

You can also DM me directly if you're having a problem and I'll do my best to take care of it as long as it pertains to either this forum itself or the Steam Workshop to an extent.

OK, thanks for your reply and moderator's attention.

The attempt to deprive the right of criticism does not happen in "an Official Ludeon Discussion Forum, or one controlled by Ludeon staff". This matter is more complicated.... I will confirm the details with you in a private message.


(Although I really wanted to know about IGNI's Lost Forest Suffering "This item is incompatible with RimWorld." In RimWorld's STEAM Workshop, was it a response from Ludeon? But this is another topic content... Well, can I send you a link to this topic?
(And, does Report to Moderator not just mean 'to Report irregularities and infringements' but also to ask for the moderator's attention? OK, I will use this function to report other content that needs the attention of moderators.)


but i want to know now
Are other official forums (official forums other than "Here and Ludeon Staff Control Forum") also subject to Ludeon Community Rules?
Or is there another possibility?

And I really want to know about the right to criticize. Do modders have the right to "demand" players not to criticize their mods (as per Rule 1- not personally)? It's not “please”, it's “demand“. The difference is that “please” can't punish non-compliance, whereas “demand” has a certain... Consequences of non-compliance.
(It is possible that the translation of these words is not accurate... I know these words don't have these extended meanings in English.)

Alright so I'm going to do my best to explain as much of what I understand from your questions and you can let me know if I miss anything. :D

As far as I know we had Lost Forest removed for breaking essentially our Terms of Service when doing anything Rimworld modding wise; it had bad code in it that was causing it to destabilize the client if it detected another mod. That's a big no-no and not only was against what Ludeon says when making mod content but I think it also broke several Steam side rules.

Reporting to moderator on this forum sends me a ticket of that post so I can investigate.

Reporting on Steam alerts myself and several others that there may be an issue but I believe it also alerts Steam's personal moderation team to investigate but I could be wrong.

Ludeon controls the Ludeon.com forums. This is the official forums for Rimworld; that being said there are... dear lord at least fifty-three forums for Rimworld that I actively know about, none of them are controlled by Ludeon, Tynan, myself (acting as moderator/community liason~support, etc), but instead are controlled by their own teams. We have no real power to interact or control what they do just shy of breaking the law or risking certain aspects of Rimworld from a legal sense.

On here we allow criticizing but keep it clean. Don't like a mod, well you can tell a mod maker that you don't like their mod but also be a nice enough person to take the five to ten minutes to explain why you don't like a mod. Don't fight about it, don't be rude, and certainly don't be toxic. Critique like an adult looking for similar adult feedback. I normally step in when someone reports a problematic review against a mod but those are far and few.

Now when it comes to Steam at most I can shake my fist and tell people to be nice when reviewing Steam workshop content; a mod maker reserves the right to block and report whomever they want from their Steam workshop page, can argue however they want, etc. My job is to make sure things run smoothly but the social aspects of the mod workshop is a fickle thing and at best I just tell people to stop before elevating it to Steam support to take care of... bit more of a wild west situation for a lot of the Steam workshop. :D

6
SilentMug I owe you an apology; I have been testing new anti-spam countermeasures and it flagged your posting as potential spam this morning. I've since whitelisted you and am beyond sorry for the trouble, I am new with this system and am still trying to tinker how it functions.

7
I can't speak for steam and their discussion, but at the forum i am very active.
I saw many criticism and i never notice that any of these got deleted.

Quote
Do players have the right to criticize mods and some behaviors such as copyright theft and bullying?
Don't forget mod's don't belong to Ludeon, they belong to the mod author.
Some mod author like to see criticism and feedback other less.
Some say their mod is their baby and how they like to change the game at their way they like and not how you would like to see their mod at your way you would like.
If you don't like a mod is going, noone prevent you to made your own mod.

It is still free software translation, and the quality is still not guaranteed

Please forgive my Eastern euphemism
The critical rights controversy I'm talking about doesn't happen on STEAM, this forum, or any of the other "or one controlled by Ludeon Staff."

The central question is
"In particular, some people claiming to be authorized by Tynan to manage rimWorld's forums are trying to take away critical rights from Players"
An official forum claiming to be licensed by Tynan (if so) has the right to violate Ludeon Community rules? (Not related to local laws)

Also, because "Some say their mod is their baby". So, is it okay for players to criticize other mods for stealing copyright (in this case, claiming copyright art)? On the one hand it increases the "cost of crime" on the other hand it tells people that "stealing copyright is not right"

Hi, you don't have to apologize for using translation software.

I'm pretty much the most active admin in terms of handling folk these days with the exception of direct staff who take care of bug reports and similar things.

I'll yell/punish people if they go into a thread and act like a jackass. If you have a legit concern with content theft/etc and bring it up in a thread then be sure to report the thread using our report function and I or someone else will take a look at it.

The only time anyone's posts ever go missing or otherwise anymore, as far as I know, is when I wipe bots (we get a good bit of them) or if they were causing unwelcomed problems/trolling and wouldn't stop when warned.

You can also DM me directly if you're having a problem and I'll do my best to take care of it as long as it pertains to either this forum itself or the Steam Workshop to an extent.

8
Help / Re: Completely Lost in Harmony Patches
« on: December 04, 2021, 07:11:43 AM »
Hi Cory what is the "ban" message you're seeing exactly? I'm pretty much the only active forum mod at this point and I haven't handed out a ban in about a year, lol I just delete bot accounts and slap people.

Edit: found the issue, your account got tagged for some reason but I removed it. Will look into why it happened but for now you should be fine. I'm so sorry that happened but know it wasn't because you did anything wrong it seems just this dang old forum script that's painfully... innefficient and buggy.

9
Releases / Re: [1.3] Children and Pregnancy - v4.1.0
« on: November 20, 2021, 03:45:18 PM »
Both of you can chill thanks.

10
General Discussion / Re: A research survey
« on: September 30, 2021, 07:52:30 AM »
For those wondering, the survey looks legit just answer it if you want to as this information could technically go to anyone/anywhere because SOME COLLEGE STUDENT didn't think to ask before posting this... :P

11
General Discussion / Re: Debug log total annihilation
« on: August 12, 2021, 02:44:03 PM »
That save is deleted, so I cannot produce a specific error line.
When I asked "help on reading red and yellow errors" I thought there would be a post someplace, of someone explaining what each line does, since it's practically computer code. But I guess that's not the case.
So next time I have an error in specific I will bring it here.

Sorry Jo, and just to reiterate: we're not against you at all here we just want to help a fellow warcrime game fan trying to have their fun.

12
General Discussion / Re: Debug log total annihilation
« on: August 12, 2021, 01:02:53 PM »
So no

I think you're missing the point in a community that often loves working with one another when someone needs help. You don't know how something works but instead of letting others take the opportunity to help you you'd rather just swat them away. This is one of those cases where you should probably take a deep breath and realize we're not trying to antagonize you we're just curious why you're the first person to act in this way in the history of this forum. ¯\_(ツ)_/¯

We'd love to help ya friend. You want help on how to debug in general, okay and we'd like to see the code to tell you what you're looking at and how to even begin looking at it.

13
General Discussion / Re: Debug log total annihilation
« on: August 12, 2021, 12:36:46 PM »
Can anyone help me with debugging my game. It was playing fine, then a raid happened, and BOOM, a hundred red lines appear every second, affecting all the colonists, lagging the game like crazy.
I've messed that save big time.
Installed a ton of mods mid game.
Turned permadeath on (no idea why I did that).
Saved in this state.
I won't provide any code at all, so don't ask. I don't want anyone to fix it for me. I'm asking for help on how to debug in general. This happened again in the past, and I'd like to know what to do in those cases. I'd generally like to know all about red, and yellow errors if that's possible. How to read those, if that's even possible, or are they random gibberish?
There are also no tutorials I could find about the debug inspector, and I was wondering if that's something a player can use, or is it a developer thing only?
So if anyone has any solid info, I'd appreciate you gimme a reply. Thanks.

I got your report Jo and no I won't be removing the RawCode's comment because you think it's spam.

They're completely right in their response of "good luck" because you're refusing to do some incredibly basic thing that would not only allow you to learn but would allow others to help teach you...


14
Should take a moment to maybe explain the Subreddit more so I stop getting reports of "OH MY GOD SOMEONE IS POSTING ABOUT RIMWORLD SMUT!?"

:D

15
Nope. Can I get your Steam profile? Maybe I can look up your ban?

Pages: [1] 2 3 ... 36