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#2
Releases / Re: [B18]Mods Revived - hope all works fine?
January 25, 2018, 03:13:12 AM
Great work, happy to see one of my favorite mods from back in the days is returning.
Hope you can get the fissure generator and ore extractor working again too. Pretty neat for late game resource finding.
Hope you can get the fissure generator and ore extractor working again too. Pretty neat for late game resource finding.
#3
Outdated / Re: [A12d] RedistHeat - Vents/Ducts (13-09-15 v41b) Linux/Mac fix
September 30, 2015, 07:13:57 AMQuote from: OvermindDL1 on September 25, 2015, 02:48:52 PM
When running the mod I am getting an exception thrown when loading RedistHeat for the textures:Code Select
Exception getting RedistHeat.Graphic_MultiDXT5 at Things/Building/AirNet/DuctOutlet: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. --> System.IO.DirectoryNotFoundException: Could not find a part of the path
"/home/ocerminddl1/Games/RimWorld/RimWorld914Linux/Mods/LT_RedistHeat/Textures\/Things/Building/AirNet/DuctOutlet_back.dds".
And etc... I am curious why there is a \ in the path...
I symlinked the directory "Textures" to "Textures\" and that fixed it, but that pathing needs fixing. ^.^
I'm having the same issue here, but on Win7.
Error also happens when I only load Core, CCL 0.12.3b and RedistHeat.
Folder structure seems to be in order as far as I can tell.
#4
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - UI Improvements
September 23, 2015, 09:34:57 AM
Just a quick note, the url in the about-file is the link to your alien ants mod.
#5
Help / Re: pawns dont research on custom research bench
September 11, 2015, 08:32:46 AM
Okay, thanks for the answer. That's unfortunate, as I was kinda planning on overwriting the existing large table to have a faster research speed as a sort of upgrade/balancer...
#6
Help / pawns dont research on custom research bench
September 11, 2015, 07:18:46 AM
Hi folks,
I was trying to bring back the small research bench which was available in the Clutter mod in earlier alphas.
I was able to do this and can build it and it all looks find and everything.
The only issue is that my pawns just dont go to it to perform the research. I've included my XML below.
I'm not sure what I'm missing. All I did was basically copying the research table xml from the core mod and adjust the bare minimum needed. Would I need some other workgiver def or something?
For clarity: I tried setting all my pawns priorities to enable only research and a research project was active, all on a map with only my pawns and one or two of the small research benches, but still no research being done.
[attachment deleted due to age]
I was trying to bring back the small research bench which was available in the Clutter mod in earlier alphas.
I was able to do this and can build it and it all looks find and everything.
The only issue is that my pawns just dont go to it to perform the research. I've included my XML below.
I'm not sure what I'm missing. All I did was basically copying the research table xml from the core mod and adjust the bare minimum needed. Would I need some other workgiver def or something?
For clarity: I tried setting all my pawns priorities to enable only research and a research project was active, all on a map with only my pawns and one or two of the small research benches, but still no research being done.
[attachment deleted due to age]
#7
Tools / Re: [TOOL] RimSearch (Updated 08.05.2015) - The Research Tree Graph Generator
May 12, 2015, 03:07:28 AM
Hmm, when I copied my folders to Temp and ran it there it didn't work either. But when I clean installed RW in my Temp, it did work on that one. So it's definetely something fishy going on in my proper installation files...
Edit: it's also not a symlink issue, as it was able to find my symlinked appdata folder as evidenced in the log:
RimSearch
Log Openned: 09:04:19 05-12-2015
Mod directory: Mods\
Building library...
Locating ModsConfig.xml...
xml: C:\Users\[edited]\AppData\LocalLow\Ludeon Studios\RimWorld\Config\ModsConfig.xml...
Creating xml tree..
Mod: Core
xml: Mods\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml...
Creating xml tree..
Importing xml...
Imported
xml: Mods\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml...
Creating xml tree..
Importing xml...
Imported
Mod: EdBModOrder
Mod: EdBInterface
Mod: EdBPrepareCarefully
Mod: LessIncidentTrolling
Mod: Icons
Mod: GlitterTech
Mod: Apothecarius
Mod: ProjectArmory300
Mod: ERT 1.6- ResearchConsole
Mod: Clutter
Mod: Miscellaneous_HiRes
Mod: More Vanilla Turrets
Mod: Turret Collection
Mod: Turret Collection Overkill
Mod: Common
Mod: AutoHuntBeacon
Mod: VeinMiner
Mod: MoreHair
Mod: AnimuHair
Mod: MD2Base-6
Mod: MD2Droids-3
Mod: MD2Storage-3
Mod: MD2Fortifications-2
Mod: MD2Industry-5
Mod: MD2Manufacturing-9
Mod: MD2Power-3
Mod: ED-Core
Mod: ED-AutoLoader
Mod: ED-Plants24H
Mod: ED-DeepStrike
Mod: ED-Embrasures
Mod: ED-LaserDrill
Mod: ED-OmniGel
Mod: ED-PersonalNanoShields
Mod: ED-ReverseCycleCooler
Mod: ED-Shields
Mod: ED-Stargate
Mod: ED-Vent
Mod: M&Co. Common
Mod: M&Co. MMS
Mod: MedicineKitCrafting 1.3.5
Mod: Glassworks
Mod: FloorLights
Mod: CryptoHax
Mod: BionicReplacementsCrafting 1.0
Mod: Backstories-u2
Mod: Armor Crafting 1.0
Mod: AlphaMuffalo1.7
Mod: AdvancedLamps
Mod: MIRV Artillery 1.2.5
Mod: NeurotrainerCrafting 1.0
Mod: PowerSwitch
Mod: ReplacementOrganCrafting 1.0
Mod: RW_A2B-0.10.0
Mod: TilledSoil
Mod: Weapon Crafting 1.3.75
Mod: OmniStorage
Mod: OmniMedical
Mod: OmniLighting
Mod: OmniFactions
Mod: OmniJoy-Darts
Mod: NonLethals
Mod: M&Co. MiningHelmet
Mod: M&Co. AlertSpeaker
Mod: NanoFusionReactor
Scanning all research...
Scanning for missing nodes...
Building relationship tree...
Calculating node depths...
Adding bridges...
Sorting nodes...
Assigning node render placement...
Done
Rendering Tree:
Edit: it's also not a symlink issue, as it was able to find my symlinked appdata folder as evidenced in the log:
RimSearch
Log Openned: 09:04:19 05-12-2015
Mod directory: Mods\
Building library...
Locating ModsConfig.xml...
xml: C:\Users\[edited]\AppData\LocalLow\Ludeon Studios\RimWorld\Config\ModsConfig.xml...
Creating xml tree..
Mod: Core
xml: Mods\Core\Defs\ResearchProjectDefs\ResearchProjects_Misc.xml...
Creating xml tree..
Importing xml...
Imported
xml: Mods\Core\Defs\ResearchProjectDefs\ResearchProjects_Ship.xml...
Creating xml tree..
Importing xml...
Imported
Mod: EdBModOrder
Mod: EdBInterface
Mod: EdBPrepareCarefully
Mod: LessIncidentTrolling
Mod: Icons
Mod: GlitterTech
Mod: Apothecarius
Mod: ProjectArmory300
Mod: ERT 1.6- ResearchConsole
Mod: Clutter
Mod: Miscellaneous_HiRes
Mod: More Vanilla Turrets
Mod: Turret Collection
Mod: Turret Collection Overkill
Mod: Common
Mod: AutoHuntBeacon
Mod: VeinMiner
Mod: MoreHair
Mod: AnimuHair
Mod: MD2Base-6
Mod: MD2Droids-3
Mod: MD2Storage-3
Mod: MD2Fortifications-2
Mod: MD2Industry-5
Mod: MD2Manufacturing-9
Mod: MD2Power-3
Mod: ED-Core
Mod: ED-AutoLoader
Mod: ED-Plants24H
Mod: ED-DeepStrike
Mod: ED-Embrasures
Mod: ED-LaserDrill
Mod: ED-OmniGel
Mod: ED-PersonalNanoShields
Mod: ED-ReverseCycleCooler
Mod: ED-Shields
Mod: ED-Stargate
Mod: ED-Vent
Mod: M&Co. Common
Mod: M&Co. MMS
Mod: MedicineKitCrafting 1.3.5
Mod: Glassworks
Mod: FloorLights
Mod: CryptoHax
Mod: BionicReplacementsCrafting 1.0
Mod: Backstories-u2
Mod: Armor Crafting 1.0
Mod: AlphaMuffalo1.7
Mod: AdvancedLamps
Mod: MIRV Artillery 1.2.5
Mod: NeurotrainerCrafting 1.0
Mod: PowerSwitch
Mod: ReplacementOrganCrafting 1.0
Mod: RW_A2B-0.10.0
Mod: TilledSoil
Mod: Weapon Crafting 1.3.75
Mod: OmniStorage
Mod: OmniMedical
Mod: OmniLighting
Mod: OmniFactions
Mod: OmniJoy-Darts
Mod: NonLethals
Mod: M&Co. MiningHelmet
Mod: M&Co. AlertSpeaker
Mod: NanoFusionReactor
Scanning all research...
Scanning for missing nodes...
Building relationship tree...
Calculating node depths...
Adding bridges...
Sorting nodes...
Assigning node render placement...
Done
Rendering Tree:
#8
Tools / Re: [TOOL] RimSearch (Updated 08.05.2015) - The Research Tree Graph Generator
May 12, 2015, 01:40:31 AM
But it's not a symlink actually. The folders are just ordinary folders, besides being monitored by dropbox. Asking the directory flagbit should still return true, I'd guess. (The appdata folder in there is symlinked though (as in, it's the destination for the actual symlink in my appdata folder, so I can sync my savedata. But I don't think this should matter much here.)
I'll try again later today by turning the dropbox.exe off instead of just pausing the sync-process.
I'll try again later today by turning the dropbox.exe off instead of just pausing the sync-process.
#9
Tools / Re: [TOOL] RimSearch (Updated 08.05.2015) - The Research Tree Graph Generator
May 11, 2015, 05:21:18 AM
I always get "Could not locate game mods directory!" even though I placed the exe in the rimworld folder...
My rimworld folder is on dropbox though, could that have anything to do with it?
Here's my folder layout:
11/05/2015 11:13 <DIR> .
11/05/2015 11:13 <DIR> ..
06/05/2015 14:53 <DIR> appdata
05/12/2014 21:17 673 Credits_FreeSounds.txt
11/05/2015 10:19 <DIR> modpacks
11/05/2015 10:19 <DIR> Mods
09/05/2015 02:02 1.451 psi-settings.cfg
05/12/2014 21:17 884 Readme_Modmaking.txt
22/04/2015 18:37 1.003 Readme_SaveFiles.txt
05/12/2014 21:17 290 Readme_Translations.txt
11/05/2015 01:40 257.024 RimSearch.exe
11/05/2015 11:13 202 RimSearch.log
23/04/2015 00:37 11.619.328 RimWorld785Win.exe
11/05/2015 07:54 <DIR> RimWorld785Win_Data
23/04/2015 04:27 61.249.804 RimWorldAlpha10fWin.zip
23/04/2015 00:37 <DIR> Source
10/05/2015 00:55 198.840 Stargate.xml
09/05/2015 02:30 69 StargateBackup.xml.bak
23/04/2015 00:37 18 Version.txt
My rimworld folder is on dropbox though, could that have anything to do with it?
Here's my folder layout:
11/05/2015 11:13 <DIR> .
11/05/2015 11:13 <DIR> ..
06/05/2015 14:53 <DIR> appdata
05/12/2014 21:17 673 Credits_FreeSounds.txt
11/05/2015 10:19 <DIR> modpacks
11/05/2015 10:19 <DIR> Mods
09/05/2015 02:02 1.451 psi-settings.cfg
05/12/2014 21:17 884 Readme_Modmaking.txt
22/04/2015 18:37 1.003 Readme_SaveFiles.txt
05/12/2014 21:17 290 Readme_Translations.txt
11/05/2015 01:40 257.024 RimSearch.exe
11/05/2015 11:13 202 RimSearch.log
23/04/2015 00:37 11.619.328 RimWorld785Win.exe
11/05/2015 07:54 <DIR> RimWorld785Win_Data
23/04/2015 04:27 61.249.804 RimWorldAlpha10fWin.zip
23/04/2015 00:37 <DIR> Source
10/05/2015 00:55 198.840 Stargate.xml
09/05/2015 02:30 69 StargateBackup.xml.bak
23/04/2015 00:37 18 Version.txt
Pages1