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Messages - TheNewTeddy

#1
Scenarios / [A16] It's raining men (and women)
January 03, 2017, 09:28:03 AM
http://steamcommunity.com/sharedfiles/filedetails/?id=828172688&tscn=1483407010 

Every 10 seconds a pod crashes with a refugee.
Everyone has a 50% chance of being a cannibal
You start alone, with no weapon, resources, or equipment

(for extra fun, try this mod on an ice sheet!)
#2
I'm playing tribal, but I've noticed both flood lights and heavy power conduits are things I can build.

The problem is I'm running numerous mods, including 3 core libraries.

1 - Where can I find out which mod these 2 items are from
and
2 - How can I edit these 2 items so that I am unable to access them until after inventing electricity


1A - I know one way to do it is to turn off all the mods and turn them on one by one. I'm doing this as we speak, and, likely, will have this process finished before anyone responds to this thread; but in the future, and for other players; is there a better way to do this?

2A - In particular, how would someone unfamiliar with modding find specific entries or files relating to single items they may not like so they can edit these things themselves.


Edited to add
I found the mod containing these items; but I wont list it here as that's not the point of the thread - the point is what is a better way to find it than turning on and off all my mods, and, how can I edit these items now that I've found them.
#3
If you put everyone into a single caravan and they die on their journey (IE from heatstroke) the 'your colonists have all died' prompt never shows up.
#4
General Discussion / Re: clearance/cramped changed?
July 21, 2016, 04:36:56 PM
Has it always been this way? In previous versions I seem to remember having to fight this by creating larger bedrooms.
#5
General Discussion / Re: clearance/cramped changed?
July 21, 2016, 03:40:38 PM
Quote from: RaginCajun on July 21, 2016, 03:32:34 PM
Not sure about the change as I just started playing but I read in a reddit post that a 6x3 room was fine but I'm still getting negative buffs at that size and also 5x5 (naturally the 2x3 I tried from Dwarf Fortress was an utter failure..lol).  So the larger sizes are still giving me negatives today so assuming it's still a much larger room. 
I still do get regular cramped, but I've been able to force very cramped.
#6
General Discussion / clearance/cramped changed?
July 21, 2016, 03:18:39 PM
I've been noting my colonists are seemingly more fine with smaller bedrooms now; has clearance/cramped thoughts been changed?
#7
Help / how would I create a "cut and haul" mod
July 20, 2016, 01:07:58 PM
Frequently, I'll be desperately short on, for example food.
So I'll send some folks out to harvest/cut nearby bushes. They'll do so....
then rush back to base to eat what little remaining food I have left, and go to bed.

What I want is that every time they cut a bush, or a tree, that I can order them to "cut and haul" - that is, the moment you are done cutting this, haul back whatever it is you got out of it.

ideally I could turn it off and on for every situation, so that if I wanted them to leave behind their gains they can; as this could be very annoying when mining steel, but I'll accept if it has to be always on, especially if I can have it work for bushes, and usually for trees as well.


But I've never done ANY rimworld modding before of any sort... so, uh, how on earth would I pull this off
#8
General Discussion / wrong appid (bug?)
July 20, 2016, 01:02:48 PM
Not really a bug report, as I have no clue what causes it, but I play with dev mode on, and two times now the debug log has opened up telling me "Got a result for appID 394360 but our appID is 294100" and I'm wondering what's up with that?


edited to add:

I've looked into it and 394360 is a game I also own, and (the only) one I purchased in between adding rimworld to my wishlist and rimworld being released.

It does not really seem to impact anything, it's just extremely strange.
#9
General Discussion / Your first day (and days)
July 20, 2016, 11:43:24 AM
Despite playing rimworld for some time, I've never been able to do well at all, ever. More than half the time I cheat, using god mode, and dev mode.

My problem is that first day. How the heck do I get past that first day? Most of the guides I've seen are very lax on details, telling you do do X, Y, and Z, then showing a picture of a base after a week, where Q, J, and P have been done, despite not ever being mentioned.


My questions are:

Where do your colonists sleep the first night?

Possible answers:
On the ground outside
In a sleeping spot on the ground outside
In a sleeping spot on the ground inside, all together
In a sleeping spot on the ground in individual tiny bedrooms
etc etc etc
right up to in royal beds in individual large bedrooms with gold tile floors.

I've never figured this out. I always feel I'm spending far far too much time building my base and not nearly enough doing everything else.

Any advice would be great.
#10
Would the OP allow me (or someone else) to take over the mod and upload it to the workshop? The game is hell without this mod, and I'd rather dump hours of my own life just to be able to make this game fun again, than see this mod die.
#11
After a restart I've been unable to reproduce this error.
#12


current version (the one that ends in .1234), steam

1 - I've done minor testing, this pops up any time you play as tribals, and any of your members has nothing to do. If you order them to do anything (like haul something) things work, but the moment they get a second of free time, they bug out.

2 - I play in dev mode so that I can use cheats to have fun; what happens is the bug panel opens up and the game pauses. If I try to skip though it, I find all my folks (who have nothing else to do) just standing. not socializing or skygazing, but standing.

3 - They'd wander around

4 - Start a new game. Do anything to get tribals (easiest to just pick the default tribal scenario). Start up the round and wait 5 seconds.


I'm hoping the details in the image are sufficient, but I'll do more testing and grab the logs if that will help.
#13
Support / Re: steam API problems
July 15, 2016, 02:55:41 PM
A few folks and I had a steam discussion on the rimworld area about it; restarting steam seems to have fixed it for most of us.
#14
Support / steam API problems
July 15, 2016, 02:07:39 PM


unsure if this is the right place to report this?

yes steam is on, the overlay is on.
#15
Is this goonstation or one of the others?