Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Sorenzo

#1
Oh, that's a good idea.

Also, I'll probably cheat by copying the file so I can try a few ideas.

2nd
I can't seem to attach a save game. When I click on "post", the browser takes me to the "Start New Thread" page.

3rd
I kept digging out the rocks, and it seems to have worked. My caravan is away :)

I would be happy to upload the save if someone can tell me how. I've tried 4 times just like I uploaded the picture.

4th
Uh... There's some chance some of my younger chicks hadn't arrived yet, and I'm a big derpy dumb***. :)

5th
And I expect the reason my food count is 0 is because my wargs have none.

I should probably have slaughtered my chicks before leaving, since they're too slow anyway. :p

Moderator edit (Calahan) - @ Sorenzo - Please read the forum rules. https://ludeon.com/forums/index.php?topic=122.0 , in particular rule #10 relating to no self replying. I have just had to merge 5!!! of your posts, which is more than a little ridiculous. This forum is not twitter, or a comment wall, or some such place, and as such we do not appreciate people spamming threads with multiple successive posts. Meaning you are expected to modify your previous post if nobody has replied to it. Especially when all your posts were made within such a short space of time (~70 minutes between 1st and 5th post). Please read the rules, and please do not do this again. Thank you.

I'm sorry, I'm a total newbie, but I should've realized that wasn't the best way to go about it. I guess I figured as long as I wasn't bumping an old thread, it wouldn't cause any issues.
#2
Hey

I've gathered up everything and am leaving with all my animals, but my entire colony is stuck on the edge of the map.

There isn't much to say except to post a picture. I'm starting to try to clear away the mountain in the hopes that it's the thing blocking the exit location.

Will that help? At any rate, it's a bug. Any troubleshooting will be greatly appreciated, as it will save my colonists from having to kill each other in fatigue-induced berserker rage!

Also, despite 75% of the caravan being full of food, mostly corn, potatoes, hay, and pemmican, the caravan interface suggested I'd only have 0 days worth of food. Does it only count meals?

I've seen this before, when leaving a friendly settlement, but I think the colonists still eat despite the caravan being "out of food", so I'm not too concerned.

[attachment deleted by admin due to age]
#3
Ideas / Re: Caravan issues
February 05, 2017, 07:34:27 PM
I can answer at least one of your points... Your colonists (and presumably animals) will stop the caravan at night to sleep. That's why trips lasting through the night will take longer. If it's a short trip, the trip can be drastically longer in duration (but your colonists come back well-rested :) ).
#4
Doesn't the game take place in 3500 CE? If colonists can be more than 1000 years old, doesn't that start to imply that, in the story, Earth isn't our home planet?

Maybe that's the point.

I think the oldest I noticed was 985 or so.
#5
General Discussion / Re: Melee soldier?
April 13, 2016, 12:21:07 PM
Centipedes aren't just capable melee fighters. They basically roll over your guy. Don't attack them in melee unless it's stunned (and even then, I suggest just staying at range - they have terrible aim, and can rarely break through shields, unlike scythers)

Scythers are also strong in melee, but if you have greater numbers you can take them out in melee, just be aware to pull colonists out of the fight if they take a hit to a vulnerable body part.

Also, I don't think letting colonists carry a backup weapon would eliminate melee fighting and associated traits. Melee is always gonna have a place, especially early on in the game.
#6
Hey

This might seem like sour grapes.

But I seem to have had some colonies where I, in desperation, took my best marksman and my *only* survival rifle to try to fend off a siege by sniping at the stationary attackers.

Which is kind of a good strategy, except if the enemy happens to have a survival rifle - or worse, a sniper rifle - they can fire back. But sometimes the enemy is a much poorer shot than my guy.

Consequently, I'll be in a situation where I have 15-25% chance to hit the enemy, as reported by the game, and they'll have 1-2% chance to hit my, as reported by the game.

Yet, in three or four of these cases, my colonist has been hit repeatedly and then downed without being able to take out that single enemy with a supposedly lousy chance to hit.

I understand that there's confirmation bias, but there's got to be someone who knows the code enough to just answer me one question: Do enemies at higher difficulty levels get a hidden bonus to aim? Or am I just crazy. :)

Thank you <3 :)
#7
General Discussion / Re: Colony Challenges
April 13, 2016, 12:10:20 PM
I just ramp up the difficulty level.

The harder ones are kinda tough. I tend to hoard too much of something, only to scramble when I realize something else is more relevant right now.

I need to get better at this game...
#8
General Discussion / Re: Asthma?
April 12, 2016, 03:50:47 AM
I think it's very likely that asthma gives more penalties in advanced stages.

I'm glad to have confirmed that it dies down after a while. I'll just have to let my colonist recover before he faints.

Thanks :)
#9
General Discussion / Asthma?
April 11, 2016, 04:52:43 PM
Hey

Maybe I know very little about asthma, but I figured it'd be a chronic thing, and thought it was a new kind of disease that required treatments to abate.

But after only a few days, one of my colonists has developed "major" asthma.

What exactly am I supposed to do with asthma? Does it go away? Does my colonist need rest? Medicine? A lung transplant?
#10
General Discussion / Re: what's wrong with hauling?
April 11, 2016, 04:48:44 PM
Haulers pretty much haul whatever task is closest, not the highest-priority stockpiles, although that would make a lot of sense.

The absolutely fastest way is to manually order them to haul manually. Second way is to set up an area consisting of only the field and the fridge (and joy/food structures, if it'll take too long for them to do it without getting cranky).
#11
Go out and ambush them. They kinda don't seem to understand how to deal with that.

I expect that's a bug, though, although so are a few other solutions...

Second option, much more lore-appropriate, is to pick up a bunch of clubs and wait for the sappers to enter your domain - usually they don't carry melee weapons.
#12
Stories / Old folks home: A story of desperation
March 25, 2016, 04:00:23 PM
Hey

I was kind of miffed to land in a desolate area with three colonists over the age of 60, but I have a policy of taking every colony to its reasonable conclusion, and I was heartened to see that none of them had the worst combination of ailments: Frailty coupled with a bad back.

When a wanderer joined the colony, I felt immense relief. Followed by the disappointing realization that Sparky, the Miner, was just as physically fit as the rest of my colonists.

When the storyteller decided to take pity on me by granting a SECOND wanderer, I thought "Surely, the Rimworld gods know I've suffered, and now see fit to save me." You can guess where this is going. The new wanderer who joined has the full quadfecta: A bad back, frailty, cataracts, and, of course, dementia.

But okay, I managed to capture a young, strapping lad of 41, and by this point I have a greenhouse and coolers set up, and can - belatedly - start setting up turrets, hopefully before a gang of - presumably younger - outlaws attack.

Well, it hasn't happened yet, but I did absent-mindedly send a colonist to shoot an elephant that was leaving the area and traveling past my base.

The elephant didn't approve. It charges the old lady with the pistol, and I immediately look for the men with the survival rifle, who is surely my best shot to save her.

At this, an eery thought creeps into my mind... Wait... am I sure my best shot can even shoot? He very likely has cataracts.
Sure enough, he does. I frantically cycle through my colonists. Hairy has cataracts. Sparky has cataracts. Table has cataracts. Isodora, the ailing huntress, has cataracts.  Holiday... Wait, Holiday doesn't have cataracts!

And then I burst out laughing when I realize that Holiday, the geneticist, had suffered a terrible lab accident that left him incapable of violence.

Also, he has a bad back, which makes him my healthiest worker by a mile.

Let's see if Isodora can seek shelter, or if the enraged elephant will tear my entire team apart.

Addendum:

Well, the elephant has been downed, but it did manage to tear off Hairy's arm, and put Isodora in the hospital medical spot on the ground. Sparky may be half-blind, but he does know how to use a plasteel knife. I suppose that went well. And I suppose losing half of Hairy's work capacity isn't a big loss, given his general state of health.

Oh, and Isodora lost her leg, as it turns out.
I don't know how I'll be able to put up enough turrets...

Addendum:

I didn't. Hairy had a breakdown just before the attack. He was killed by a grenade. Isodoro hadn't recovered from the surgical cuts after her peg was installed, and got hit by a shotgun, but survived. The brawl was intense, but the enemy had split into two groups. The base is safe.

But meanwhile, a cold snap set in and killed all my barely-growing crops while I was fighting, so I couldn't even harvest them early. I have three packaged survival meals left... I don't think I can afford to feed my two prisoners. I don't know if I'll be able to feed my colonists.
All I have is human meat.
#13
Ah! Thank you. That makes sense, then. I kinda didn't expect there to be a modifier... I figured they'd get it on whenever they had the opportunity - some animals do.

I guess I'll keep my male Iguanas out of the line of fire for a while longer, then... I just finished combat training, too... ;)

Thanks!
#14
All three females are stuck at 50% egg progress now. I wonder if anyone's done this successfully. Maybe the game just doesn't tell me? Maybe it's bugged. Oh well.
#15
General Discussion / My Iguanas aren't getting frisky.
February 03, 2016, 11:07:07 AM
Hey

I know I don't really need to breed iguanas, but I want to try. Problem is, they're not helping me. I have two males and three females, two of which are stuck at 50% egg progress.

They're in a quite confined area with sleeping spots, and they hang around each other all the time, but they seem to stay at 50% egg progress, and have for months. I don't think they're mating.

Anyone has any idea why that might be? My other animals are doing just fine.