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Messages - Bitharne

#1
General Discussion / Re: Tactics
February 12, 2015, 12:53:42 AM
People often will line the outside of their walls in 2-3 tiles deep rock chunks to keep raiders from wanting to attack the walls. This will make them more likely to funnel in through the front door instead of randomly smacking your walls.
#2
I re-roll to avoid really bad stuff...no real goal to get hard workers/fast walkers/etc, just don't want dudes who refuse to work or will break the second they don't get a lavish meal and perfect-shiny surroundings.
#3
Ideas / Re: Cassandra "Serious Challenge" Some thoughts.
February 11, 2015, 03:34:01 AM
It would be good if you played the base game as said level and see how it goes imo.
#4
It's not steel ore...that would be silly, and there is no such thing.

It's Compacted Steel, potentially millions or billions of years have passed on some planets with structures or ships getting smushed into the geology. This also allows compacted plasteel on the map.

Now, if in the future the game expands and adds iron, but leavs some compacted steel we might have some talks about that.

In the end, I dont see what iron can add...the game is set in a time where steel is trivial to create from iron and there is far too few pawns for elaborate industrial chains to get from a useless item to a basic item.

It would be similar to arguing that logs can only be used in construction after the were cut into planks. That said, I miss the old log wall :P
#5
This just came up with something in the A9 test...and yes, I was looking around and min requirements (meals) are already in. So allowing us to set our own min requirement for a bill would be simply amazing.
#6
General Discussion / Re: Food
February 04, 2015, 03:17:23 AM
Early comment on Boreal Forests...I found my last game in one (first time there) to be MUCH easier than temperate forests. Just give everyone a parka and profit. Less resources spent on your freezer and only need a few heaters to boost the temps up to 40-50 where it's comfortable in perma-parkas.

Of course A9 will hurt this a lot with slowing work jobs while wearing the parka...so might add the challenge back to Boreal. So we'll see ^_^

As for food, Like others have said: I don't use Nutrient Paste, cooking seems so much better/simpler/easier oddly enough. Partly due to the silly size of the Paste dispenser and now hoppers it's just cumbersome and the negative thoughts turn me off of it.

So early on I set up a cook stove, usually my first powered building really. I always like to start with a 1 or 2 fire cook when I "embark" so he can learn fast and crank stuff out. I use a setup that someone else suggest on here to balance my cook's time making food and what his other job.

Set a "Make X simple meals" job as first priority that uses veggies and meat some low value. 2-5 or so is a good value to start. I play with this value at times, this is to make sure you have food made and on hand at all times with any raw materials.

The next job is a "Make X fine meals" using, obviously, meat and veggies. Where X is either 2 times colonists or some other value later on...I end up with 100 once I have a dozen or so colonists cuz I like to have spare meals that never rot in my freezer (another reason I like Boreal cuz rarely will food spoil fast if you have flares or other disasters). This helps moral and works as your main meal source as long as you can keep the meat rolling in.

After that you set "Make X simple meals" using ONLY veggies. So once you make your "I need it now!" simple meals that use up any possible food (in case you run out of veggies), and make your "good" meals (or not if your cooking isn't up to par yet) you'll make your backup meals to have on hand in case your good food is out or not htere. This should be set at 2 or 3 times your colonists usually. Maybe set Fine to 2x and this to 3x to be safe.

I end up with my first order being cook to 12-15 (for some reason it's usually 14) and my other two orders set to 100 (I love meals...just saying). This is to ensure I always have food on hand and no starving happens...plus for whatever reason I love seeing a giant freezer full of food ^_^

I'm running 2-3 cooks by this point (nearing two dozen colonists usually).

Also, I usually like to set up a massive freezer off from my dinning room. Connected to the freezer is the kitchen in a small room, usually with 3 stoves. Off the freezer I stick my hydroponics as well.

I like to stick my butcher in the center of the freezer and have a stockpile for animal corpses nearby (centered it wont teleport meat through walls and have it rot if it doesn't get hauled). I mass hunt all herds and you can suspend the butcher jobs to save space and rack up 2-3 dozen animals at times. Works well for as much meat as you'll ever want/need.

This leeds to a Make 25 lavish meal after the emergency food down the line. Dpeends on stocks :)

Have fun, make the fude!
#7
General Discussion / Re: Let's talk about melee weapons
February 04, 2015, 02:48:45 AM
Generally: Melee Weapons are quite underrated. My last colony I did I focused on having a good 1/3 of my colonists melee users and it worked rather nicely...though getting squashed by centipedes when they decided to smush me wasn't annoying. 2-3 guys swinging away seems to stunlock a lot of things.
#8
General Discussion / Re: Call for public testers!
February 04, 2015, 02:35:01 AM
I'm down to put in the work. Been spending a lot of time with alpha and beta games so i've been doing a lot to find bugs and discuss them. A more official capacity with places to drop the info would be swell.