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Messages - sidfu

#1
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 11, 2020, 03:09:16 PM
Quote from: jkelley2 on October 10, 2020, 01:24:22 PM
so im having an issue between this and Android Tiers with humans giving birth to Androids

this is caused by prepare carefully.  if you even hit the prepare carefully button it will mess up factions. its a well known bug that the prepare careful mod author blames on everyone else's mod.
#2
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 01, 2020, 10:54:33 PM
right now with latest to use ti with harecore sk mod pack it needs to be above the custom CE  and core sk that we use.
#3
Releases / Re: [1.2] Children and Pregnancy - v3.3.0
September 09, 2020, 06:14:01 PM
right now im thinking he might have to dsiable the clothing thing till a beter way comes. its being incomp with to many things.
the last working version without incomp was 3.0.9 everything past that has a harmoy pass errors and incomps with any mods messing with pawn render
#4
Releases / Re: [1.1] Children and Pregnancy - v3.3.0
August 19, 2020, 08:05:47 PM
Quote from: MrGrumblier on August 19, 2020, 04:47:11 PM
Quote from: sidfu on August 19, 2020, 02:05:28 PM

so u using a 1.1 mod thats super complicatrd code on 1.2 and u here complaing its not working and expect him to fix a bug on a mod he hasnt updated yet?

dont give bad bug reports if u using the mod wrong. u just waste the mod authors time

How am I using the mod wrong? I merely added 1.2 to the about so the game wouldn't give an error report. I think that it is up to the author to determine if I am wasting his time. Since the 1.2 update had very little impact on the majority of existing 1.1 mods, it might actually be useful information for when the author works on his 1.2 update. Your objection adds nothing to the discussion.

u dont keep track of the mod scene i see. only some mods didnt have major changes. some  had to do major work to get working. but thats not the issue
the issue here is that your asking the mod author to fix a bug on a currently unsupported version that he has said he dont have time right now to update to. if u where recompiling it then adding the 1.2 to help him that's different.

u shouldn't be asking a mod author to fix a bug that you are causing by not using it on supported version. its that simple.but ill stop here no reason to talk about it anymore
#5
Releases / Re: [1.1] Children and Pregnancy - v3.3.0
August 19, 2020, 02:05:28 PM
Quote from: MrGrumblier on August 19, 2020, 10:42:26 AM
Love this mod but I'm having an issue with crying animals all over the map. This is giving my pawns the crying baby debuff. Is it just me or are others having this issue? I've forced the mod to read as 1.2 compatible.

so u using a 1.1 mod thats super complicatrd code on 1.2 and u here complaing its not working and expect him to fix a bug on a mod he hasnt updated yet?

dont give bad bug reports if u using the mod wrong. u just waste the mod authors time
#6
Releases / Re: [1.1] Children and Pregnancy - v3.3.0
August 17, 2020, 12:55:02 PM
Quote from: Geese man on August 14, 2020, 09:49:55 AM
Could miscarriages get reworked?, That when 1 should happen you get a warning and you get 3 in game hours to patch up/feed the female with a way to artificially induce contractions if you cant help fast enough at the most likely cost of birth defects if the baby has not been carried long enough.

Could we also have artificial baby growing so that gay couples can have kids of their own (artificial impregnation is most likely harder to implement)

And perhaps a stop system to prevent social fights with pregnant females (middle stage+) like with children.

or better yet u can like not have them starve in first place. its not hard unless u use seeds plz u can literaly plant the whole map with potatoes from day 1
#7
Releases / Re: [1.1] Children and Pregnancy - v3.3.0
August 08, 2020, 04:09:08 PM
Quote from: platipuss on August 07, 2020, 05:39:17 AM
hello

if its only me or someone has the same problem I dont know but when I act'vate this mod game starts lagging and it lags really bad
does anyone knows the reason?
my game is heavly modded but when I make the mod inactive everything becomes smooth again...

its not this mod. that means this mod makes u go over the edge for ticks used and lags game. get rid of bad mods like ones that auto clean areas or automate simple things will help
#8
the issue might be cause we need a older version  of HAR. once we get ours updated ill report on if it works gain.
#9
Quote from: Tragix on July 25, 2020, 09:17:49 AM
Quote from: sidfu on July 24, 2020, 11:24:13 PM
getting this error on sstartup
did a clean install of mod and still get it what u think cause it?
That occurs during a transpiler patch for apparel graphics. Most likely means that the IL that I was expecting is not the IL I am patching, which could mean there is another mod patching the same method in your load order. I'd need to know what that mod is in order to check for issues.

hmm looks like its somethingin hardcore sk causing it. funny thing its only on newewr versions 3.0.7 .
after some exvpermenting its fine up to v3.0.9 the fix for the beanies is what broke comp with hardcore sk.
#10
getting this error on sstartup
did a clean install of mod and still get it what u think cause it?
#11
can never version u pput in support for milkable colonisst or a way to input hedriffs to use for breastfeeding?
#12
Quote from: Tumour on June 17, 2020, 08:33:18 PM
I just got into rimworld lately and wanted to challenge my self by getting this pack (latest version from github) but when i load the mods, the game does the automatic restart (while running in admin non steam version) and ends up on a black screen which just stays there. I have followed the steps properly and i am running version 1.1.2654, nothing i try seems to work so i am in need of help

yep just jump on the dsicord as im pretty much there all the time. u also get direct help withot having to wait  8)
#13
Quote from: Felkyrja on May 27, 2020, 05:17:50 PM
Love the mod, just noticed an issue in a fights where one of my pawns died and nobody reacted to his death (not even his lover), except for his dog (went beserk). No thought change, no funeral, no nothing. He was being rescued when he bled to death.

All my pawns were drafted. The dead pawn was the only human (all others were alien races). A few days after his death I buried him in a grave. The only two mods I have activated other than SK baseline are Psychology and Achtung. Is this a one off bug or should I be more concerned?

Any help in this matter would be appreciated. :D

probaly a issue with psycogy. i wouldnt worry about it unless it throws error
#14
looks like alien babies dont get sized right. might want to check the children and babies one to see how he did the code for none humans. it shouldnt be much of a change
#15
Releases / Re: [1.0] Preemptive Strike
February 15, 2020, 01:48:41 AM
Quote from: Ruisuki on February 04, 2020, 11:39:58 AM
did this mod ever resolve the issues people were having?????????

nope the mod is basically abandoned with  the mod maker never replaying on steam yet going online