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Messages - Haktrum

#1
@Rock5, you're right.
@Rikiki, I'm back from the depths of the collapsing code and the damage type made by a collapsing roof is Crush.
#2
Attached. It seems to be less laggy but it might be more noticeable on lower end computers.
I'm actually new to C#, I began 6 days ago because of this modding stuff, please have mercy if something is too stupid :P

[attachment deleted due to age]
#3
What would a "dynamic" glower be? Glowers that turn on and off unlike lamps?
Maybe you could move the building along with the pawn instead of spawning a new one whenever they move. You would have, for a pawn moving at 4c/s, 4 times less glowers created. If you do it, you should turn off and on the glower after moving the building or the glower will stay put. (If you're interested I actually did it and could give you the source)
Regarding lag, I'm on a shitty notebook right now and get a little lag with 12 helmet users on x3 but it's not that bad and I'm using GIMP and Firefox with 20+ tabs at the same time.
#4
Don't forget that uranium is mineable now :P
Nice mod (and thanks for the source!) :D
#5
I noticed that if you first install a Bionic Arm and remove it, you can no longer install this mod's arms. That's because vanilla Bionic Arm replaces the shoulder instead of the arm.
(Figuring out the fix ( replacing (Left|Right)Arm with \1Shoulder ) was a pain in the ass but I learnt something so yay!)